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index e87c2ee490..585fef209d 100644
--- a/Assets/Content/Systems/Managers/PauseMenu/PauseMenu.prefab
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diff --git a/Assets/Content/Systems/Managers/RoundManagers.prefab b/Assets/Content/Systems/Managers/RoundManagers.prefab
new file mode 100644
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diff --git a/Assets/Content/Systems/Managers/RoundManagers.prefab.meta b/Assets/Content/Systems/Managers/RoundManagers.prefab.meta
new file mode 100644
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diff --git a/Assets/Engine/Server/Mirror/LoginNetworkManager.cs b/Assets/Engine/Server/Mirror/LoginNetworkManager.cs
index 35aa5da0af..bd5e5bae18 100644
--- a/Assets/Engine/Server/Mirror/LoginNetworkManager.cs
+++ b/Assets/Engine/Server/Mirror/LoginNetworkManager.cs
@@ -87,24 +87,6 @@ public override void Start()
}
}
- ///
- /// Starts the client using an input field to determine the URI
- ///
- ///
- public void StartClient(TMPro.TMP_InputField inputField)
- {
- UriBuilder uriBuilder = new UriBuilder();
- uriBuilder.Scheme = "tcp4";
- if (IPAddress.TryParse(inputField.text, out IPAddress address)) {
- uriBuilder.Host = address.ToString();
- } else {
- uriBuilder.Host = "localhost";
- }
-
- var uri = new Uri(uriBuilder.ToString(), UriKind.Absolute);
- StartClient(uri);
- }
-
///
/// Initial server setup
///
diff --git a/Assets/Engine/Server/Round/RoundManager.cs b/Assets/Engine/Server/Round/RoundManager.cs
index e9f3c4f8e0..15fcc7f5e1 100644
--- a/Assets/Engine/Server/Round/RoundManager.cs
+++ b/Assets/Engine/Server/Round/RoundManager.cs
@@ -16,29 +16,34 @@ public class RoundManager : NetworkBehaviour
{
[SerializeField] private int warmupTimeSeconds = 5;
[SerializeField] private int roundTimeSeconds = 300;
- [SerializeField] private TextMeshProUGUI timerText = null;
- [SerializeField] private RectTransform timerUi = null;
- [SerializeField] private RectTransform controlUi = null;
private int timerSeconds = 0;
private bool started = false;
private Coroutine tickCoroutine;
-
+
+ public event System.Action ServerWarmupStarted;
+ public event System.Action ServerRoundStarted;
+ public event System.Action ServerRoundRestarted;
+ public event System.Action ClientTimerUpdated;
+
public bool IsRoundStarted => started;
public void StartWarmup()
{
- timerSeconds = warmupTimeSeconds;
gameObject.SetActive(true);
+ timerSeconds = warmupTimeSeconds;
StartCoroutine(TickWarmup());
+
+ ServerWarmupStarted?.Invoke();
}
public void StartRound()
{
- started = true;
- controlUi.gameObject.SetActive(true);
gameObject.SetActive(true);
+ started = true;
tickCoroutine = StartCoroutine(Tick());
+
+ ServerRoundStarted?.Invoke();
}
public void RestartRound()
@@ -50,6 +55,8 @@ public void RestartRound()
StopCoroutine(tickCoroutine);
NetworkManager.singleton.ServerChangeScene(SceneManager.GetActiveScene().name);
+
+ ServerRoundRestarted?.Invoke();
}
private IEnumerator TickWarmup()
@@ -79,12 +86,7 @@ private IEnumerator Tick()
[ClientRpc]
private void RpcUpdateClientClocks(string text)
{
- if (!timerUi.gameObject.activeSelf)
- {
- timerUi.gameObject.SetActive(true);
- }
-
- timerText.text = text;
+ ClientTimerUpdated?.Invoke(text);
}
private string GetTimerText()
diff --git a/Assets/Engine/UI.meta b/Assets/Engine/UI.meta
new file mode 100644
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+++ b/Assets/Engine/UI.meta
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diff --git a/Assets/Engine/UI/LobbyLoginUI.cs b/Assets/Engine/UI/LobbyLoginUI.cs
new file mode 100644
index 0000000000..eebe83d86b
--- /dev/null
+++ b/Assets/Engine/UI/LobbyLoginUI.cs
@@ -0,0 +1,60 @@
+using Mirror;
+using System;
+using System.Collections;
+using System.Collections.Generic;
+using System.Net;
+using TMPro;
+using UnityEngine;
+
+namespace SS3D.UI
+{
+ ///
+ /// UI controller for join/host SS3D session
+ ///
+ public class LobbyLoginUI : MonoBehaviour
+ {
+ public TMP_InputField ipAddressInputField;
+
+ private Animator animator;
+ private int toggleAnimatorID;
+
+ private void Awake()
+ {
+ animator = GetComponent();
+ toggleAnimatorID = Animator.StringToHash("Toggle");
+ }
+
+ public void OnJoinButtonPressed()
+ {
+ var uriAdress = TryParseIpAddress();
+ NetworkManager.singleton.StartClient(uriAdress);
+
+ animator?.SetTrigger(toggleAnimatorID);
+ }
+
+ public void OnHostButtonPressed()
+ {
+ NetworkManager.singleton.StartHost();
+
+ animator?.SetTrigger(toggleAnimatorID);
+ }
+
+ private Uri TryParseIpAddress()
+ {
+ UriBuilder uriBuilder = new UriBuilder();
+ uriBuilder.Scheme = "tcp4";
+ if (ipAddressInputField &&
+ IPAddress.TryParse(ipAddressInputField.text, out IPAddress address))
+ {
+ uriBuilder.Host = address.ToString();
+ }
+ else
+ {
+ uriBuilder.Host = "localhost";
+ }
+
+ var uri = new Uri(uriBuilder.ToString(), UriKind.Absolute);
+ return uri;
+ }
+ }
+}
diff --git a/Assets/Engine/UI/LobbyLoginUI.cs.meta b/Assets/Engine/UI/LobbyLoginUI.cs.meta
new file mode 100644
index 0000000000..0d4654c362
--- /dev/null
+++ b/Assets/Engine/UI/LobbyLoginUI.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: d0388b51b83050d48be7c31dbad1778d
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/Content/Systems/Managers/PauseMenu/PauseMenu.cs b/Assets/Engine/UI/PauseMenu.cs
similarity index 100%
rename from Assets/Content/Systems/Managers/PauseMenu/PauseMenu.cs
rename to Assets/Engine/UI/PauseMenu.cs
diff --git a/Assets/Content/Systems/Managers/PauseMenu/PauseMenu.cs.meta b/Assets/Engine/UI/PauseMenu.cs.meta
similarity index 100%
rename from Assets/Content/Systems/Managers/PauseMenu/PauseMenu.cs.meta
rename to Assets/Engine/UI/PauseMenu.cs.meta
diff --git a/Assets/Engine/UI/RoundManagerUI.cs b/Assets/Engine/UI/RoundManagerUI.cs
new file mode 100644
index 0000000000..4a0d1d5608
--- /dev/null
+++ b/Assets/Engine/UI/RoundManagerUI.cs
@@ -0,0 +1,55 @@
+using SS3D.Engine.Server.Round;
+using System.Collections;
+using System.Collections.Generic;
+using TMPro;
+using UnityEngine;
+
+namespace SS3D.UI
+{
+ public class RoundManagerUI : MonoBehaviour
+ {
+ public RoundManager roundManager;
+
+ [SerializeField] private TextMeshProUGUI timerText = null;
+ [SerializeField] private RectTransform timerUi = null;
+ [SerializeField] private RectTransform controlUi = null;
+
+ private void Awake()
+ {
+ if (roundManager)
+ {
+ // why do we subscribe UI class to server events?
+ // doesn't make much sense
+ roundManager.ServerWarmupStarted += OnWarmupStarted;
+ roundManager.ServerRoundStarted += OnRoundStarted;
+ roundManager.ClientTimerUpdated += OnTimerUpdated;
+ }
+ }
+
+ private void OnTimerUpdated(string text)
+ {
+ if (!timerUi.gameObject.activeSelf)
+ {
+ timerUi.gameObject.SetActive(true);
+ }
+
+ timerText.text = text;
+ }
+
+ private void OnRoundStarted()
+ {
+ gameObject.SetActive(true);
+ controlUi?.gameObject.SetActive(true);
+ }
+
+ private void OnWarmupStarted()
+ {
+ gameObject.SetActive(true);
+ }
+
+ public void OnRestartRoundButtonPressed()
+ {
+ roundManager?.RestartRound();
+ }
+ }
+}
\ No newline at end of file
diff --git a/Assets/Engine/UI/RoundManagerUI.cs.meta b/Assets/Engine/UI/RoundManagerUI.cs.meta
new file mode 100644
index 0000000000..d0b90f9ffc
--- /dev/null
+++ b/Assets/Engine/UI/RoundManagerUI.cs.meta
@@ -0,0 +1,11 @@
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+guid: 1c813b8d438d3924e9de35c561786049
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant: