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/// - /// Starts the client using an input field to determine the URI - /// - /// - public void StartClient(TMPro.TMP_InputField inputField) - { - UriBuilder uriBuilder = new UriBuilder(); - uriBuilder.Scheme = "tcp4"; - if (IPAddress.TryParse(inputField.text, out IPAddress address)) { - uriBuilder.Host = address.ToString(); - } else { - uriBuilder.Host = "localhost"; - } - - var uri = new Uri(uriBuilder.ToString(), UriKind.Absolute); - StartClient(uri); - } - /// /// Initial server setup /// diff --git a/Assets/Engine/Server/Round/RoundManager.cs b/Assets/Engine/Server/Round/RoundManager.cs index e9f3c4f8e0..15fcc7f5e1 100644 --- a/Assets/Engine/Server/Round/RoundManager.cs +++ b/Assets/Engine/Server/Round/RoundManager.cs @@ -16,29 +16,34 @@ public class RoundManager : NetworkBehaviour { [SerializeField] private int warmupTimeSeconds = 5; [SerializeField] private int roundTimeSeconds = 300; - [SerializeField] private TextMeshProUGUI timerText = null; - [SerializeField] private RectTransform timerUi = null; - [SerializeField] private RectTransform controlUi = null; private int timerSeconds = 0; private bool started = false; private Coroutine tickCoroutine; - + + public event System.Action ServerWarmupStarted; + public event System.Action ServerRoundStarted; + public event System.Action ServerRoundRestarted; + public event System.Action ClientTimerUpdated; + public bool IsRoundStarted => started; public void StartWarmup() { - timerSeconds = warmupTimeSeconds; gameObject.SetActive(true); + timerSeconds = warmupTimeSeconds; StartCoroutine(TickWarmup()); + + ServerWarmupStarted?.Invoke(); } public void StartRound() { - started = true; - controlUi.gameObject.SetActive(true); gameObject.SetActive(true); + started = true; tickCoroutine = StartCoroutine(Tick()); + + ServerRoundStarted?.Invoke(); } public void RestartRound() @@ -50,6 +55,8 @@ public void RestartRound() StopCoroutine(tickCoroutine); NetworkManager.singleton.ServerChangeScene(SceneManager.GetActiveScene().name); + + ServerRoundRestarted?.Invoke(); } private IEnumerator TickWarmup() @@ -79,12 +86,7 @@ private IEnumerator Tick() [ClientRpc] private void RpcUpdateClientClocks(string text) { - if (!timerUi.gameObject.activeSelf) - { - timerUi.gameObject.SetActive(true); - } - - timerText.text = text; + ClientTimerUpdated?.Invoke(text); } private string GetTimerText() diff --git a/Assets/Engine/UI.meta b/Assets/Engine/UI.meta new file mode 100644 index 0000000000..e0e3fd7978 --- /dev/null +++ b/Assets/Engine/UI.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 4b0757033555bcd48a7aa4179aa3e441 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Engine/UI/LobbyLoginUI.cs b/Assets/Engine/UI/LobbyLoginUI.cs new file mode 100644 index 0000000000..eebe83d86b --- /dev/null +++ b/Assets/Engine/UI/LobbyLoginUI.cs @@ -0,0 +1,60 @@ +using Mirror; +using System; +using System.Collections; +using System.Collections.Generic; +using System.Net; +using TMPro; +using UnityEngine; + +namespace SS3D.UI +{ + /// + /// UI controller for join/host SS3D session + /// + public class LobbyLoginUI : MonoBehaviour + { + public TMP_InputField ipAddressInputField; + + private Animator animator; + private int toggleAnimatorID; + + private void Awake() + { + animator = GetComponent(); + toggleAnimatorID = Animator.StringToHash("Toggle"); + } + + public void OnJoinButtonPressed() + { + var uriAdress = TryParseIpAddress(); + NetworkManager.singleton.StartClient(uriAdress); + + animator?.SetTrigger(toggleAnimatorID); + } + + public void OnHostButtonPressed() + { + NetworkManager.singleton.StartHost(); + + animator?.SetTrigger(toggleAnimatorID); + } + + private Uri TryParseIpAddress() + { + UriBuilder uriBuilder = new UriBuilder(); + uriBuilder.Scheme = "tcp4"; + if (ipAddressInputField && + IPAddress.TryParse(ipAddressInputField.text, out IPAddress address)) + { + uriBuilder.Host = address.ToString(); + } + else + { + uriBuilder.Host = "localhost"; + } + + var uri = new Uri(uriBuilder.ToString(), UriKind.Absolute); + return uri; + } + } +} diff --git a/Assets/Engine/UI/LobbyLoginUI.cs.meta b/Assets/Engine/UI/LobbyLoginUI.cs.meta new file mode 100644 index 0000000000..0d4654c362 --- /dev/null +++ b/Assets/Engine/UI/LobbyLoginUI.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: d0388b51b83050d48be7c31dbad1778d +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Content/Systems/Managers/PauseMenu/PauseMenu.cs b/Assets/Engine/UI/PauseMenu.cs similarity index 100% rename from Assets/Content/Systems/Managers/PauseMenu/PauseMenu.cs rename to Assets/Engine/UI/PauseMenu.cs diff --git a/Assets/Content/Systems/Managers/PauseMenu/PauseMenu.cs.meta b/Assets/Engine/UI/PauseMenu.cs.meta similarity index 100% rename from Assets/Content/Systems/Managers/PauseMenu/PauseMenu.cs.meta rename to Assets/Engine/UI/PauseMenu.cs.meta diff --git a/Assets/Engine/UI/RoundManagerUI.cs b/Assets/Engine/UI/RoundManagerUI.cs new file mode 100644 index 0000000000..4a0d1d5608 --- /dev/null +++ b/Assets/Engine/UI/RoundManagerUI.cs @@ -0,0 +1,55 @@ +using SS3D.Engine.Server.Round; +using System.Collections; +using System.Collections.Generic; +using TMPro; +using UnityEngine; + +namespace SS3D.UI +{ + public class RoundManagerUI : MonoBehaviour + { + public RoundManager roundManager; + + [SerializeField] private TextMeshProUGUI timerText = null; + [SerializeField] private RectTransform timerUi = null; + [SerializeField] private RectTransform controlUi = null; + + private void Awake() + { + if (roundManager) + { + // why do we subscribe UI class to server events? + // doesn't make much sense + roundManager.ServerWarmupStarted += OnWarmupStarted; + roundManager.ServerRoundStarted += OnRoundStarted; + roundManager.ClientTimerUpdated += OnTimerUpdated; + } + } + + private void OnTimerUpdated(string text) + { + if (!timerUi.gameObject.activeSelf) + { + timerUi.gameObject.SetActive(true); + } + + timerText.text = text; + } + + private void OnRoundStarted() + { + gameObject.SetActive(true); + controlUi?.gameObject.SetActive(true); + } + + private void OnWarmupStarted() + { + gameObject.SetActive(true); + } + + public void OnRestartRoundButtonPressed() + { + roundManager?.RestartRound(); + } + } +} \ No newline at end of file diff --git a/Assets/Engine/UI/RoundManagerUI.cs.meta b/Assets/Engine/UI/RoundManagerUI.cs.meta new file mode 100644 index 0000000000..d0b90f9ffc --- /dev/null +++ b/Assets/Engine/UI/RoundManagerUI.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 1c813b8d438d3924e9de35c561786049 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: