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setting-up-a-dedicated-server.md

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For the purpose of debugging (maybe even playing some day), this page explain how you can open a server-only SS3D server, in or outside the Unity editor.

Setting up a dedicated server

{% hint style="warning" %} We don't have the SS3D Hub yet, so this is only valid before we have that. {% endhint %}

The process of opening SS3D as server only, where you can play and have players connected to your server is possible via two paths:

Pre-launch instructions

Using the Command Line Args

{% hint style="danger" %} This is only applicable for Built Executables. {% endhint %}

To open a server outside the Unity Editor, first you have to build SS3D in the Builds folder of your SS3D project. You can then open a command prompt, move to the Builds folder and type :

start SS3D.exe -serverOnly

Using Application Settings window

{% hint style="danger" %} This is only applicable when using the Unity Engine to open a server, which should be avoided if you're not developing. {% endhint %}

You can set the Network Type to Server.

{% hint style="info" %} You can hover the parameters in Application Settings to get a description on what it does and how to use it. {% endhint %}