This is a draft to remind us we have to write this little guide.
- Avoid using Debug.Log, use Punpun logger instead. This is because we get much more relevant data using Punpun compared to Debug.Log.
- Use SystemLocator instead of the Find method from Unity when trying to get a reference. This is less prone to break and more efficient.
- To get an input, don't use Unity's built in methods, use instead our input system (put link there)