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Keep developing for Quaver with these set of tools and C# libraries.

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📖 Keep developing for Quaver with these set of tools and C# libraries.

Table of Contents

What's Included

We want to make it as easy and seamless as possible for developers to use the same tools as what is utilized in Quaver. That means if we change anything about anything, you'll have everything.

Everything regarding the following is packed into this one library:

  • Map & Replay Parsing/Writing
  • Map conversions from other games
  • Difficulty calculations
  • Commonly used enums and helper classes

Contributing

We love and encourage people to contribute to Quaver - whether it be through code, designs, or ideas. Our mission is to provide a space where the rhythm game community's voice is able to be heard. We aim to create the ultimate vertical scrolling rhythm game, and this isn't possible without community input.

The best place to begin contributing to Quaver is through our Discord server, where all of our developers, community, and testers are located.

Any contributions can be made through opening a pull request. When contributing however, please keep in mind that there should only be one branch/pull request per feature. This means if your branch is titled my-new-feature, you shouldn't have any unrelated commits, and the same system is applied to pull requests. Please make sure to keep your pull requests short and concise.

If you are wanting to develop a feature with the goal of having it being in the Steam release, open up an issue first, so we can discuss if it is in the scope of what we are trying to accomplish.

LICENSE

The Quaver game client is split up into submodules which are subject to their own individual licensing. Please see each submodule to view their respective license(s).

The code in this repository is released and licensed under the Mozilla Public License 2.0. Please see the LICENSE file for more information. In short, if you are making any modifications to this software, you must disclose the source code of the modified version of the file(s), and include the original copyright notice.

Please be aware that all game assets are released and covered by a separate license. This should be noted when using this software to create derivatives for commercial purposes. Please see the Quaver.Resources repository for further information regarding licensing.