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<html lang="en" prefix="og: https://ogp.me/ns#">
<head>
<meta charset="UTF-8" />
<meta name="viewport" content="width=device-width, initial-scale=1.0" />
<meta name="description" content="Incremental Mass Rewritten (loader3229's v0.5 NG+) original made by MrRedShark77, modded by loader3229, based on v0.5" />
<meta property="og:type" content="website" />
<meta property="og:url" content="https://qq1010903229.github.io/incremental-mass-rewritten/" />
<meta property="og:title" content="Incremental Mass Rewritten (loader3229's v0.5 NG+)" />
<meta property="og:description" content="Incremental Mass Rewritten (loader3229's v0.5 NG+) original made by MrRedShark77, modded by loader3229, based on v0.5" />
<meta property="og:image" content="https://mrredshark77.github.io/incremental-mass-rewritten//images/thumbail.jpg" />
<link rel="image_src" href="images/thumbail.png">
<link rel="icon" href="images/mass.png">
<link rel="stylesheet" href="style.css">
<link rel="stylesheet" href="tooltip.css">
<script src="js/break_eternity.js"></script>
<script src="js/Element.js"></script>
<script src="js/elements.js"></script>
<script src="js/other.js"></script>
<script src="js/saves.js"></script>
<script src="js/challenges.js"></script>
<script src="js/exotic/matters.js"></script>
<script src="js/exotic/boost.js"></script>
<script src="js/exotic/exotic.js"></script>
<script src="js/exotic/dark_run.js"></script>
<script src="js/infinity/infinity.js"></script>
<script src="js/quantum/big_rip.js"></script>
<script src="js/quantum/entropy.js"></script>
<script src="js/quantum/qc.js"></script>
<script src="js/quantum/primordium.js"></script>
<script src="js/quantum/chroma.js"></script>
<script src="js/quantum/quantum.js"></script>
<script src="js/supernova/galaxy.js"></script>
<script src="js/supernova/radiation.js"></script>
<script src="js/supernova/fermions.js"></script>
<script src="js/supernova/bosons.js"></script>
<script src="js/supernova/tree.js"></script>
<script src="js/supernova/supernova.js"></script>
<script src="js/supernova/gc.js"></script>
<script src="js/stars.js"></script>
<script src="js/md.js"></script>
<script src="js/elemental.js"></script>
<script src="js/atom.js"></script>
<script src="js/tabs.js"></script>
<script src="js/scaling.js"></script>
<script src="js/upgrades.js"></script>
<script src="js/ranks.js"></script>
<script src="js/temp.js"></script>
<script src="js/formats.js"></script>
<script src="js/secret.js"></script>
<script src="js/main.js"></script>
<title>Incremental Mass Rewritten (loader3229's NG+)</title>
</head>
<body onload="loadGame()">
<input id="copy" style="position: absolute; top: 0; left: 0; user-select: all; visibility: hidden;">
<div id="loading" class='table_center' style="align-items: center; height: 100%;">
<div>
<h1>Loading game...</h1><br>
<h2>Loading Offline Progress... (<span id='offlineSpeed'>1</span>x speed)</h2>
</div>
</div>
<div id="notify" class="hide">
Hello, world!
</div>
<div id="popup" style="display: none">
<div style="height: 365px; overflow-y: auto; margin-bottom: 5px;" id="popup_html">
Hello, world!
</div>
<button class="btn" id="popup_button" onclick="tmp.popup[0].callFunctions()">Okay</button>
</div>
<div id="supernova_scene" style='display: none'>
<br>
<div id="sns1" style='font-size: 25px;'>You have become SUPERNOVA!</div><br>
<div id="sns2" style='font-size: 15px;'>But will reset everything, and gain SUPERNOVA!</div><br>
<div id="sns3" style='font-size: 15px;'>You can pass it...</div><br>
<div id="sns4" style='font-size: 20px;'>... to discover!</div><br>
<button class="btn" id="sns5" onclick="SUPERNOVA.reset()">You'll be Supernova...</button>
</div>
<div id="other_stats">
</div>
<div id='app_supernova' style='display: none'>
<div style="position: absolute; top: 25px; left: 25px;">
<button class="btn" onclick="tmp.tab = tmp.sn_tab;">Back to Main</button>
<button class="btn" onclick="SUPERNOVA.reset(true)">Reset without being Supernova</button>
</div>
<div style="min-height: 70px; margin-top: 15px;">
<h2>You become <span id="supernova_rank"></span> <span id="supernova_scale"></span>Supernova</h2><br>
<span id="supernova_next">X</span>
</div>
<div style="width: 100%; border-bottom: solid 2px white; height: 5px; margin-bottom: 13px;"></div>
<div id="sn_stabs" style="min-height: 40px;"></div><br>
<div id="stab_frame5_0">
<div style="min-height: 130px;">
You have <span id="neutronStar">X</span> <span id="treeResName">Neutron star</span>.<br>
<span id="resetAxionicTree"><button class="btn" onclick="EXOTIC.resetTree()">Respec Axionic Tree</button><br></span>
<div id="tree_desc" style="margin-top: 3px;">
</div>
</div>
<canvas id="tree_canvas"></canvas>
<div class="table_center" style="min-height: 30px;" id="tree_tab_table"></div><br>
<div id="tree_table"></div>
</div><div id="stab_frame5_1">
<div class="bosons">
<div class="table_center">
<div class="graviton sub_b">
You have <span id="graviton_amt">X</span> Graviton, which speeds Bosons production by <span id="graviton_eff0">Y</span>
</div>
<div class="higgs_boson sub_b">
You have <span id="hb_amt">X</span> Higgs Boson, which raises Gravitons effect by <span id="hb_eff0">Y</span>
</div>
</div><div class="table_center">
<div class="photon sub_b">
You have <span id="photon_amt">X</span> Photon<br><br>
<div id="photon_upgs_table" class="table_center"></div>
</div>
<div class="gluon sub_b">
You have <span id="gluon_amt">X</span> Gluon<br><br>
<div id="gluon_upgs_table" class="table_center"></div>
</div>
</div><div class="table_center">
<div class="w_boson sub_b">
You have <span id="pos_w_amt">X</span> W<sup>+</sup> Boson, which multiplies Mass gain by <span id="pos_w_eff0">Y</span>,<br> multiplies W<sup>-</sup> Bosons gain by <span id="pos_w_eff1">Y</span>
<br><br>
You have <span id="neg_w_amt">X</span> W<sup>-</sup> Boson, which makes Mass gains softcap^2 starts ^<span id="neg_w_eff0">Y</span> later,<br> multiplies W<sup>+</sup> Bosons gain by <span id="neg_w_eff1">Y</span>
</div>
<div class="z_boson sub_b">
You have <span id="z_boson_amt">X</span> Z<sup>0</sup> Boson, which multiplies Tickspeed Power by <span id="z_boson_eff0">Y</span>,<br> multiplies W Bosons gain by <span id="z_boson_eff1">Y</span>
</div>
</div>
</div>
</div><div id="stab_frame5_2">
Note: Choosing any fermion will reset without being Supernova!<br><br>
<button class="btn" onclick="FERMIONS.backNormal()">Back to Normal</button><br><br>
<div class="fermions">
<div class="f_quark sub_f">
You have <span id="fquarkAmt">X</span> U-Quark<br><br>
<div id="fermions_quark_table" class="table_center"></div>
</div>
<div class="f_lepton sub_f">
You have <span id="fleptonAmt">X</span> U-Lepton<br><br>
<div id="fermions_lepton_table" class="table_center"></div>
</div>
</div>
</div><div id="stab_frame5_3">
Your frequency is <span id="frequency">0</span> Hz, which multiples any Fermions gain by <span id="frequency_eff">1</span>x<br>
<span id="nr_div">At <span id="next_radiation">0</span> of frequency, unlock <span id="unl_radiation">X</span></span><br><br>
<div id="radiation_table"></div>
</div><div id="stab_frame5_4">
You have <span id="superGal">0</span> <span id="superGalScale"></span>Supernova Galaxies<br>
Next at <span id="superGalReq">0</span> Supernova<br>
<button class="btn" onclick="SUPERNOVA_GALAXY.reset()">Reset for a Supernova Galaxy</button><br>
<hr>
<div id="superGalEff">
</div>
<hr>
<span id="galPowNextspan">Next Galactic resource at <span id="galPowNext">0</span> Supernova Galaxies<br></span>
<span id="galPow0span">You have <span id="galPow0">0</span> Galactic Power (gain based on neutron star), which are boosting mass gain by ^<span id="galPow0_eff">1</span><br></span>
<span id="galPow2span">You have <span id="galPow2">0</span> Galactic Dark Energy (gain based on dark matter), which are boosting black hole mass gain by ^<span id="galPow2_eff">1</span><br></span>
<span id="galPow1span">You have <span id="galPow1">0</span> Galactic Atoms (gain based on atoms), which are boosting quark gain by ^<span id="galPow1_eff">1</span><br></span>
<span id="galPow3span">You have <span id="galPow3">0</span> Galactic Bosons (gain based on Photons and Gluons), which are boosting all bosons gain by ^<span id="galPow3_eff">1</span><br></span>
<span id="galPow4span">You have <span id="galPow4">0</span> Galactic U-Fermions (gain based on U-Quarks and U-Leptons), which are boosting all U-Fermions gain by ^<span id="galPow4_eff">1</span><br></span>
<span id="galPow5span">You have <span id="galPow5">0</span> Galactic Radiation (gain based on frequency), which are boosting all radiation gain by ^<span id="galPow5_eff">1</span><br></span>
<span id="galQkspan">You have <span id="galQk">0</span> Galactic Quarks (gain based on Quarks and U-Quarks)</span>
</div><div id="stab_frame5_5">
Choosing any Galactic Fermion will force a Supernova Galaxy reset!<br>
In Galactic Fermions, you can't gain Infinity and Eternity mass!<br>
Galactic Fermion tiers boost your Galactic U-Fermions gain.<br><br>
<button class="btn" onclick="FERMIONS.backNormal()">Back to Normal</button><br><br>
<div class="fermions">
<div class="f_quark sub_f">
You have <span id="fgquarkAmt">X</span> Total Galactic Quark Tiers<br><br>
<div id="fermions_gquark_table" class="table_center"></div>
</div>
<div class="f_lepton sub_f">
You have <span id="fgleptonAmt">X</span> Total Galactic Lepton Tiers<br><br>
<div id="fermions_glepton_table" class="table_center"></div>
</div>
</div>
</div><div id="stab_frame5_6">
You have <span id="superCluster">0</span> <span id="superClusterScale"></span>Supernova Clusters<br>
Next at <span id="superClusterReq">0</span> Supernova Galaxies<br>
<button class="btn" onclick="SUPERNOVA_CLUSTER.reset()">Reset for a Supernova Cluster</button><br>
<hr>
<div id="superClusterEff">
</div>
<hr>
<span id="galPow6span">You have <span id="galPow6">0</span> Galactic Mass (gain based on Supernova Galaxies), which are boosting Galactic Resources gain in Galaxy Tab by <span id="galPow6_eff">1</span>x<br></span>
<span id="stardustspan">You have <span id="stardust">0</span> Stardust (gain based on Supernova), Super Supernova Galaxies starts <span id="stardustEff">1</span> later</span>
</div>
</div>
<div id='app' style='display: none'>
<div id="star"></div>
<div style='height: 5px'></div>
<div style="height: 160px">
<div id="chal_upper" style='height: 40px'></div>
<div id="table_res_main" class="table_left">
<div style="width: 100px;"></div>
<div id="table_resources" class="top_text">
<div class="resources sml">
<div tooltip="Mass" t-size="small"><img class="res_img" src="images/mass.png"></div>
<span style="margin-left: 5px; text-align: left;" id="mass">X</span>
</div><div class="resources sml red" id="rp_div">
<div tooltip="Rage Power" t-size="small"><img class="res_img" src="images/rp.png" onclick="FORMS.rp.reset()" onmousemove="FORMS.reset_msg.set('rp')" onmouseleave="FORMS.reset_msg.reset()" style="cursor: pointer;"></div>
<span style="margin-left: 5px; text-align: left;" id="rpAmt">X</span>
</div><div class="resources sml yellow" id="dm_div">
<div tooltip="Dark Matter" t-size="small"><img class="res_img" src="images/dm.png" onclick="FORMS.bh.reset()" onmousemove="FORMS.reset_msg.set('dm')" onmouseleave="FORMS.reset_msg.reset()" style="cursor: pointer;"></div>
<span style="margin-left: 5px; text-align: left;" id="dmAmt">X</span>
</div><div class="resources sml yellow" id="bh_div">
<div tooltip="Black Hole" t-size="small"><img class="res_img" src="images/bh.png"></div>
<span style="margin-left: 5px; text-align: left;" id="bhMass">X</span>
</div><div class="resources sml" id="atom_div">
<div tooltip="Atom" t-size="small"><img class="res_img" src="images/atom.png" onclick="ATOM.reset()" onmousemove="FORMS.reset_msg.set('atom')" onmouseleave="FORMS.reset_msg.reset()" style="cursor: pointer;"></div>
<span style="margin-left: 5px; text-align: left;" id="atomAmt">X</span>
</div><div class="resources sml quark_color" id="quark_div">
<div tooltip="Quark" t-size="small"><img class="res_img" src="images/quark.png"></div>
<span style="margin-left: 5px; text-align: left;" id="quarkAmt">X</span>
</div><div class="resources sml green" id="md_div">
<div tooltip="Mass Dilation" t-size="small"><img class="res_img" src="images/md.png" onclick="MASS_DILATION.onactive()" onmousemove="FORMS.reset_msg.set('md')" onmouseleave="FORMS.reset_msg.reset()" style="cursor: pointer;"></div>
<span style="margin-left: 5px; text-align: left;" id="md_massAmt">X</span>
</div><div class="resources sml" id="sn_div" style="color:#ff009d;">
<div tooltip="Supernova" t-size="small"><img class="res_img" src="images/sn.png" onclick="SUPERNOVA.reset(false,false,true)" onmousemove="FORMS.reset_msg.set('sn')" onmouseleave="FORMS.reset_msg.reset()" style="cursor: pointer;"></div>
<span style="margin-left: 5px; text-align: left;" id="supernovaAmt">X</span>
</div><div class="resources sml light_green" id="qu_div">
<div tooltip="Quantum Foam" t-size="small"><img class="res_img" src="images/qu.png" onclick="QUANTUM.enter()" onmousemove="FORMS.reset_msg.set('qu')" onmouseleave="FORMS.reset_msg.reset()" style="cursor: pointer;"></div>
<span style="margin-left: 5px; text-align: left;" id="quAmt">X</span>
</div><div class="resources sml orange" id="gs1_div">
<div tooltip="Pre-Quantum Global Speed" t-size="medium"><img class="res_img" src="images/preQGSpeed.png"></div>
<span style="margin-left: 5px; text-align: left;" id="preQGSpeed">X</span>
</div><div class="resources sml light_red" id="br_div">
<div tooltip="Death Shard" t-size="small"><img class="res_img" src="images/br.png" onclick="BIG_RIP.rip()" onmousemove="FORMS.reset_msg.set('br')" onmouseleave="FORMS.reset_msg.reset()" style="cursor: pointer;"></div>
<span style="margin-left: 5px; text-align: left;" id="brAmt">X</span>
</div><div class="resources sml" id="infinity_div">
<div tooltip="Infinity Mass" t-size="small"><img class="res_img" src="images/inf.png" onclick="INFINITY_LAYER.enter()" onmousemove="FORMS.reset_msg.set('infinity')" onmouseleave="FORMS.reset_msg.reset()" style="cursor: pointer;"></div>
<span style="margin-left: 5px; text-align: left;" id="infAmt">X</span>
</div><div class="resources sml" id="eternity_div" style="color:#ff00ff;">
<div tooltip="Eternal Mass" t-size="small"><img class="res_img" src="images/et.png" onclick="ETERNITY_LAYER.enter()" onmousemove="FORMS.reset_msg.set('eternity')" onmouseleave="FORMS.reset_msg.reset()" style="cursor: pointer;"></div>
<span style="margin-left: 5px; text-align: left;" id="etAmt">X</span>
</div><div class="resources sml" id="superGal_div" style="color:#ff009d;">
<div tooltip="Supernova Galaxies" t-size="small"><img class="res_img" src="images/sg.png" onclick="SUPERNOVA_GALAXY.reset()" onmousemove="FORMS.reset_msg.set('superGal')" onmouseleave="FORMS.reset_msg.reset()" style="cursor: pointer;"></div>
<span style="margin-left: 5px; text-align: left;" id="superGalAmt">X</span>
</div><div class="resources sml quark_color" id="galQk_div">
<div tooltip="Galactic Quark" t-size="small"><img class="res_img" src="images/sgq.png"></div>
<span style="margin-left: 5px; text-align: left;" id="galQkAmt">X</span>
</div><div class="resources sml red" id="exotic_div">
<div tooltip="Exotic Matter" t-size="small"><img class="res_img" src="images/exotic.png" onclick="EXOTIC.enter()" onmousemove="FORMS.reset_msg.set('exotic')" onmouseleave="FORMS.reset_msg.reset()" style="cursor: pointer;"></div>
<span style="margin-left: 5px; text-align: left;" id="exoticAmt">X</span>
</div><div class="resources sml" id="stardust_div" style="color:#00ffff;">
<div tooltip="Stardust" t-size="small"><img class="res_img" src="images/sd.png"></div>
<span style="margin-left: 5px; text-align: left;" id="stardustAmt">X</span>
</div>
</div>
</div>
</div><br><div style="min-height: 40px;">
<span id="reset_desc"></span>
</div><div id="tabs" class="table_center" style="min-height: 30px"></div>
<div style="width: 100%; border-bottom: solid 2px white; height: 5px; margin-bottom: 13px;"></div>
<div id="stabs" style="min-height: 30px;"></div><br>
<div id="tab_frame0">
<div id="stab_frame0_0">
<div id="rank_tabs" class="table_center" style="min-height: 30px;">
<div style="width: 145px">
<button onclick="tmp.rank_tab = 0" class="btn_tab">Ranks</button>
</div><div style="width: 145px">
<button onclick="tmp.rank_tab = 1" class="btn_tab">Prestiges</button>
</div><div style="width: 145px" id="rank_tab2_btn">
<button onclick="tmp.rank_tab = 2" class="btn_tab">Ascensions</button>
</div>
</div>
<div id="rank_tab0">
<div id="ranks_table" class="table_center" style="min-height: 180px;"></div>
</div><div id="rank_tab1">
Your Prestige base is <span id="pres_base"></span> (based on products of Rank tiers)<br><br>
<div id="pres_table" class="table_center" style="min-height: 180px;"></div><br>
<div id="pres_mass">You have <span id="pres_mass2">X</span> Prestige mass (Gain is based on Prestige Base, Prestige Level, Honor<span id="pres_mass4"> and Glory</span>)<br>Which are weakening Tetr scalings before meta by <span id="pres_mass3"></span></div>
<div id="pres_rp">You have <span id="pres_rp2">X</span> Prestige Rage Power (Gain is based on Prestige Mass)<br>Which are adding Overpower Power by <span id="pres_rp3"></span></div>
<div id="pres_bh">You have <span id="pres_bh2">X</span> of Prestige Black Hole (Gain is based on Prestige Mass and Prestige Black Hole)<br>Which are multiplying Prestige Mass by <span id="pres_bh3"></span></div>
<div id="pres_dm">You have <span id="pres_dm2">X</span> Prestige Dark Matter (Gain is based on Prestige Rage Power)<br>Which are weakening 2nd Black Hole Overflow effect by <span id="pres_dm3"></span></div>
</div><div id="rank_tab2">
Your Ascension base is <span id="as_base"></span> (based on products of Prestige tiers)<br><br>
<div id="as_table" class="table_center" style="min-height: 180px;"></div><br>
<div id="as_mass">You have <span id="as_mass2">X</span> Ascension mass (Gain is based on Ascension Base, Ascension Level, Transcension Level<span id="as_mass4"> and Glory</span>)<br>Which are adding Prestige Base Exponent by <span id="as_mass3"></span></div>
</div>
<br><br><div id="beyond_ranks"></div><br>
<div id="mass_upgs_table"></div><br><br>
<div style="width: 100%; margin-bottom: 5px;" class="table_center" id="tickspeed_div">
<div style="width: 400px">
<div class="resources">
<img src="images/tickspeed.png">
<span style="margin-left: 5px; text-align: left;"><span id="tickspeed_scale"></span>Tickspeeds [<span id="tickspeed_lvl">X</span>]</span>
</div>
</div><button id="tickspeed_btn" class="btn" style="width: 200px;" onclick="FORMS.tickspeed.buy()">Cost: <span id="tickspeed_cost">X</span> Rage Points</button>
<button class="btn" style="width: 120px;" onclick="FORMS.tickspeed.buyMax()">Buy Max</button>
<button id="tickspeed_auto" class="btn" style="width: 80px;" onclick="FORMS.tickspeed.autoSwitch()">OFF</button>
<div style="margin-left: 5px; text-align: left; width: 400px">
Tickspeed Power: <span id="tickspeed_step">X</span><br>
Tickspeed Effect: <span id="tickspeed_eff">X</span> to mass gain
</div>
</div><div style="width: 100%; margin-bottom: 5px;" class="table_center" id="accel_div">
<div style="width: 400px">
<div class="resources">
<img src="images/accelerator.png">
<span style="margin-left: 5px; text-align: left;"><span id="accel_scale"></span>Accelerators [<span id="accel_lvl">X</span>]</span>
</div>
</div><button id="accel_btn" class="btn" style="width: 200px;" onclick="FORMS.accel.buy()">Cost: <span id="accel_cost">X</span> Rage Points</button>
<button class="btn" style="width: 120px;" onclick="FORMS.accel.buyMax()">Buy Max</button>
<button id="accel_auto" class="btn" style="width: 80px;" onclick="FORMS.accel.autoSwitch()">OFF</button>
<div style="margin-left: 5px; text-align: left; width: 400px">
Accelerator Power: <span id="accel_step">X</span><br>
Accelerator Effect: <span id="accel_eff">X</span>
</div>
</div>
<div id="prestige_mass_upgs_table"></div><div style="width: 100%; margin-bottom: 5px;" class="table_center" id="prestige_tickspeed_div">
<div style="width: 400px">
<div class="resources">
<img src="images/tickspeed.png">
<span style="margin-left: 5px; text-align: left;">Prestige Tickspeeds [<span id="prestige_tickspeed_lvl">X</span>]</span>
</div>
</div><button id="prestige_tickspeed_btn" class="btn" style="width: 200px;" onclick="FORMS.prestige_tickspeed.buy()">Cost: <span id="prestige_tickspeed_cost">X</span> Prestige Rage Power</button>
<button class="btn" style="width: 120px;" onclick="FORMS.prestige_tickspeed.buyMax()">Buy Max</button>
<button id="prestige_tickspeed_auto" class="btn" style="width: 80px;" onclick="FORMS.prestige_tickspeed.autoSwitch()">OFF</button>
<div style="margin-left: 5px; text-align: left; width: 400px">
Prestige Tickspeed Power: <span id="prestige_tickspeed_step">X</span><br>
Prestige Tickspeed Effect: <span id="prestige_tickspeed_eff">X</span> to Prestige Mass gain
</div>
</div><div style="width: 100%; margin-bottom: 5px;" class="table_center" id="prestigeBHC_div">
<div style="width: 400px">
<div class="resources">
<img src="images/bhCondenser.png">
<span style="margin-left: 5px; text-align: left;">Prestige Black Hole Condensers [<span id="prestigeBHC_lvl">X</span>]</span>
</div>
</div><button id="prestigeBHC_btn" class="btn" style="width: 200px;" onclick="FORMS.prestigeBHC.buy()">Cost: <span id="prestigeBHC_cost">X</span> Prestige Dark Matter</button>
<button class="btn" style="width: 120px;" onclick="FORMS.prestigeBHC.buyMax()">Buy Max</button>
<button id="prestigeBHC_auto" class="btn" style="width: 80px;" onclick="FORMS.prestigeBHC.autoSwitch()">OFF</button>
<div style="margin-left: 5px; text-align: left; width: 400px">
Prestige BH Condenser Power: <span id="prestigeBHC_step">X</span><br>
Prestige BH Condenser Effect: <span id="prestigeBHC_eff">X</span> to Mass of Prestige Black Hole gain
</div>
</div><div id="ascension_mass_upgs_table"></div><br><br><div id="mass_softcaps">
<span id="massSoft1" class="red">After <b id="massSoftStart1">X</b> of mass gain will softcap mass gain!<br></span>
<span id="massSoft3" style="color: rgb(121, 0, 0)">After <b id="massSoftStart3">X</b> of mass gain will softcap^2 mass gain!<br></span>
<span id="massSoft4" style="color: rgb(122, 0, 86)">After <b id="massSoftStart4">X</b> of mass gain will softcap^3 mass gain!<br></span>
<span id="massSoft5" style="color: rgb(255, 94, 0)">After <b id="massSoftStart5">X</b> of mass gain will softcap^4 mass gain!<br></span>
<span id="massSoft6" style="color: rgb(255, 238, 0)">After <b id="massSoftStart6">X</b> of mass gain will softcap^5 mass gain!<br></span>
<span id="massSoft7" style="color: rgb(255, 0, 255)">After <b id="massSoftStart7">X</b> of mass gain will softcap^6 mass gain!<br></span>
<span id="massSoft8" style="color: rgb(0, 255, 255)">After <b id="massSoftStart8">X</b> of mass gain will softcap^7 mass gain!<br></span>
<span id="massSoft9" style="color: rgb(255, 128, 128)">After <b id="massSoftStart9">X</b> of mass gain will softcap^8 mass gain!<br></span>
<span id="massSoft10" style="color: rgb(128, 255, 128)">After <b id="massSoftStart10">X</b> of mass gain will softcap^9 mass gain!<br></span>
<br>
<br>
<span id="massOverflow" style="color: rgb(255, 255, 255)">Because of Mass Overflow, your mass gain is raised by <b id="massOverflow2">X</b>!</span><br>
<span id="rankCollapse" style="color: rgb(255, 255, 255)">Due to Rank Collapse, the start of Meta-Rank scaling is divided by <b id="rankCollapse2">X</b>!</span>
<span id="strongerOverflow" style="color: rgb(255, 255, 255)">Because of Stronger Overflow, Stronger effect is raised by <b id="strongerOverflow2">X</b>!</span>
</div>
</div><div id="stab_frame0_1">
You have <span id="bhMass2">X</span> of Black Hole<br>
<span class="green">Which multiplies mass gain by <span id="bhEffect">X</span></span><br><br>
Black Hole mass's gain formula - (x + 1)<sup id="bhMassPower">0.33</sup> * <span id="bhCondenserEffect">X</span><br><br>
<div style="width: 100%; margin-bottom: 5px;" class="table_center">
<div style="width: 400px">
<div class="resources">
<img src="images/bhCondenser.png">
<span style="margin-left: 5px; text-align: left;"><span id="bhCondenser_scale"></span>Black Hole Condensers [<span id="bhCondenser_lvl">X</span>]</span>
</div>
</div><button id="bhCondenser_btn" class="btn" style="width: 200px;" onclick="FORMS.bh.condenser.buy()">Cost: <span id="bhCondenser_cost">X</span> Dark Matters</button>
<button class="btn" style="width: 120px;" onclick="FORMS.bh.condenser.buyMax()">Buy Max</button>
<button id="bhCondenser_auto" class="btn" style="width: 80px;" onclick="FORMS.bh.condenser.autoSwitch()">OFF</button>
<div style="margin-left: 5px; text-align: left; width: 400px">
BH Condenser Power: <span id="bhCondenser_pow">X</span>x<br>
</div>
</div><br><div>
<span id="massSoft2" class="red">After <b id="massSoftStart2">X</b> worth of mass gain from Black Hole, mass gain will be softcapped!</span><br>
<span id="bhFSoft1" class="red">
The formula (x + 1)<sup id="bhMassPower2">0.33</sup> softcaps at <b id="bhFSoftStart1">X</b>
</span>
<br><br>
<span id="bhOverflow" style="color: rgb(255, 255, 255)">Because of Black Hole Overflow, <span id="bhOverflow3">the exponent of </span>your Black Hole mass gain is raised by <b id="bhOverflow2">X</b>!</span>
</div>
</div><div id="stab_frame0_2">
You have <span id="atomicAmt">X</span> Atomic Power<br>
<span class="green">Which provides <span id="atomicEff">X</span> free Tickspeeds</span><br><br>
<div style="width: 100%; margin-bottom: 5px;" class="table_center">
<div style="width: 400px">
<div class="resources">
<img src="images/gamma_ray.png">
<span style="margin-left: 5px; text-align: left;"><span id="gamma_ray_scale"></span>Cosmic Rays [<span id="gamma_ray_lvl">X</span>]</span>
</div>
</div><button id="gamma_ray_btn" class="btn" style="width: 200px;" onclick="ATOM.gamma_ray.buy()">Cost: <span id="gamma_ray_cost">X</span> Atoms</button>
<button class="btn" style="width: 120px;" onclick="ATOM.gamma_ray.buyMax()">Buy Max</button>
<button id="gamma_ray_auto" class="btn" style="width: 80px;" onclick="player.atom.auto_gr = !player.atom.auto_gr">OFF</button>
<div style="margin-left: 5px; text-align: left; width: 400px">
Cosmic Ray Power: <span id="gamma_ray_pow">X</span>x<br>
Cosmic Ray Effect: <span id="gamma_ray_eff">X</span>
</div>
<span id="atomicOverflow" style="color: rgb(255, 255, 255)">Because of Atomic Overflow, your Atomic Power gain is raised by <b id="atomicOverflow2">X</b>!</span>
</div>
</div><div id="stab_frame0_3">
You collapsed <span id="stars_Amt">X</span> stars, which makes mass gain is multiplied based on every type of Ranks<br>
<span class="green">Currently: <span id="stars_Eff">X</span></span><br><br>
<button id="star_btn" class="btn" onclick="STARS.generators.unl()">X</button><br><br>
<div id="stars_table" class="table_center"></div><br><br>
<span id="starSoft1" class="red">After <b id="starSoftStart1">X</b> of collapsed stars gain will softcap collapsed stars gain!</span><br>
<span id="starOverflow" style="color: rgb(255, 255, 255)">Because of Star Overflow, your collapsed stars gain is raised by <b id="starOverflow1">X</b>!</span>
</div><div id="stab_frame0_4">
You have <span id="bpAmt">0</span> Blueprint Particle<br>
<span class="green">Which increases pre-Quantum global speed by <span id="bpEff">1</span>x</span><br><br>
<div style="width: 100%; margin-bottom: 5px;" class="table_center">
<div style="width: 400px">
<div class="resources">
<img src="images/cosmic_string.png">
<span style="margin-left: 5px; text-align: left;"><span id="cosmic_str_scale"></span>Cosmic Strings [<span id="cosmic_str_lvl">X</span>]</span>
</div>
</div><button id="cosmic_str_btn" class="btn" style="width: 200px;" onclick="QUANTUM.cosmic_str.buy()">Cost: <span id="cosmic_str_cost">X</span> Quantum Foam</button>
<button class="btn" style="width: 120px;" onclick="QUANTUM.cosmic_str.buyMax()">Buy Max</button>
<button id="cosmic_str_auto" class="btn" style="width: 80px;" onclick="player.qu.auto_cs = !player.qu.auto_cs">OFF</button>
<div style="margin-left: 5px; text-align: left; width: 400px">
Cosmic Strings Power: <span id="cosmic_str_pow">X</span>x<br>
Cosmic Strings Effect: <span id="cosmic_str_eff">X</span>x
</div>
</div>
</div><div id="stab_frame0_5">
You have <span id="shardsAmt">0</span> Timeshards<br>
<span class="green">Which increases pre-Quantum global speed by ^<span id="shardsEff">1</span> before division</span><br><br>
<div style="width: 100%; margin-bottom: 5px;" class="table_center">
<div style="width: 400px">
<div class="resources">
<img src="images/shard_gen.png">
<span style="margin-left: 5px; text-align: left;"><span id="shard_gen_scale"></span>Shard Generators [<span id="shard_gen_lvl">X</span>]</span>
</div>
</div><button id="shard_gen_btn" class="btn" style="width: 200px;" onclick="ETERNITY_LAYER.shard_gen.buy()">Cost: <span id="shard_gen_cost">X</span> Eternity mass</button>
<button class="btn" style="width: 120px;" onclick="ETERNITY_LAYER.shard_gen.buyMax()">Buy Max</button>
<div style="margin-left: 5px; text-align: left; width: 400px">
Shard Generators Power: <span id="shard_gen_pow">X</span>x<br>
Shard Generators Effect: <span id="shard_gen_eff">X</span>x
</div>
</div>
</div><div id="stab_frame0_6">
You have <span id="stellarAmt">0</span> Stellar Mass<br>
<span class="green">Which multiplies Galactic Quarks by <span id="stellarEff">1</span></span><br><br>
<div style="width: 100%; margin-bottom: 5px;" class="table_center">
<div style="width: 400px">
<div class="resources">
<img src="images/sdb.png">
<span style="margin-left: 5px; text-align: left;"><span id="stellar_gen_scale"></span>Stellar Generators [<span id="stellar_gen_lvl">X</span>]</span>
</div>
</div><button id="stellar_gen_btn" class="btn" style="width: 200px;" onclick="SUPERNOVA_CLUSTER.stellar_gen.buy()">Cost: <span id="stellar_gen_cost">X</span> Stardust</button>
<button class="btn" style="width: 120px;" onclick="SUPERNOVA_CLUSTER.stellar_gen.buyMax()">Buy Max</button>
<div style="margin-left: 5px; text-align: left; width: 400px">
Stellar Generators Power: <span id="stellar_gen_pow">X</span>x<br>
Stellar Generators Effect: <span id="stellar_gen_eff">X</span>x
</div>
</div>
</div>
</div><div id="tab_frame1">
<div id="stab_frame1_0">
<button onclick="player.ranks_reward = Math.max(player.ranks_reward-1,0)" class="btn"><--</button><span id="ranks_reward_name" style="margin: 0px 10px">aaa</span><button onclick="player.ranks_reward = Math.min(player.ranks_reward+1,Math.max(...RANKS.names.map((v, i) => i==0 ? i : (RANKS.unl[v]() && i))))" class="btn">--></button><br><br>
<div id="ranks_rewards_table"></div>
</div><div id="stab_frame1_1">
<button onclick="player.scaling_ch = Math.max(player.scaling_ch-1,0)" class="btn"><--</button><span id="scaling_name" style="margin: 0px 10px">aaa</span><button onclick="player.scaling_ch = Math.min(player.scaling_ch+1,SCALE_TYPE.length-1)" class="btn">--></button><br><br>
<div id="scaling_table"></div>
</div><div id="stab_frame1_2">
<button onclick="player.pres_reward = Math.max(player.pres_reward-1,0)" class="btn"><--</button><span id="pres_reward_name" style="margin: 0px 10px">aaa</span><button onclick="player.pres_reward = Math.min(player.pres_reward+1,Math.max(...PRESTIGES.fullNames.map((v, i) => i==0 ? i : (PRESTIGES.unl[i]() && i))))" class="btn">--></button><br><br>
<div id="pres_rewards_table"></div>
</div><div id="stab_frame1_3">
<button onclick="player.as_reward = Math.max(player.as_reward-1,0)" class="btn"><--</button><span id="as_reward_name" style="margin: 0px 10px">aaa</span><button onclick="player.as_reward = Math.min(player.as_reward+1,Math.max(...ASCENSIONS.fullNames.map((v, i) => i==0 ? i : (ASCENSIONS.unl[i]() && i))))" class="btn">--></button><br><br>
<div id="as_rewards_table"></div>
</div>
</div><div id="tab_frame2">
<div id="main_upg_msg" style="min-height: 100px;"></div>
<div id="main_upgs_table" class="table_center"></div>
</div><div id="tab_frame3">
<div id="stab_frame3_0">
Note 1: Click any image to show challenge description. Click again to enter any challenge<br><br>
<button class="btn" id="chal_exit" onclick="CHALS.exit()">Exit Challenge</button><br><br>
<div style="min-height: 120px;" id="chals_table" class="table_center"></div><br><br>
<div id="chal_desc_div">
<button class="btn" id="chal_enter" onclick="CHALS.enter()">Enter Challenge</button>
<p id="chal_ch_title"></p>
<span class="red" id="chal_ch_desc"></span><br>
<span class="red" id="chal_ch_reset"></span>
<p id="chal_ch_goal"></p>
<span class="green" id="chal_ch_reward"></span><br>
<span class="green" id="chal_ch_eff"></span>
</div>
</div><div id="stab_frame3_1">
You have <span id="qc_shard">0</span> Quantum Shard, which raises to <span id="qc_shard_b">2</span><br>
<span class="green">Translated to <span id="qc_shard_eff">1</span>x multiplier of Quantum Foams</span><br><br>
<button class="btn" onclick="QCs.enter()" id="qc_btn">Enter the Quantum Challenge</button><br><br>
<div class="table_center" style="min-height: 30px;">
<div style="width: 145px">
<button onclick="tmp.qc_tab = 0" class="btn_tab">Modifications</button>
</div><div style="width: 145px">
<button onclick="tmp.qc_tab = 1" class="btn_tab">Presets</button>
</div>
</div><br>
<div id="qc_tab0">
Note 1: Click any image to show challenge description<br>
Note 2: While in Quantum challenge, you need to go to Quantum to complete the Quantum Challenge<br><br>
<div class="table_center" id="QC_table"></div><br>
<button class="btn" onclick="QCs.maxAll();">Max All</button> <button class="btn" onclick="QCs.resetAll();">Reset</button> <button class="btn" onclick="QCs.import();">Import</button> <button class="btn" onclick="QCs.export();">Export</button><br>
<div id="qc_desc_div">
<p id="qc_ch_title"></p>
<span class="red" id="qc_ch_desc"></span>
</div>
</div><div id="qc_tab1">
<button class="btn" onclick="addQCPresetAs()">Add present as your modifications</button><br><br><button class="btn" onclick="importPreset()">Import preset</button><br><br>
<div id="QC_Presets_table"></div>
</div>
</div><div id="stab_frame3_2">
You have <span id="gc_shard">0</span> Galactic Shards<br>
Which are raising Galactic Power gain by ^<span id="gc_shardeff">0</span><br><br>
While in Galactic Challenge, gains of Pre-Quantum resources are set to 10^^(slog(gain) - <span id="gc_nerf1"></span>)<br>
Pre-Quantum Global Speed is set to 10^^(slog(Pre-Quantum Global Speed) - <span id="gc_nerf2"></span>)<br>
Effect of Beta particles is softcapped.<br>
<span id="gc_trapeff"></span><br><br>
You need to get <span id="gc_goal"></span> supernova to complete the challenge.<br>
Difficulty: <span id="gc_diff"></span>/<span id="gc_diff_max"></span><button class="btn" onclick="decGCdiff()">-1</button><button class="btn" onclick="incGCdiff()">+1</button><br>
<br><span id="gc_trap2">Trapped Challenges: <span id="gc_trap"></span>/<span id="gc_trap_max"></span><button class="btn" onclick="decGCtrap()">-1</button><button class="btn" onclick="incGCtrap()">+1</button></span><br>
<span id="gc_trapu2">Trapped In All U-Fermions: <span id="gc_trapu"></span><button class="btn" onclick="if(!player.gc.active)player.gc.trapu=!player.gc.trapu">Change</button><br></span>
<span id="gc_rip2">Trapped In Big Rip: <span id="gc_rip"></span><button class="btn" onclick="if(!player.gc.active)player.gc.rip=!player.gc.rip">Change</button><br></span>
<span id="gc_noeb2">Disable Exotic Boosts: <span id="gc_noeb"></span><button class="btn" onclick="if(!player.gc.active)player.gc.noeb=!player.gc.noeb">Change</button><br></span>
<span id="gc_nogp2">Disable Galactic Particles: <span id="gc_nogp"></span><button class="btn" onclick="if(!player.gc.active)player.gc.nogp=!player.gc.nogp">Change</button><br></span>
<button class="btn" onclick="GC.enter()" id="gc_btn">Enter the Galactic Challenge</button>
</div>
</div><div id="tab_frame4">
<div id="stab_frame4_0">
You have <span id="unassignQuarkAmt">X</span> unassigned Quarks<br><br>
<div>
<button class="btn" onclick="ATOM.particles.assignAll()">Distribute</button><br><br>
<input class="input_ratio" style="color: #0f0;" type="number" min="1" id="ratio_d0">
<input class="input_ratio" style="color: #ff0;" type="number" min="1" id="ratio_d1">
<input class="input_ratio" style="color: #f00;" type="number" min="1" id="ratio_d2">
</div>
<br><br>
Ratio Mode: <span id="atom_ratio">X</span><br>
<button class="btn" onclick="player.atom.ratio = 0">+1</button><button class="btn"onclick="player.atom.ratio = 1">25%</button><button class="btn"onclick="player.atom.ratio = 2">100%</button><br><br>
<div id="particles_table" class="table_center" style="justify-content: space-evenly;"></div>
</div><div id="stab_frame4_1">
<div id="elemTierDiv">
<button onclick="player.atom.elemTier = Math.max(1,player.atom.elemTier-1)" class="btn"><--</button><span id="elemTier" style="margin: 0px 10px">Element Tier 1</span><button onclick="player.atom.elemTier = Math.min(MAX_ELEM_TIERS,player.atom.elemTier+1)" class="btn">--></button><br><br>
</div>
<div id="elem_ch_div" style="min-height: 130px;">
<span id="elem_desc" class='sky'>X</span><br>
Cost: <span id="elem_cost">X</span><br>
<span id="elem_eff" class='green'>X</span>
</div><br><div id="elements_table"></div>
</div><div id="stab_frame4_2">
You have <span id="md_particles">X</span> Relativistic particles<br>
You have <span id="md_mass">X</span> of dilated mass, which makes Tickspeed <span id="md_eff">X</span> stronger<br><br>
<button onclick="MASS_DILATION.onactive()" id="md_btn" class="btn full md" tooltip="When dilating mass, will reset for atom. While mass is dilated: all pre-atom resources, atomic power gains get multiplier's exponent raised to 0.8;">Dilate Mass</button><br><br>
<div class="table_center">
<div id="md_upg_table" class="table_center" style="width: 1000px;"></div>
</div><br><div>
<span id="dmSoft1" class="red">After <b id="dmSoftStart1">X</b> of dilated mass gain will softcap dilated mass gain!</span><br>
<span id="dmOverflow" style="color: rgb(255, 255, 255)">Because of Dilated Overflow, your dilated mass gain is raised by <b id="dmOverflow2">X</b>!</span>
</div>
</div><div id="stab_frame4_3">
You have <span id="bd_energy">X</span> Relativistic Energy<br>
You have <span id="bd_mass">X</span> of Relativistic mass<br><br>
<button onclick="MASS_DILATION.break.toggle()" id="bd_btn" class="btn half_full bd" tooltip="When breaking dilation, while in Big Rip, BH Condensers & Cosmic Rays are no longer nerfed by 8th QC modifier, 7th QC modifier is disabled, you can gain Relativistic Energy based on dilated mass. Relativistic Energy gains Relativistic Mass. Fixing Dilation resets your relativistic energy & its mass, also forces a Quantum reset.">Break Dilation</button><br><br>
<div class="table_center">
<div id="bd_upg_table" class="table_center" style="width: 1000px;"></div>
</div>
</div>
<div id="stab_frame4_4">
You have <span id="unassignGQuarkAmt">X</span> Galactic Quarks<br><br>
<div>
<button class="btn" onclick="ATOM.particles.gassignAll()">Distribute</button><br><br>
<input class="input_ratio" style="color: #0f0;" type="number" min="1" id="gratio_d0">
<input class="input_ratio" style="color: #ff0;" type="number" min="1" id="gratio_d1">
<input class="input_ratio" style="color: #f00;" type="number" min="1" id="gratio_d2">
</div>
<br><br>
Ratio Mode: <span id="atom_ratio_gq">X</span><br>
<button class="btn" onclick="player.atom.ratio = 0">+1</button><button class="btn"onclick="player.atom.ratio = 1">25%</button><button class="btn"onclick="player.atom.ratio = 2">100%</button><br><br>
<div id="gparticles_table" class="table_center" style="justify-content: space-evenly;"></div>
</div>
</div><div id="tab_frame6">
<div id="stab_frame6_0">
<span id="qu_theory_div">You have <span id="qu_theory">0</span> Quantum Theory (based on every going quantum)</span><br><br>
<div id="chroma_table" class="table_center" style="justify-content: space-evenly;"></div>
</div><div id="stab_frame6_1">
You Quantized <span id="qu_times">0</span> times<br><br>
<div id="qu_milestones_table"></div>
</div><div id="stab_frame6_2">
<button class="btn" onclick="QUANTUM.auto.switch()">Auto-Quantum: <span id="auto_qu">OFF</span></button>
<button class="btn" onclick="QUANTUM.auto.switchMode()">Auto-Quantum Mode: <span id="auto_qu_mode">Amount</span></button><br><br>
<input type="text" id="auto_qu_input"><br>
= <span id="auto_qu_res"></span>
</div><div id="stab_frame6_3">
You have <span id="prim_theorem">0</span> Primordium Theorem (based on Blueprint Particles)<br>
(+1 at <span id="prim_next_theorem">X</span>)<br><br>
<div id="primordium_btn">
<button class="btn" onclick="giveRandomPParticles(1)">Give 1 random Particle</button>
<button class="btn" onclick="giveRandomPParticles(10)">Give 10 random Particles</button>
<button class="btn" onclick="giveRandomPParticles(1,true)">Give all random Particles</button>
<button class="btn" onclick="respecPParticles()">Respec all Particles</button><br><br>
</div>
<div id="primordium_table"></div>
</div><div id="stab_frame6_4">
<div class="table_center" style="min-height: 250px">
<div style="width: 33.3%; min-width: 300px;">
Your frequency is <span id="enEva1">0</span> Hz<br><br>
<button id="evaBtn1" class="btn half_full" onclick="ENTROPY.switch(0)">Evaporate your frequency to gain Enthalpy</button><br><br>
You have <span id="enAmt1">0</span> Enthalpy, which increases Entropy gain to <span id="enEff1">0</span>
</div><div style="width: 33.3%; min-width: 300px;">
You have <span id="enAmt2">0</span> Entropy<br><span id="enGain"></span>
</div><div style="width: 33.3%; min-width: 300px;">
You have <span id="enEva2">0 g</span> of Black Hole<br><br>
<button id="evaBtn2" class="btn half_full" onclick="ENTROPY.switch(1)">Evaporate your mass of Black Hole to gain Hawking Radiation</button><br><br>
You have <span id="enAmt3">0</span> Hawking Radiation, which increases Entropy cap to <span id="enEff2">0</span>
</div>
</div><br>
<div id="en_table" class="table_center"></div>
</div>
</div><div id="tab_frame7">
<div id="stab_frame7_0">
You have <span id="exotic_times">0</span> Exotic resets.<br><br>
<div id="ex_milestones_table"></div>
</div>
<div id="stab_frame7_1">
You Quantized <span id="rcb0_times">0</span> times.<br>
You Infinitied <span id="rcb1_times">0</span> times.<br>
You Eternitied <span id="rcb2_times">0</span> times.<br><br>
<div style="width: 100%; margin-bottom: 5px;" class="table_center">
<div style="width: 400px">
<div class="resources">
<img src="images/qu.png">
<span style="margin-left: 5px; text-align: left;"><span id="rcb0_scale"></span>Quantum Count Boosters [<span id="rcb0_lvl">X</span>]</span>
</div>
</div><button id="rcb0_btn" class="btn" style="width: 200px;" onclick="EXOTIC.rcb.buy(0)">Cost: <span id="rcb0_cost">X</span> Exotic Matter</button>
<button class="btn" style="width: 120px;" onclick="EXOTIC.rcb.buyMax(0)">Buy Max</button>
<div style="margin-left: 5px; text-align: left; width: 400px">
Quantum Count Boosters Power: <span id="rcb0_pow">X</span>x<br>
Quantum Count Boosters Effect: <span id="rcb0_eff">X</span>x
</div>
</div>
<div style="width: 100%; margin-bottom: 5px;" class="table_center">
<div style="width: 400px">
<div class="resources">
<img src="images/inf.png">
<span style="margin-left: 5px; text-align: left;"><span id="rcb1_scale"></span>Infinity Count Boosters [<span id="rcb1_lvl">X</span>]</span>
</div>
</div><button id="rcb1_btn" class="btn" style="width: 200px;" onclick="EXOTIC.rcb.buy(1)">Cost: <span id="rcb1_cost">X</span> Exotic Matter</button>
<button class="btn" style="width: 120px;" onclick="EXOTIC.rcb.buyMax(1)">Buy Max</button>
<div style="margin-left: 5px; text-align: left; width: 400px">
Infinity Count Boosters Power: <span id="rcb1_pow">X</span>x<br>
Infinity Count Boosters Effect: <span id="rcb1_eff">X</span>x
</div>
</div>
<div style="width: 100%; margin-bottom: 5px;" class="table_center">
<div style="width: 400px">
<div class="resources">
<img src="images/et.png">
<span style="margin-left: 5px; text-align: left;"><span id="rcb2_scale"></span>Eternity Count Boosters [<span id="rcb2_lvl">X</span>]</span>
</div>
</div><button id="rcb2_btn" class="btn" style="width: 200px;" onclick="EXOTIC.rcb.buy(2)">Cost: <span id="rcb2_cost">X</span> Exotic Matter</button>
<button class="btn" style="width: 120px;" onclick="EXOTIC.rcb.buyMax(2)">Buy Max</button>
<div style="margin-left: 5px; text-align: left; width: 400px">
Eternity Count Boosters Power: <span id="rcb2_pow">X</span>x<br>
Eternity Count Boosters Effect: <span id="rcb2_eff">X</span>x
</div>
</div>
<div style="width: 100%; margin-bottom: 5px;" class="table_center" id="rcb3_div">
<div style="width: 400px">
<div class="resources">
<img src="images/exotic.png">
<span style="margin-left: 5px; text-align: left;"><span id="rcb3_scale"></span>Exotic Count Boosters [<span id="rcb3_lvl">X</span>]</span>
</div>
</div><button id="rcb3_btn" class="btn" style="width: 200px;" onclick="EXOTIC.rcb.buy(3)">Cost: <span id="rcb3_cost">X</span> Exotic Matter</button>
<button class="btn" style="width: 120px;" onclick="EXOTIC.rcb.buyMax(3)">Buy Max</button>
<div style="margin-left: 5px; text-align: left; width: 400px">
Exotic Count Boosters Power: +<span id="rcb3_pow">X</span><br>
Exotic Count Boosters Effect: <span id="rcb3_eff">X</span>x
</div>
</div>
</div>
<div id="stab_frame7_2">
You have <span id="ex_bp"></span> Exotic Boost Points (based on best Exotic Matter, next at <span id="ex_bp2"></span>).<br>Refund or Respec Exotic Boosts will force an Exotic reset!<br><br><button class="btn" onclick="EXOTIC_BOOST.respec()">Respec</button>
<div style="width: 100%; margin-bottom: 5px;" class="table_center">
<div style="width: 400px">
<div class="resources">
<img src="images/rp.png">
<span style="margin-left: 5px; text-align: left;">Rage Boost [<span id="exb0_lvl">X</span>]</span>
</div>
</div><button id="exb0_btn" class="btn" style="width: 200px;" onclick="EXOTIC_BOOST.buy(0)">Cost: 1 Boost Point</button>
<button class="btn" style="width: 120px;" onclick="EXOTIC_BOOST.buyMax(0)">Buy Max</button>
<button id="exb0_refund" class="btn" style="width: 120px;" onclick="EXOTIC_BOOST.refund(0)">Refund 1</button>
<button class="btn" style="width: 120px;" onclick="EXOTIC_BOOST.refundMax(0)">Refund Max</button>
<div style="margin-left: 5px; text-align: left; width: 400px">
Rage Boost Effect: Rage Power Gain Exponent ^<span id="exb0_eff">X</span>
</div>
</div>
<div style="width: 100%; margin-bottom: 5px;" class="table_center">
<div style="width: 400px">
<div class="resources">
<img src="images/dm.png">
<span style="margin-left: 5px; text-align: left;">Dark Matter Boost [<span id="exb1_lvl">X</span>]</span>
</div>
</div><button id="exb1_btn" class="btn" style="width: 200px;" onclick="EXOTIC_BOOST.buy(1)">Cost: 1 Boost Point</button>
<button class="btn" style="width: 120px;" onclick="EXOTIC_BOOST.buyMax(1)">Buy Max</button>
<button id="exb1_refund" class="btn" style="width: 120px;" onclick="EXOTIC_BOOST.refund(1)">Refund 1</button>
<button class="btn" style="width: 120px;" onclick="EXOTIC_BOOST.refundMax(1)">Refund Max</button>
<div style="margin-left: 5px; text-align: left; width: 400px">
Dark Matter Boost Effect: Dark Matter Gain Exponent ^<span id="exb1_eff">X</span>
</div>
</div>
<div style="width: 100%; margin-bottom: 5px;" class="table_center" id="exb2_div">
<div style="width: 400px">
<div class="resources">
<img src="images/atom.png">
<span style="margin-left: 5px; text-align: left;">Atom Boost [<span id="exb2_lvl">X</span>]</span>
</div>
</div><button id="exb2_btn" class="btn" style="width: 200px;" onclick="EXOTIC_BOOST.buy(2)">Cost: 1 Boost Point</button>
<button class="btn" style="width: 120px;" onclick="EXOTIC_BOOST.buyMax(2)">Buy Max</button>
<button id="exb2_refund" class="btn" style="width: 120px;" onclick="EXOTIC_BOOST.refund(2)">Refund 1</button>
<button class="btn" style="width: 120px;" onclick="EXOTIC_BOOST.refundMax(2)">Refund Max</button>
<div style="margin-left: 5px; text-align: left; width: 400px">
Atom Boost Effect: Atom Gain Exponent ^<span id="exb2_eff">X</span>
</div>
</div>
<div style="width: 100%; margin-bottom: 5px;" class="table_center" id="exb3_div">
<div style="width: 400px">
<div class="resources">
<img src="images/star_5.png">
<span style="margin-left: 5px; text-align: left;">Star Boost [<span id="exb3_lvl">X</span>]</span>
</div>
</div><button id="exb3_btn" class="btn" style="width: 200px;" onclick="EXOTIC_BOOST.buy(3)">Cost: 1 Boost Point</button>
<button class="btn" style="width: 120px;" onclick="EXOTIC_BOOST.buyMax(3)">Buy Max</button>
<button id="exb3_refund" class="btn" style="width: 120px;" onclick="EXOTIC_BOOST.refund(3)">Refund 1</button>
<button class="btn" style="width: 120px;" onclick="EXOTIC_BOOST.refundMax(3)">Refund Max</button>
<div style="margin-left: 5px; text-align: left; width: 400px">
Star Boost Effect: Collapsed Star Gain Exponent ^<span id="exb3_eff">X</span>
</div>
</div>
<div style="width: 100%; margin-bottom: 5px;" class="table_center" id="exb4_div">
<div style="width: 400px">
<div class="resources">
<img src="images/sn.png">
<span style="margin-left: 5px; text-align: left;">Supernova Boost [<span id="exb4_lvl">X</span>]</span>
</div>
</div><button id="exb4_btn" class="btn" style="width: 200px;" onclick="EXOTIC_BOOST.buy(4)">Cost: 1 Boost Point</button>
<button class="btn" style="width: 120px;" onclick="EXOTIC_BOOST.buyMax(4)">Buy Max</button>
<button id="exb4_refund" class="btn" style="width: 120px;" onclick="EXOTIC_BOOST.refund(4)">Refund 1</button>
<button class="btn" style="width: 120px;" onclick="EXOTIC_BOOST.refundMax(4)">Refund Max</button>
<div style="margin-left: 5px; text-align: left; width: 400px">
Supernova Boost Effect: Neutron Star Gain Exponent ^<span id="exb4_eff">X</span>
</div>
</div>
<div style="width: 100%; margin-bottom: 5px;" class="table_center" id="exb5_div">
<div style="width: 400px">
<div class="resources">
<img src="images/qu.png">
<span style="margin-left: 5px; text-align: left;">Quantum Boost [<span id="exb5_lvl">X</span>]</span>
</div>
</div><button id="exb5_btn" class="btn" style="width: 200px;" onclick="EXOTIC_BOOST.buy(5)">Cost: 1 Boost Point</button>
<button class="btn" style="width: 120px;" onclick="EXOTIC_BOOST.buyMax(5)">Buy Max</button>
<button id="exb5_refund" class="btn" style="width: 120px;" onclick="EXOTIC_BOOST.refund(5)">Refund 1</button>
<button class="btn" style="width: 120px;" onclick="EXOTIC_BOOST.refundMax(5)">Refund Max</button>
<div style="margin-left: 5px; text-align: left; width: 400px">
Quantum Boost Effect: Quantum Foam Gain Exponent ^<span id="exb5_eff">X</span>
</div>
</div>
<div style="width: 100%; margin-bottom: 5px;" class="table_center" id="exb6_div">
<div style="width: 400px">
<div class="resources">
<img src="images/exotic.png">
<span style="margin-left: 5px; text-align: left;">Exotic Meta-Boost [<span id="exb6_lvl">X</span>]</span>
</div>
</div><button id="exb6_btn" class="btn" style="width: 200px;" onclick="EXOTIC_BOOST.buy(6)">Cost: 1 Boost Point</button>
<button class="btn" style="width: 120px;" onclick="EXOTIC_BOOST.buyMax(6)">Buy Max</button>
<button id="exb6_refund" class="btn" style="width: 120px;" onclick="EXOTIC_BOOST.refund(6)">Refund 1</button>
<button class="btn" style="width: 120px;" onclick="EXOTIC_BOOST.refundMax(6)">Refund Max</button>
<div style="margin-left: 5px; text-align: left; width: 400px">
Exotic Meta-Boost Effect: Add <span id="exb6_eff">X</span> levels to All Previous Boosts
</div>
</div>
<div style="width: 100%; margin-bottom: 5px;" class="table_center" id="exb6_div2">
<button class="btn" onclick="EXOTIC_BOOST.import();">Import</button> <button class="btn" onclick="EXOTIC_BOOST.importrespec();">Respec And Import</button> <button class="btn" onclick="EXOTIC_BOOST.export();">Export</button><br></div>
</div>
<div id="stab_frame7_3">
<div class="table_center">
<div style="width: 33.3%; min-width: 300px;">
You have <b id="darkRay"></b> Dark Ray.
<div id="drEff" class="sky"></div>
</div><div style="width: 33.3%; min-width: 300px;">
You have <b id="darkShadow"></b> Dark Shadow.
<div id="dsEff" class="sky"></div>
</div><div style="width: 33.3%; min-width: 300px;">
<div id="ab_div">
You have <b id="abyssalBlot"></b> Abyssal Blot.
<div id="abEff" class="sky"></div>
</div>
</div>
</div>
</div>
<div id="stab_frame7_4">
While in Dark Run, You are trapped in QC with modifiers [30,30,30,30,30,30,30,30], and Galactic Challenge Difficulty 8.<br>
You will gain Glyphic Mass based on your mass in Dark Run.<br>
<button class="btn" onclick="DARK_RUN.enter();">Enter/Exit Dark Run</button><br>
You have <span id="dr_points"></span> Glyphic Mass.<br>
<div class="table_center">
<div id="dr_upg_table" class="table_center" style="width: 1000px;"></div>
</div>
</div>
<div id="stab_frame7_5">
Each Matter gain is (10<sup>(slog(previous matter)-1)<sup id="matters_pow"></sup></sup>-10)<span id="matters_extend"></span>.<br><br>
<div class="table_center">
<div style="width: 20%; min-width: 300px;">
Exotic Matter
</div><div style="width: 20%; min-width: 300px;">
<span id="matters_em_amount"></span>
</div><div style="width: 20%; min-width: 300px;">
<span id="matters_em_gain"></span>
</div><div style="width: 40%; min-width: 300px;">
<span id="matters_ex">Boost Matter Exponent by <span id="matters_ex_eff"></span></span>
</div>
</div><br><div class="table_center">
<div style="width: 20%; min-width: 300px;">
Dark Matter
</div><div style="width: 20%; min-width: 300px;">
<span id="matters_dm_amount"></span>
</div><div style="width: 20%; min-width: 300px;">
<span id="matters_dm_gain"></span>
</div><div style="width: 40%; min-width: 300px;">
</div>
</div><div class="table_center">
<div style="width: 20%; min-width: 300px;">
Red Matter
</div><div style="width: 20%; min-width: 300px;">
<span id="matters0_amount" class="red"></span>
</div><div style="width: 20%; min-width: 300px;">
<span id="matters0_gain" class="red"></span>
</div><div style="width: 40%; min-width: 300px;">
Multiply Exotic Matter gain by <span id="matters0_eff"></span>
</div>
</div><div class="table_center">
<div style="width: 20%; min-width: 300px;">
Pink Matter
</div><div style="width: 20%; min-width: 300px;">
<span id="matters1_amount" style="color:#ff009d;"></span>
</div><div style="width: 20%; min-width: 300px;">
<span id="matters1_gain" style="color:#ff009d;"></span>
</div><div style="width: 40%; min-width: 300px;" id="matters1_eff1a">
Meta-Supernova is <span id="matters1_eff"></span> weaker
</div><div style="width: 40%; min-width: 300px;" id="matters1_eff2a">
Divide the strength of Meta-Supernova scaling by <span id="matters1_eff2"></span>
</div>
</div><div class="table_center">
<div style="width: 20%; min-width: 300px;">
Magenta Matter
</div><div style="width: 20%; min-width: 300px;">
<span id="matters2_amount" class="magenta"></span>
</div><div style="width: 20%; min-width: 300px;">
<span id="matters2_gain" class="magenta"></span>
</div><div style="width: 40%; min-width: 300px;">
Add <span id="matters2_eff"></span> to base Eternal Mass gain Exponent
</div>
</div><div class="table_center">
<div style="width: 20%; min-width: 300px;">
Purple Matter
</div><div style="width: 20%; min-width: 300px;">
<span id="matters3_amount" style="color:#a0f;"></span>
</div><div style="width: 20%; min-width: 300px;">
<span id="matters3_gain" style="color:#a0f;"></span>
</div><div style="width: 40%; min-width: 300px;">
Multiply Galactic Quarks gain by <span id="matters3_eff"></span>
</div>
</div><div class="table_center">
<div style="width: 20%; min-width: 300px;">
Violet Matter
</div><div style="width: 20%; min-width: 300px;">
<span id="matters4_amount" style="color:#70f;"></span>
</div><div style="width: 20%; min-width: 300px;">
<span id="matters4_gain" style="color:#70f;"></span>
</div><div style="width: 40%; min-width: 300px;">
Add <span id="matters4_eff"></span> to Prestige Base Exponent
</div>
</div><div class="table_center">
<div style="width: 20%; min-width: 300px;">
Blue Matter
</div><div style="width: 20%; min-width: 300px;">
<span id="matters5_amount" style="color:#06f;"></span>
</div><div style="width: 20%; min-width: 300px;">
<span id="matters5_gain" style="color:#06f;"></span>
</div><div style="width: 40%; min-width: 300px;">
Exotic Boost 'Atom Boost' is <span id="matters5_eff"></span>x stronger
</div>
</div><div class="table_center">
<div style="width: 20%; min-width: 300px;">
Cyan Matter
</div><div style="width: 20%; min-width: 300px;">
<span id="matters6_amount" style="color:#0ff;"></span>
</div><div style="width: 20%; min-width: 300px;">
<span id="matters6_gain" style="color:#0ff;"></span>
</div><div style="width: 40%; min-width: 300px;">
Exotic Boost 'Supernova Boost' is <span id="matters6_eff"></span>x stronger
</div>
</div><div class="table_center">
<div style="width: 20%; min-width: 300px;">
Green Matter
</div><div style="width: 20%; min-width: 300px;">
<span id="matters7_amount" style="color:#0f0;"></span>
</div><div style="width: 20%; min-width: 300px;">
<span id="matters7_gain" style="color:#0f0;"></span>
</div><div style="width: 40%; min-width: 300px;">
Quantum Foam gain ^<span id="matters7_eff"></span>
</div>
</div><div class="table_center">
<div style="width: 20%; min-width: 300px;">
Lime Matter
</div><div style="width: 20%; min-width: 300px;">
<span id="matters8_amount" style="color:#bf0;"></span>
</div><div style="width: 20%; min-width: 300px;">
<span id="matters8_gain" style="color:#bf0;"></span>
</div><div style="width: 40%; min-width: 300px;">
Add <span id="matters8_eff"></span> to Ascension Base Exponent
</div>
</div><div class="table_center">
<div style="width: 20%; min-width: 300px;">
Yellow Matter
</div><div style="width: 20%; min-width: 300px;">
<span id="matters9_amount" style="color:#ff0;"></span>
</div><div style="width: 20%; min-width: 300px;">
<span id="matters9_gain" style="color:#ff0;"></span>
</div><div style="width: 40%; min-width: 300px;">
Exotic Boost 'Dark Matter Boost' is <span id="matters9_eff"></span>x stronger
</div>
</div><div class="table_center">
<div style="width: 20%; min-width: 300px;">
Orange Matter
</div><div style="width: 20%; min-width: 300px;">
<span id="matters10_amount" style="color:#f80;"></span>
</div><div style="width: 20%; min-width: 300px;">
<span id="matters10_gain" style="color:#f80;"></span>
</div><div style="width: 40%; min-width: 300px;">
Add <span id="matters10_eff"></span> to base Infinity Mass gain Exponent
</div>
</div><div class="table_center">
<div style="width: 20%; min-width: 300px;">
White Matter
</div><div style="width: 20%; min-width: 300px;">
<span id="matters11_amount" style="color:#fff;"></span>
</div><div style="width: 20%; min-width: 300px;">
<span id="matters11_gain" style="color:#fff;"></span>
</div><div style="width: 40%; min-width: 300px;">
Multiply Abyssal Blot gain by <span id="matters11_eff"></span>
</div>
</div><div class="table_center">
<div style="width: 20%; min-width: 300px;">
Fading Matter
</div><div style="width: 20%; min-width: 300px;">
<span id="matters12_amount" style="color:#888;"></span>
</div><div style="width: 20%; min-width: 300px;">
<span id="matters12_gain" style="color:#888;"></span>
</div><div style="width: 40%; min-width: 300px;">
Multiply Dark Ray gain by <span id="matters12_eff"></span>
</div>
</div><br><div id="fss_div">
You have <span id="fss_base"></span> FSS Base (based on matters).<br>
You have <span id="fss_cnt"></span> Final Star Shards, next at <span id="fss_req"></span> FSS Base<br>
<button class="btn" onclick="MATTERS.fssReset()">Reset for a Final Star Shard</button><br>
Your Final Star Shards are multiplying Axion Generators Power by <span id="fss_eff"></span> (based on FSS Base)<br>
</div>
</div>
<div id="stab_frame7_6">
<span id="ax0_span">You have <span id="ax0">0</span> X Axions, which multiply Exotic Matter gain by <span id="ax0b">0</span>.</span><br>
<span id="ax1_span">You have <span id="ax1">0</span> Y Axions, which multiply Dark Ray gain by <span id="ax1b">0</span>.</span><br>
<span id="ax2_span">You have <span id="ax2">0</span> Z Axions, which multiply Stardust gain by <span id="ax2b">0</span>.</span><br><br>
<div style="width: 100%; margin-bottom: 5px;" class="table_center">
<div style="width: 400px">
<div class="resources">
<img src="images/test.png">
<span style="margin-left: 5px; text-align: left;">X Axion Generators [<span id="ax0_lvl">X</span>]</span>
</div>
</div><button id="ax0_btn" class="btn" style="width: 200px;" onclick="EXOTIC.ax.buy(0)">Cost: <span id="ax0_cost">X</span> Exotic Matter</button>
<button class="btn" style="width: 120px;" onclick="EXOTIC.ax.buyMax(0)">Buy Max</button>
<div style="margin-left: 5px; text-align: left; width: 400px">
X Axion Generators Power: +<span id="ax0_pow">X</span><br>
X Axion Generators Effect: +<span id="ax0_eff">X</span> X Axions/sec
</div>
</div>