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void AVehicle::PostNetReceivePhysicState()
{
// NOTE: we intentionally do not call base implementation here
FRigidBodyState NewState;
ReplicatedMovement.CopyTo(NewState);
FVector DeltaPos(FVector::ZeroVector);
GetVehicleMovement()->ConditionalApplyRigidBodyState(NewState, GetVehicleMovement()->PhysicErrorCorrection, DeltaPos);
}
FRigidBodyErrorCorrection was changed a lot, check 0331f17
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