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Deep dungeon data #12
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This is something that I've thought about in the past, but there are a few issues:
It is reasonable to have a data point stored when you aggro an enemy, and use that as the distance. Besides the issue of sight cones, this has two major complications:
It really is something I've had in the back of my mind from the beginning, and something that I'd like to do, but it's an overwhelming project for me. Not going to close this, since thinking about it more might be helpful, but ya, don't expect anything really. |
Yeah that looks like way too many headaches to deal with, especially the privacy part. I'm just going to be happy with the distance data on nameplates, that's already insanely useful and build up a general rule of thumb for aggro ranges per type of aggro because it doesn't change per enemy in palace, except for mimics which have like double or triple the aggro range of normal mobs. Good luck to you if you ever decide to tackle this though. |
Hey I just came across this tool and think it would be insanely useful in deep dungeon. From what I gather the distance data is all manually gathered and it would be a small nightmare to measure every mobs aggro range in deep dungeon but couldn't an automated system be useful here?
What I have in my brain without knowing what's possible is some sort of toggle-able setting that will store aggro range data based on when an enemy aggros you and since you already can show distance to all mobs around you on their nameplates this data seems easy to obtain? But then again I don't know how hard it is to obtain aggro states of mobs and how hard it is to store/share this data.
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