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Blueprint compilation errors & HMD controller meshes completely not functioning with UE 4.21 #17

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dvt-safesite opened this issue Nov 16, 2018 · 0 comments

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@dvt-safesite
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When we upgraded to UE 4.21, we noticed a number of Oculus-SDK related blueprint compiler errors appeared in the Avatar code.

Once we fixed (or at least disabled) those nodes, the HMD "hands" don't work at all.

Quick note: we love Proteus and it is a great SDK, thank you for putting in so much hard work.

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