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update-check.yml
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name: Update Check
# This action will check that LinuxGSM is picking up game server config and parameter variables.
on:
workflow_dispatch:
push:
branches:
- develop
concurrency:
group: update-check-${{ github.ref_name }}
cancel-in-progress: true
jobs:
update-check:
if: github.repository_owner == 'GameServerManagers'
continue-on-error: true
runs-on: ubuntu-latest
strategy:
matrix:
shortname: [css, fctr, jk2, mc, mcb, mta, pmc, ts3, ut99, vints]
steps:
- name: Download linuxgsm.sh
run: wget https://raw.githubusercontent.com/GameServerManagers/LinuxGSM/${GITHUB_REF#refs/heads/}/linuxgsm.sh; chmod +x linuxgsm.sh
- name: Install dependencies
run: sudo dpkg --add-architecture i386; sudo apt-get update;
- name: Grab server
run: LGSM_GITHUBBRANCH="${GITHUB_REF#refs/heads/}" ./linuxgsm.sh ${{ matrix.shortname }}server
- name: Enable developer mode
run: LGSM_GITHUBBRANCH="${GITHUB_REF#refs/heads/}" ./${{ matrix.shortname }}server developer
- name: Insert steamuser
if: matrix.shortname == 'jk2'
run: echo -e "steamuser=\"${{ secrets.STEAMCMD_USER }}\"\nsteampass='${{ secrets.STEAMCMD_PASS }}'" > lgsm/config-lgsm/${{ matrix.shortname }}server/common.cfg
- name: Install server
run: LGSM_GITHUBBRANCH="${GITHUB_REF#refs/heads/}" ./${{ matrix.shortname }}server auto-install
- name: Check Update server
run: LGSM_GITHUBBRANCH="${GITHUB_REF#refs/heads/}" ./${{ matrix.shortname }}server check-update
- name: Update server
run: LGSM_GITHUBBRANCH="${GITHUB_REF#refs/heads/}" ./${{ matrix.shortname }}server update
- name: Force Update server
if: matrix.shortname == 'css'
run: LGSM_GITHUBBRANCH="${GITHUB_REF#refs/heads/}" ./${{ matrix.shortname }}server force-update