From 31db3487208543a360adc71f6e22312b4847d940 Mon Sep 17 00:00:00 2001 From: Dimitris Gkanatsios Date: Wed, 22 May 2024 14:53:49 -0700 Subject: [PATCH] more updates --- windows_set_certificate_friendlyname/README.md | 5 +++-- 1 file changed, 3 insertions(+), 2 deletions(-) diff --git a/windows_set_certificate_friendlyname/README.md b/windows_set_certificate_friendlyname/README.md index 02961c3..1aaf804 100644 --- a/windows_set_certificate_friendlyname/README.md +++ b/windows_set_certificate_friendlyname/README.md @@ -1,5 +1,6 @@ # Windows - set certificate with friendly name -Sometimes our game server code needs to access a certificate by its friendly name. The friendly name property is a Windows only property which is not guaranteed to be present when PlayFab copies the cert into the VM. However, sometimes we cannot change the game server code to reference the certificate with more standard methods (e.g. Subject, Thumbprint, etc). This script helps you set the friendly name of a certificate in the Windows certificate store. +The FriendlyName property is a Windows-only piece of metadata that can be included in a PFX certificate file. This field may get removed from any certificate uploaded as part of an PlayFab Build. In most cases this is acceptable--the FriendlyName is only supposed to help a human user identify a certificate when looking though a computer's certificate store. +Some programs, however, search for certificates using their FriendlyNames. If changing the program to search for the certificate using a more standard method (e.g. Subject, Thumbprint, etc) isn't possible, you can use this script to set the FriendlyName on startup. -**NOTE**: Script is applicable only to PlayFab Builds using Windows processes. In this case, certs are deployed to the local machine store of the VM so the VmStartupScript can access them and set the friendly name. If you are running Builds using Windows containers, you can use a similar script on your StartGameCommand (before you start your game server). \ No newline at end of file +**NOTE**: This script is applicable only to Windows process-based Builds. In this case, certs are deployed to the local machine store of the VM so the VmStartupScript can access them and set the friendly name. If you are running Builds using Windows containers, you can use a similar script on your StartGameCommand (before you start your game server). \ No newline at end of file