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I cannot find the original glslfx for the baseline code. The output shader is annotated with // line 1176 "basisCurves.glslfx", which looks like the output shader, not the baseline. I searched the code base for any other occurrence and found nothing. Either the baseline is wrong, or I'm not understanding something about the shader codegen.
Ran using Lavapipe on macOS.
The text was updated successfully, but these errors were encountered:
I get this error diff for
testHdStCodeGen_Vulkan_Curves_Bindless
andtestHdStCodeGen_Vulkan_Curves_Indirect
.I cannot find the original glslfx for the baseline code. The output shader is annotated with
// line 1176 "basisCurves.glslfx"
, which looks like the output shader, not the baseline. I searched the code base for any other occurrence and found nothing. Either the baseline is wrong, or I'm not understanding something about the shader codegen.Ran using Lavapipe on macOS.
The text was updated successfully, but these errors were encountered: