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Support global pack loading on server join #84
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That is not possible yet as there is no API for it but as soon as Velocity adds that I will add support for it. |
Thanks for the quick response, is that already planned or should I suggest that somewhere in Velocity repo? |
Pretty sure that's already planed. |
Hey @Phoenix616, Any updates on this? Maybe I should open a feature request on velocity repo or smth. |
Not sure what kind of updates there would be? Once it is possible it will be implemented in the plugin and this issue closed. |
Closing this as it seems to work with your ForceResourcepacks plugin. |
While it might seem like it works for you there definitely was no change in the code (nor in Velocity's API) to support that properly so I'm going to reopen this. |
1.20.3 (and 1.20.4) has changed the way how packs defined in server.properties load - they are applied before the player has joined the server (in "joining screen").
Would it be possible to have a similar functionality if one "global" pack is used? I am looking for a Velocity solution to apply ONE global resource pack before a player has even joined the proxy.
Can you please look into this? Or have I missed a configuration option regarding this..
Thanks!
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