COGITO 1.0 Roadmap #310
Phazorknight
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Posted a PR adding a Currency Check to buttons at #313 so vending machines should be sorted by that. Didn't actually implement any Vending machines with the PR since I wasn't sure if we'd want to convert the ammo buttons into a vending machine or setup a new one, so leaving that part up to you. I'd also like to try and get damage system rework sorted for 1.0, at least adding positions to the damage would be useful for a bunch of reasons so I'll make an attempt at that. |
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Hey everyone,
There have been some awesome advancements and feature-adds recently. But with some of my recent life-events I've also realized I need to wind down the time I spend on tinkering with Cogito.
Here is my plan for getting to a Cogito 1.0 release
This is to get this plugin to a solid and feature-rich foundation. The plan is to iron out most of the current bugs and finish the half-finished or not-quite completely implemented features. The state of this official release should offer everyone a good, solid starting point to just use Cogito as is or developing and adding their own new features. At that point, I will probably step back a bit from actively adding features myself, but I'll still be checking PRs, work on docs and offer support as much as I can.
Here's my suggested todo list to get us there, and I'll invite you all to add your thoughts and ideas for this. If there's an item on the list that you'd like to tackle, I'd greatly appreciate a comment saying which one, so we don't double-up and overlap on work.
/dev
branch, needs to be reviewed merged into/main
Cogito
Editor tab and it's options work as intended.All future PRs that deal with the issues mentioned above will receive priority for reviewing and merging.
As you can see, it's still a junk of work but doable. My goal would be to get this finished by the end of 2024.
Also, I wanted to thank all contributors for their amazing work on this! Cogito already has so many more features than I ever expected it to have, and it's all because of you.
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