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Oh that's really weird. I haven't used Jolt yet, but I'm pretty sure some other devs here have. From your description this seems like the |
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I'm not submitting this as a bug because Jolt isn't the default physics engine in Godot, but for some reason I can't figure out, jumping is completely borked with jolt. The player char variously doesn't jump, twitches, remains in the air, crouches, and bizarrely: when walking over a spot on the floor where you've previously jumped, it jumps again! As if there were a hump on the floor.
Anyway, I kinda need to use jolt to solve some other issues I'm having, so if anyone else could help figure this out I'd be grateful.
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