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UIController.cs
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UIController.cs
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class UIController : MonoBehaviour
{
public float speedOfUITransform = 2;
public Transform cam;
public float smoothTime = 0.2f;
private Vector3 _velocity = Vector3.zero;
private void Awake()
{
Vector3 startingPosition = new Vector3(0, (float)-5.8);
gameObject.transform.position = startingPosition;
}
// Updates the position of UI
private void Update()
{
//gameObject.transform.position = cam.transform.position;
// Handles Vertical Movement
Vector3 pos = gameObject.transform.position;
pos.y += Input.mouseScrollDelta.y * speedOfUITransform;
if (pos.y <= -0.2 && pos.y >= -5.9)
{
ModifyUIPos(pos);
}
else if (pos.y > -0.2)
{
if (pos.y <= 0)
{
ModifyUIPos(pos);
}
}
else if (pos.y < -5.9)
{
if (pos.y >= 0)
{
ModifyUIPos(pos);
}
}
}
private void ModifyUIPos(Vector3 pos) {
Vector3.SmoothDamp(gameObject.transform.position, pos, ref _velocity, smoothTime);
gameObject.transform.position = pos;
}
}