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Player get kicked due to out-of-order chat when sending messages rapidly #909
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Change message frequency in litematica settings. You can't do anything else, unless a dev implements a config setting that toggles checking signed-ness of messages. |
Line 134 in c9e0e14
This condition could be (!this.timeKeeper.update(instant) && !config.allowMessageSpam) e.g. check if order is not preserved AND the message spam setting is not enabled (e.g. message spam is not allowed)
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It's not velocity that's doing the kick, so adding a config option in velocity would be useless. It seems that there is a race condition in the logic somewhere |
I have a feeling it has to do with some line in velocity using |
also getting this error in 1.19.2 |
Getting this error in 1.19.4&1.19.2 Paper, but this problem doesn't occur when don't connect to the server through Velocity. I think this problem happens when the chat & command messages are sent to the fabric server from Velocity. The timestamps of messages are disarranged, so the fabric server receives out-of-order messages and ticks the player out. Maybe there are some bugs in Velocity when dealing with a lot of messages at one time. |
you can use the tin3omod to ban the out-of-order |
Hello everyone. Sorry to bother I have the same issue. I see that the branch LeavesMC fixed this, could you please try to implement the same to paper or velocity? |
They didn’t fix it, they just tried to hack around it there is a pr which looks to change some of the processing around the chat stuff, I don’t have hardware to look into it, but, if you can compile velocity probably worth testing |
I'm having the same issue. I'm able to replicate it by sending a chat message then immediately sending a random command. Connected on 1.19.2 to a 1.20.1 server (only happens for 1.19.1-3 clients, not 1.19.4 or any other) |
In a paper fork called pufferfish, the issue is resolved, but I'd rather stick to using Paper/Velocity. |
Could you try the latest build? There is a pull request merge that can fix this error |
I will be able to try it probably tonight :) ! Thanks for the heads up |
Should have been resolved by #1042 |
Sorry if i wasn't able to test it right away, Had RAM problem with my server. I confirm that this fix is working for us too! We appreciate it a lot! :) Have a great day |
Velocity version:
3.1.2-SNAPSHOT-201
force-key-authentication
is true or false, the player will be kickedmodern
andnone
player info forwarding modeServer: 1.19.3, fabric with mods:
fabric-api
,fabric-carpet
,carpet-tis-addition
,fabricproxy-lite
Velocity log:
fabric server log:
When directly connect to the fabric server or use Waterfall as proxy (delete
fabricproxy-lite
mod), player won't be kicked due to out-of-order chatTo reproduce:
fabric-api
,fabric-carpet
,carpet-tis-addition
,fabricproxy-lite
carpet antiSpamDisabled true
to disable spamming checks on players3.1.2-SNAPSHOT-201
Velocity and start itlitematica
mod and paste a schematic (or maybe some other methods that can send more than about 50 messages per second)The text was updated successfully, but these errors were encountered: