Name | Type | Description | Notes |
---|---|---|---|
SkillId | Pointer to string | [optional] | |
Level | Pointer to Level | [optional] |
func NewSkillLevelUpdate() *SkillLevelUpdate
NewSkillLevelUpdate instantiates a new SkillLevelUpdate object This constructor will assign default values to properties that have it defined, and makes sure properties required by API are set, but the set of arguments will change when the set of required properties is changed
func NewSkillLevelUpdateWithDefaults() *SkillLevelUpdate
NewSkillLevelUpdateWithDefaults instantiates a new SkillLevelUpdate object This constructor will only assign default values to properties that have it defined, but it doesn't guarantee that properties required by API are set
func (o *SkillLevelUpdate) GetSkillId() string
GetSkillId returns the SkillId field if non-nil, zero value otherwise.
func (o *SkillLevelUpdate) GetSkillIdOk() (*string, bool)
GetSkillIdOk returns a tuple with the SkillId field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.
func (o *SkillLevelUpdate) SetSkillId(v string)
SetSkillId sets SkillId field to given value.
func (o *SkillLevelUpdate) HasSkillId() bool
HasSkillId returns a boolean if a field has been set.
func (o *SkillLevelUpdate) GetLevel() Level
GetLevel returns the Level field if non-nil, zero value otherwise.
func (o *SkillLevelUpdate) GetLevelOk() (*Level, bool)
GetLevelOk returns a tuple with the Level field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.
func (o *SkillLevelUpdate) SetLevel(v Level)
SetLevel sets Level field to given value.
func (o *SkillLevelUpdate) HasLevel() bool
HasLevel returns a boolean if a field has been set.