Name | Type | Description | Notes |
---|---|---|---|
Skill | Pointer to Skill | [optional] | |
Level | Pointer to Level | [optional] |
func NewSkillLevel() *SkillLevel
NewSkillLevel instantiates a new SkillLevel object This constructor will assign default values to properties that have it defined, and makes sure properties required by API are set, but the set of arguments will change when the set of required properties is changed
func NewSkillLevelWithDefaults() *SkillLevel
NewSkillLevelWithDefaults instantiates a new SkillLevel object This constructor will only assign default values to properties that have it defined, but it doesn't guarantee that properties required by API are set
func (o *SkillLevel) GetSkill() Skill
GetSkill returns the Skill field if non-nil, zero value otherwise.
func (o *SkillLevel) GetSkillOk() (*Skill, bool)
GetSkillOk returns a tuple with the Skill field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.
func (o *SkillLevel) SetSkill(v Skill)
SetSkill sets Skill field to given value.
func (o *SkillLevel) HasSkill() bool
HasSkill returns a boolean if a field has been set.
func (o *SkillLevel) GetLevel() Level
GetLevel returns the Level field if non-nil, zero value otherwise.
func (o *SkillLevel) GetLevelOk() (*Level, bool)
GetLevelOk returns a tuple with the Level field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.
func (o *SkillLevel) SetLevel(v Level)
SetLevel sets Level field to given value.
func (o *SkillLevel) HasLevel() bool
HasLevel returns a boolean if a field has been set.