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SkillLevel.md

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SkillLevel

Properties

Name Type Description Notes
Skill Pointer to Skill [optional]
Level Pointer to Level [optional]

Methods

NewSkillLevel

func NewSkillLevel() *SkillLevel

NewSkillLevel instantiates a new SkillLevel object This constructor will assign default values to properties that have it defined, and makes sure properties required by API are set, but the set of arguments will change when the set of required properties is changed

NewSkillLevelWithDefaults

func NewSkillLevelWithDefaults() *SkillLevel

NewSkillLevelWithDefaults instantiates a new SkillLevel object This constructor will only assign default values to properties that have it defined, but it doesn't guarantee that properties required by API are set

GetSkill

func (o *SkillLevel) GetSkill() Skill

GetSkill returns the Skill field if non-nil, zero value otherwise.

GetSkillOk

func (o *SkillLevel) GetSkillOk() (*Skill, bool)

GetSkillOk returns a tuple with the Skill field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.

SetSkill

func (o *SkillLevel) SetSkill(v Skill)

SetSkill sets Skill field to given value.

HasSkill

func (o *SkillLevel) HasSkill() bool

HasSkill returns a boolean if a field has been set.

GetLevel

func (o *SkillLevel) GetLevel() Level

GetLevel returns the Level field if non-nil, zero value otherwise.

GetLevelOk

func (o *SkillLevel) GetLevelOk() (*Level, bool)

GetLevelOk returns a tuple with the Level field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.

SetLevel

func (o *SkillLevel) SetLevel(v Level)

SetLevel sets Level field to given value.

HasLevel

func (o *SkillLevel) HasLevel() bool

HasLevel returns a boolean if a field has been set.

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