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SkillDetails.md

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SkillDetails

Properties

Name Type Description Notes
Audit Pointer to Audit [optional]
Skill Pointer to Skill [optional]
ParentPath Pointer to []Skill [optional]
Children Pointer to []SkillLink [optional]
AdditionalParents Pointer to []Skill [optional]

Methods

NewSkillDetails

func NewSkillDetails() *SkillDetails

NewSkillDetails instantiates a new SkillDetails object This constructor will assign default values to properties that have it defined, and makes sure properties required by API are set, but the set of arguments will change when the set of required properties is changed

NewSkillDetailsWithDefaults

func NewSkillDetailsWithDefaults() *SkillDetails

NewSkillDetailsWithDefaults instantiates a new SkillDetails object This constructor will only assign default values to properties that have it defined, but it doesn't guarantee that properties required by API are set

GetAudit

func (o *SkillDetails) GetAudit() Audit

GetAudit returns the Audit field if non-nil, zero value otherwise.

GetAuditOk

func (o *SkillDetails) GetAuditOk() (*Audit, bool)

GetAuditOk returns a tuple with the Audit field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.

SetAudit

func (o *SkillDetails) SetAudit(v Audit)

SetAudit sets Audit field to given value.

HasAudit

func (o *SkillDetails) HasAudit() bool

HasAudit returns a boolean if a field has been set.

GetSkill

func (o *SkillDetails) GetSkill() Skill

GetSkill returns the Skill field if non-nil, zero value otherwise.

GetSkillOk

func (o *SkillDetails) GetSkillOk() (*Skill, bool)

GetSkillOk returns a tuple with the Skill field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.

SetSkill

func (o *SkillDetails) SetSkill(v Skill)

SetSkill sets Skill field to given value.

HasSkill

func (o *SkillDetails) HasSkill() bool

HasSkill returns a boolean if a field has been set.

GetParentPath

func (o *SkillDetails) GetParentPath() []Skill

GetParentPath returns the ParentPath field if non-nil, zero value otherwise.

GetParentPathOk

func (o *SkillDetails) GetParentPathOk() (*[]Skill, bool)

GetParentPathOk returns a tuple with the ParentPath field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.

SetParentPath

func (o *SkillDetails) SetParentPath(v []Skill)

SetParentPath sets ParentPath field to given value.

HasParentPath

func (o *SkillDetails) HasParentPath() bool

HasParentPath returns a boolean if a field has been set.

GetChildren

func (o *SkillDetails) GetChildren() []SkillLink

GetChildren returns the Children field if non-nil, zero value otherwise.

GetChildrenOk

func (o *SkillDetails) GetChildrenOk() (*[]SkillLink, bool)

GetChildrenOk returns a tuple with the Children field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.

SetChildren

func (o *SkillDetails) SetChildren(v []SkillLink)

SetChildren sets Children field to given value.

HasChildren

func (o *SkillDetails) HasChildren() bool

HasChildren returns a boolean if a field has been set.

GetAdditionalParents

func (o *SkillDetails) GetAdditionalParents() []Skill

GetAdditionalParents returns the AdditionalParents field if non-nil, zero value otherwise.

GetAdditionalParentsOk

func (o *SkillDetails) GetAdditionalParentsOk() (*[]Skill, bool)

GetAdditionalParentsOk returns a tuple with the AdditionalParents field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.

SetAdditionalParents

func (o *SkillDetails) SetAdditionalParents(v []Skill)

SetAdditionalParents sets AdditionalParents field to given value.

HasAdditionalParents

func (o *SkillDetails) HasAdditionalParents() bool

HasAdditionalParents returns a boolean if a field has been set.

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