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Benchmark.lua
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Benchmark.lua
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-- This script was made by OxidaneDev
-- Copyright 2024 @OxidaneDev
-- Benchmark.lua
-- A benchmark testing that tests Lua's performance (5.1)
_G.Iterations = 10000 -- Recommended max iterations
print("-------------------------[[ o r I o n - b e n c H m a r k ]]-------------------------")
print("-------------------------[[ v1.0 ]]-------------------------")
print("-------------------------[[ Preloading Assets ]]-------------------------")
local OFFICIAL_START_TIME = os.clock()
local FINAL_RATING = {
["Perfect"] = { Min = -math.huge, Max = 0 },
["S"] = { Min = 0, Max = 0.4 },
["A"] = { Min = 0.5, Max = 0.9 },
["B"] = { Min = 1, Max = 4 },
["C"] = { Min = 5, Max = 9 },
["D"] = { Min = 10, Max = 19 },
["F"] = { Min = 20, Max = 49 },
["Trash"] = { Min = 50, Max = math.huge }
}
local function GetRating(TimeTook)
local ReturnedRating;
for i, v in pairs(FINAL_RATING) do
if (v.Min <= TimeTook) and (v.Max >= TimeTook) then
ReturnedRating = i
end
end
return ReturnedRating
end
-- Opcode table with benchmark tests
local OPCODES = {
[0] = function() -- MOVE
local DArr, DArr2 = { 1 }, {}
local StartTime = os.clock()
for i = 1, _G.Iterations do
DArr[1] = DArr2[2]
DArr = DArr
end
local TimeTook = os.clock() - StartTime
return { [1] = TimeTook, [2] = GetRating(TimeTook) }
end,
[1] = function() -- LOADK
local DArr;
local StartTime = os.clock()
for i = 1, _G.Iterations do
DArr = "o r I o n"
end
local TimeTook = os.clock() - StartTime
return { [1] = TimeTook, [2] = GetRating(TimeTook) }
end,
[2] = function() -- LOADBOOL
local DArr, DArr2;
local StartTime = os.clock()
for i = 1, _G.Iterations do
DArr = true
DArr2 = false
DArr = false
DArr2 = true
end
local TimeTook = os.clock() - StartTime
return { [1] = TimeTook, [2] = GetRating(TimeTook) }
end,
[3] = function() -- LOADNIL
local DArr;
local StartTime = os.clock()
for i = 1, _G.Iterations do
DArr = nil
end
local TimeTook = os.clock() - StartTime
return { [1] = TimeTook, [2] = GetRating(TimeTook) }
end,
[4] = function() -- GETUPVAL
local DArr;
local DArr2 = function() end;
local StartTime = os.clock()
for i = 1, _G.Iterations do
(function()
DArr = DArr2()
end)()
end
local TimeTook = os.clock() - StartTime
return { [1] = TimeTook, [2] = GetRating(TimeTook) }
end,
[5] = function() -- GETGLOBAL
local DArr
local StartTime = os.clock()
for i = 1, _G.Iterations do
DArr = _G.Iterations -- technically global
end
local TimeTook = os.clock() - StartTime
return { [1] = TimeTook, [2] = GetRating(TimeTook) }
end,
[6] = function() -- GETTABLE
local DArr;
local DArr2 = {};
local StartTime = os.clock()
for i = 1, _G.Iterations do
DArr = DArr2[i]
end
local TimeTook = os.clock() - StartTime
return { [1] = TimeTook, [2] = GetRating(TimeTook) }
end,
[7] = function() -- SETGLOBAL
DArr = ""
local StartTime = os.clock()
for i = 1, _G.Iterations do
DArr = "" .. i .. ""
end
local TimeTook = os.clock() - StartTime
return { [1] = TimeTook, [2] = GetRating(TimeTook) }
end,
[8] = function() -- SETUPVAL
local DArr;
local DArr2 = function() end;
local StartTime = os.clock()
for i = 1, _G.Iterations do
DArr2 = DArr;
end
local TimeTook = os.clock() - StartTime
return { [1] = TimeTook, [2] = GetRating(TimeTook) }
end,
[9] = function() -- SETTABLE
local DArr = {}
local StartTime = os.clock()
for i = 1, _G.Iterations do
DArr[i] = math.random(1, 5)
end
local TimeTook = os.clock() - StartTime
return { [1] = TimeTook, [2] = GetRating(TimeTook) }
end,
[10] = function() -- NEWTABLE
local DArr;
local StartTime = os.clock()
for i = 1, _G.Iterations do
DArr = {}
end
local TimeTook = os.clock() - StartTime
return { [1] = TimeTook, [2] = GetRating(TimeTook) }
end,
[11] = function() -- SELF
local DArr = {}
DArr.__index = DArr;
function DArr.new()
local self = setmetatable({ ["Hello"] = "Orion" }, DArr)
return self
end
function DArr:DFunc()
self["Hello"] = "World"
end
local StartTime = os.clock()
for i = 1, _G.Iterations do
DArr.new():DFunc()
end
local TimeTook = os.clock() - StartTime
return { [1] = TimeTook, [2] = GetRating(TimeTook) }
end,
[12] = function() -- ADD
local DArr, DArr2 = math.random(1, 5), math.random(1, 5)
local StartTime = os.clock()
for i = 1, _G.Iterations do
DArr = DArr + DArr2 + i
end
local TimeTook = os.clock() - StartTime
return { [1] = TimeTook, [2] = GetRating(TimeTook) }
end,
[13] = function() -- SUB
local DArr, DArr2 = math.random(1, 5), math.random(1, 5)
local StartTime = os.clock()
for i = 1, _G.Iterations do
DArr = DArr - DArr2 - i
end
local TimeTook = os.clock() - StartTime
return { [1] = TimeTook, [2] = GetRating(TimeTook) }
end,
[14] = function() -- MUL
local DArr, DArr2 = math.random(1, 5), math.random(1, 5)
local StartTime = os.clock()
for i = 1, _G.Iterations do
DArr = DArr * DArr2 * i
end
local TimeTook = os.clock() - StartTime
return { [1] = TimeTook, [2] = GetRating(TimeTook) }
end,
[15] = function() -- DIV
local DArr, DArr2 = math.random(1, 5), math.random(1, 5)
local StartTime = os.clock()
for i = 1, _G.Iterations do
DArr = DArr / DArr2 / i
end
local TimeTook = os.clock() - StartTime
return { [1] = TimeTook, [2] = GetRating(TimeTook) }
end,
[16] = function() -- MOD
local DArr, DArr2 = math.random(1, 5), math.random(1, 5)
local StartTime = os.clock()
for i = 1, _G.Iterations do
DArr = DArr % DArr2 % i
end
local TimeTook = os.clock() - StartTime
return { [1] = TimeTook, [2] = GetRating(TimeTook) }
end,
[17] = function() -- POW
local DArr, DArr2 = math.random(1, 5), math.random(1, 5)
local StartTime = os.clock()
for i = 1, _G.Iterations do
DArr = DArr ^ DArr2 ^ i
end
local TimeTook = os.clock() - StartTime
return { [1] = TimeTook, [2] = GetRating(TimeTook) }
end,
[18] = function() -- UNM
local DArr = math.random(1, 5)
local StartTime = os.clock()
for i = 1, _G.Iterations do
DArr = -DArr
end
local TimeTook = os.clock() - StartTime
return { [1] = TimeTook, [2] = GetRating(TimeTook) }
end,
[19] = function() -- NOT
local DArr = true
local StartTime = os.clock()
for i = 1, _G.Iterations do
DArr = not DArr
end
local TimeTook = os.clock() - StartTime
return { [1] = TimeTook, [2] = GetRating(TimeTook) }
end,
[20] = function() -- LEN
local DArr;
local DArr2 = "" .. math.random(1, 100) .. ""
local StartTime = os.clock()
for i = 1, _G.Iterations do
DArr = #DArr2
end
local TimeTook = os.clock() - StartTime
return { [1] = TimeTook, [2] = GetRating(TimeTook) }
end,
[21] = function() -- CONCAT
local DArr, DArr2 = "Hello, ", "World"
local StartTime = os.clock()
for i = 1, _G.Iterations do
DArr = DArr .. DArr2
end
local TimeTook = os.clock() - StartTime
return { [1] = TimeTook, [2] = GetRating(TimeTook) }
end,
[22] = function() -- JMP
local StartTime = os.clock()
for i = 1, _G.Iterations do
for i2 = 1, _G.Iterations do
i2 = i2
break;
end
end
local TimeTook = os.clock() - StartTime
return { [1] = TimeTook, [2] = GetRating(TimeTook) }
end,
[23] = function() -- EQ
local DArr = true
local StartTime = os.clock()
for i = 1, _G.Iterations do
if DArr == DArr then
i = i
end
end
local TimeTook = os.clock() - StartTime
return { [1] = TimeTook, [2] = GetRating(TimeTook) }
end,
[24] = function() -- LT
local DArr, DArr2 = 1, 2
local StartTime = os.clock()
for i = 1, _G.Iterations do
if (DArr < DArr2) then
i = i
end
end
local TimeTook = os.clock() - StartTime
return { [1] = TimeTook, [2] = GetRating(TimeTook) }
end,
[25] = function() -- LE
local DArr, DArr2 = 1, 1
local StartTime = os.clock()
for i = 1, _G.Iterations do
if (DArr <= DArr2) then
i = i
end
end
local TimeTook = os.clock() - StartTime
return { [1] = TimeTook, [2] = GetRating(TimeTook) }
end,
[26] = function() -- TEST
local StartTime = os.clock()
for i = 1, _G.Iterations do
if false then
i = i
end
end
local TimeTook = os.clock() - StartTime
return { [1] = TimeTook, [2] = GetRating(TimeTook) }
end,
[27] = function() -- TESTSET
local function DArr(A) end;
local StartTime = os.clock()
for i = 1, _G.Iterations do
DArr(i == i or false)
end
local TimeTook = os.clock() - StartTime
return { [1] = TimeTook, [2] = GetRating(TimeTook) }
end,
[28] = function() -- CALL
local function DArr(A) end;
local StartTime = os.clock()
for i = 1, _G.Iterations do
DArr(math.random(1, 5))
end
local TimeTook = os.clock() - StartTime
return { [1] = TimeTook, [2] = GetRating(TimeTook) }
end,
[29] = function() -- TAILCALL
local DArr = function(A) end
local StartTime = os.clock()
for i = 1, _G.Iterations do
(function()
return DArr()
end)()
end
local TimeTook = os.clock() - StartTime
return { [1] = TimeTook, [2] = GetRating(TimeTook) }
end,
[30] = function() -- RETURN
local StartTime = os.clock()
local TimeTook;
for i = 1, _G.Iterations do
-- TODO:
end
TimeTook = os.clock() - StartTime
return { [1] = TimeTook, [2] = GetRating(TimeTook) }
end,
[31] = function() -- FORLOOP
local StartTime = os.clock()
for i = 1, _G.Iterations do
for k = i, i do
i = i
end
end
local TimeTook = os.clock() - StartTime
return { [1] = TimeTook, [2] = GetRating(TimeTook) }
end,
[32] = function() -- FORPREP
local DArr, DArr2 = {}, {}
local StartTime = os.clock()
for i = 1, _G.Iterations do
for k = i, 0 do
i = i -- this will never happen
end
end
local TimeTook = os.clock() - StartTime
return { [1] = TimeTook, [2] = GetRating(TimeTook) }
end,
[33] = function() -- TFORLOOP
local DArr, next = {}, next
local StartTime = os.clock()
for i = 1, _G.Iterations do
for k, v in next, DArr do
i = i
end
end
local TimeTook = os.clock() - StartTime
return { [1] = TimeTook, [2] = GetRating(TimeTook) }
end,
[34] = function() -- SETLIST
local NDArr;
local DArr, DArr2 = function(...) NDArr = { ... } end, {}
local StartTime = os.clock()
for i = 1, _G.Iterations do
DArr2[i] = NDArr
end
local TimeTook = os.clock() - StartTime
return { [1] = TimeTook, [2] = GetRating(TimeTook) }
end,
[35] = function() -- CLOSE
local StartTime = os.clock()
for i = 1, _G.Iterations do
io.stderr:flush()
end
local TimeTook = os.clock() - StartTime
return { [1] = TimeTook, [2] = GetRating(TimeTook) }
end,
[36] = function() -- CLOSURE
local DArr
local StartTime = os.clock()
for i = 1, _G.Iterations do
DArr = function() end
DArr() -- useless call
end
local TimeTook = os.clock() - StartTime
return { [1] = TimeTook, [2] = GetRating(TimeTook) }
end,
[37] = function() -- VARARG
local NDArr;
local DArr = function(...) NDArr = ({...})[1] end
local StartTime = os.clock()
for i = 1, _G.Iterations do
DArr("Hello-Orion", 1, 2, 3)
end
local TimeTook = os.clock() - StartTime
return { [1] = TimeTook, [2] = GetRating(TimeTook) }
end
}
print("-------------------------[[ Starting ]]-------------------------")
-- Begin Benchmark
local OUT = { "-------------------------[[ RESULTS ]]-------------------------" }
for i, v in pairs(OPCODES) do
local Called = v() -- Call the opcode function and get results
local TimeTook, FinalRating = Called[1], Called[2]
-- Append the results for each opcode
OUT[#OUT + 1] = string.format("\tOPCODE: %d\t\tTIME TOOK: %.2f\t\tRATING: %s", i, TimeTook, FinalRating)
end
local OFFICIAL_END_TIME = os.clock() - OFFICIAL_START_TIME
-- Append final time and overall rating
OUT[#OUT + 1] = "-------------------------------------------------------------------------------------"
OUT[#OUT + 1] = string.format("\n\tFinished in %.2f seconds | RATING OVERALL: %s\n", OFFICIAL_END_TIME, GetRating(OFFICIAL_END_TIME))
OUT[#OUT + 1] = "-------------------------------------------------------------------------------------"
-- Output results
print(table.concat(OUT, "\n"))