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v4.1_precompiled_turbo.cpp
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v4.1_precompiled_turbo.cpp
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//the code is fairly messy right now because it's going through a lot of changes, but everything works how it should
#include <chrono>//timer
using namespace std::chrono;
#include<stdio.h>
#include<iostream>
#include<fstream>
#include<vector>
#include<array>
#include<list>
#include<cstring>
#include<map>
#include<set>
#include<omp.h>
#include<atomic>
//#define wall 0x80100200400801llu//6 mino vertical line
#define wall bitmap(0x80100200400801llu,0x80100200400801llu<<2)//12 mino vertical line
//global variables (defined at start of main)
int maxLines;
//bitmap board; (declared after struct bitmap)
//bitmap playfield; (declared after struct bitmap)
//std::vector<patternNode> inputPattern; (declared after struct patternNode)
bool allowHold;
bool glue;//not yet used
bool convertToFumen;
bool enable180=false;//only one not guaranteed to be initialized
//std::array<std::vector<char>,4>& kickTable180; (declared and initialized after jstris180 and tetrio180 are)
char b2bReq;
std::atomic<int> usedCores{1};//always using 1 thread
std::atomic<unsigned long long> solCount{0};//tag: countSolutions
struct bitmap{
unsigned long long val[2];
bitmap() {}
bitmap(unsigned long long v){
val[0] = v;
val[1] = 0;
}
bitmap(unsigned long long x, unsigned long long y) {//lower bits in lower indices
val[0] = x;
val[1] = y;
}
unsigned long long operator[](int i) const {
return val[i];
}
bitmap operator&(const bitmap& shape) const {
return bitmap(val[0] & shape.val[0] , val[1] & shape.val[1]);
}
bitmap operator|(const bitmap& shape) const {
return bitmap(val[0] | shape.val[0] , val[1] | shape.val[1]);
}
bitmap operator^(const bitmap& shape) const {
return bitmap(val[0] ^ shape.val[0] , val[1] ^ shape.val[1]);
}
void operator&=(const bitmap& shape) {
val[0] &= shape.val[0];
val[1] &= shape.val[1];
}
void operator|=(const bitmap& shape) {
val[0] |= shape.val[0];
val[1] |= shape.val[1];
}
void operator^=(const bitmap& shape) {
val[0] ^= shape.val[0];
val[1] ^= shape.val[1];
}
bitmap operator~() const {
return bitmap(~val[0] , ~val[1]);
}
template <typename anyInt> bitmap operator<<(anyInt dist) const {//the tricky ones
//bitshifts over 128 is undefined behavior
if (dist==0){//0 would cause undefined behavior
return *this;//bitmap(val[0],val[1]);
}
if (dist>=64){
return bitmap(0 , val[0]<<(dist-64));
}
return bitmap(val[0]<<dist , val[1]<<dist | val[0]>>(64-dist));
}
template <typename anyInt> bitmap operator>>(anyInt dist) const {
//bitshifts over 128 is undefined behavior
if (dist==0){//0 would cause undefined behavior
return *this;//bitmap(val[0],val[1]);
}
if (dist>=64){
return bitmap(val[1]>>(dist-64) , 0);
}
return bitmap(val[0]>>dist | val[1]<<(64-dist) , val[1]>>dist);
}
template <typename anyInt> void operator<<=(anyInt dist) {
if (dist>=64){
val[1]=val[0]<<(dist-64);
val[0]=0;
}
else if (dist!=0){//0 would cause undefined behavior
val[1]=val[1]<<dist | val[0]>>(64-dist);
val[0]<<=dist;
}
}
template <typename anyInt> void operator>>=(anyInt dist) {
if (dist>=64){
val[0]=val[1]>>(dist-64);
val[1]=0;
}
else if (dist!=0){//0 would cause undefined behavior
val[0]=val[0]>>dist | val[1]<<(64-dist);
val[1]>>=dist;
}
}
template <typename anyInt> bool operator()(anyInt ind) const {//quick-check one bit
return (val[ind>>6]>>(ind&0x3F) & 1);
}
bool operator==(const bitmap& shape) const {
return (val[0]==shape.val[0] && val[1]==shape.val[1]);
}
bool operator!() const {
return (val[0]==0 && val[1]==0);
}
};
bitmap board;
bitmap playfield;
struct piece{//or part of piece
bitmap mat;
int id;//stores info on piece type, srs rotation, place in matrix
int filledMap;//touched rows
piece() : mat(), id(), filledMap() {}
piece(bitmap m, int i, int fM) : mat(m), id(i), filledMap(fM) {}
};
void printMatrix(bitmap matrix, char rowN=maxLines) {
int tracer = 11*(rowN-1);//rowN=how many rows to prints
printf("___________\n");
while (tracer >= 0) {
//printf("%c%s", (tracer>63 ? '#' : (matrix&(bitmap(1llu)<<tracer) ? 'X' : (tracer%11==10 ? '|' : '-'))), (tracer%11==10 ? "\n" : ""));
printf("%c%s", (tracer>=128 ? '#' : (matrix(tracer) ? 'X' : (tracer%11==10 ? '|' : '-'))), (tracer%11==10 ? "\n" : ""));
tracer = ((tracer + 1) % 11 ? tracer + 1 : tracer - 21);//was :tracer-19
}//key: | = (empty) wall space, - = empty space, X = filled space, # = exceeds max size (unknown)
}
std::ofstream outFile;
void writeFumen(std::string solStr){//converts str to fumen and writes to file
static const std::map<char,char> pieceNum = {{'_',8},{'I',9},{'L',10},{'O',11},{'Z',12},{'T',13},{'J',14},{'S',15},{'X',16}};//unique to fumen
//static const std::map<char,char> pieceNum = {{'_',8},{'Z',9},{'L',10},{'O',11},{'S',12},{'I',13},{'J',14},{'T',15},{'X',16}};//unique to fumen
//block number, number in a row -1
std::vector<std::array<int,2>> data;
data.push_back(std::array<int,2>{8,229-(int)solStr.size()});//empty rows before solution
for (char c:solStr){
int mapped=pieceNum.at(c);
if (mapped==data.back()[0]) data.back()[1]++;
else data.push_back(std::array<int,2>{mapped,0});
}
if (data.back()[0]==8) data.back()[1]+=10;//extra empty row at end
else data.push_back(std::array<int,2>{8,9});
static const std::array<std::string,64> code = {"A","B","C","D","E","F","G","H","I","J","K","L","M","N","O","P","Q","R","S","T","U","V","W","X","Y","Z","a","b","c","d","e","f","g","h","i","j","k","l","m","n","o","p","q","r","s","t","u","v","w","x","y","z","0","1","2","3","4","5","6","7","8","9","+","/"};
std::string outFumen = "v115@";
int count=5;//need to insert a ? every 47 chars i guess
for (auto& d : data){
int num = 240*d[0]+d[1];
outFumen.append(code[num&0x3F]);//%64
if (outFumen.size()%47==0) outFumen.append("?");
outFumen.append(code[num>>6]);// /64
if (outFumen.size()%47==0) outFumen.append("?");
}
//outFumen.append("AgH");//using the right piece color system
outFumen.append("A");
if (outFumen.size()%47==0) outFumen.append("?");
outFumen.append("g");
if (outFumen.size()%47==0) outFumen.append("?");
outFumen.append("H");
if (outFumen.size()%47==0) outFumen.append("?");//fumen website does this
#pragma omp critical
{
if (outFile.is_open()){
outFile << outFumen << '\n';
}
else{
throw std::runtime_error("Error writing to output file.");
}
}
}
void writeSolution(std::vector<piece>& pieceList){//stringifies and writes one solution to file
std::string solStr(10*maxLines,'X');
constexpr char key[7] = {'I','J','L','O','S','T','Z'};
for (int r=0;r<maxLines;r++){
for (int c=0;c<10;c++){
for (auto p:pieceList){
if (p.mat(r*11+c)){
solStr[(maxLines-r-1)*10+c]=key[p.id&0xFF];//flip solution (fumen reads top-bottom)
break;//0-1 minos per square obv
}
}
}
}
if (convertToFumen){
writeFumen(solStr);
}
else{
#pragma omp critical
{
if (outFile.is_open()){
outFile << solStr << '\n';
}
else{
throw std::runtime_error("Error writing to output file.");
}
}
}
}
bitmap rotations[7][4]={{0x3c00000llu,0x801002004llu,0x7800llu,0x400801002llu},{0x403800llu,0x1801002llu,0x3804llu,0x801003llu},{0x1003800llu,0x801006llu,0x3801llu,0xc01002llu},{0x1803000llu,0x1803000llu,0x1803000llu,0x1803000llu},{0x1801800llu,0x803004llu,0x3003llu,0x401802llu},{0x803800llu,0x803002llu,0x3802llu,0x801802llu},{0xc03000llu,0x1003002llu,0x1806llu,0x801801llu}};
//IJLOSTZ
//https://static.wikia.nocookie.net/tetrisconcept/images/3/3d/SRS-pieces.png/revision/latest?cb=20060626173148
constexpr char wallKicks[4][5]={//srs shifts
{0,-1,-1+1*11,-2*11,-1-2*11},//0>>1
{0,1,1-1*11,2*11,1+2*11},//1>>2
{0,1,1+1*11,-2*11,1-2*11},//2>>3
{0,-1,-1-1*11,2*11,-1+2*11}//3>>0
};//going the other way is just *=-1
constexpr char I_wallKicks[4][5]={//I pieces have a unique table
{0,-2,1,-2-1*11,1+2*11},//0>>1
{0,-1,2,-1+2*11,2-1*11},//1>>2
{0,2,-1,2+1*11,-1-2*11},//2>>3
{0,1,-2,1-2*11,-2+1*11}//3>>0
};
//https://tetris.fandom.com/wiki/SRS#Wall_Kicks
std::array<std::vector<char>,4> jstris180={
std::vector<char>{0,1*11},//0>>2
std::vector<char>{0,1},//1>>3
std::vector<char>{0,-1*11},//2>>0
std::vector<char>{0,-1}//3>>1
};
std::array<std::vector<char>,4> tetrio180={
std::vector<char>{0,1*11,1+1*11,-1+1*11,1,-1},//0>>2
std::vector<char>{0,-1*11,-1-1*11,1-1*11,-1,1},//2>>0
std::vector<char>{0,1,1+2*11,1+1*11,2*11,1*11},//1>>3
std::vector<char>{0,-1,-1+2*11,-1+1*11,2*11,1*11}//3>>1
};
std::array<std::vector<char>,4>& kickTable180=jstris180;
bitmap quickTest(char piece, char rot, int pos, bitmap matrix){//debug tool
bitmap adjusted = rotations[piece][rot];
if (pos>=0) return adjusted<<pos;
else return adjusted>>-pos;
}
bool unplace(char piece, char rot, int pos, bitmap matrix, std::set<int>& dp){//returns whether the piece can be placed in the current matrix
bitmap adjusted = rotations[piece][rot];
if (pos>=0) adjusted<<=pos;
else{
if (pos>=-11){//ensure not going below the matrix
if ((rotations[piece][rot]<<(pos+11))[0] & 0x7FF) return false;
}
else if ((rotations[piece][rot]>>(-pos-11))[0] & 0x7FF) return false;
adjusted>>=-pos;
}
if (!!(adjusted&matrix)) return false;//if overlapping other pieces
//if (!(adjusted&((1ll<<(11*maxLines))-1))) return true;//if entirely above maxLines
if ((11*maxLines<64 && !(adjusted&((1llu<<(11*maxLines))-1)))
|| (11*maxLines>=64 && !adjusted[0] && !(adjusted[1]&((1llu<<(11*maxLines-64))-1)))
) return true;//if entirely above maxLines
//if (pos>=11*maxLines) return true;
if (dp.find(pos<<2|rot)!=dp.end()) return false;//already been here
dp.insert(pos<<2|rot);
//printf("0x%llxllu,",adjusted|matrix);//
//printMatrix(adjusted|matrix,12);//
if (unplace(piece,rot,pos+11,matrix,dp)) return true;//up
if (!(adjusted&1) && unplace(piece,rot,pos-1,matrix,dp)) return true;//left
if (unplace(piece,rot,pos+1,matrix,dp)) return true;//right
//rotations (needs some fixing?)
if (piece==3) return false;//O doesn't need to rotate
const char (*kickTable)[5]=(piece==0?I_wallKicks:wallKicks);//I pieces have a unique kick table
bitmap rotCW = rotations[piece][(rot+1)&3];
bitmap rotCCW = rotations[piece][(rot-1)&3];
if (pos>=0){
rotCW<<=pos;
rotCCW<<=pos;
}
else{
rotCW>>=-pos;
rotCCW>>=-pos;
}
for (int k=0;k<5;k++){//eg 1>>2 backwards (unrotating from 2 to 1)
//int kick = kickTable[rot][k];
bitmap kicked = rotCW;
if (kickTable[rot][k]>=0) kicked<<=kickTable[rot][k];//double neg: 2>>1 table, reversed
else kicked>>=(-kickTable[rot][k]);
//if ((kick>=0 && !(rotCW<<kick & matrix)) || (kick<0 && !(rotCW>>(-kick) & matrix))){
if (!(kicked & matrix)){
//printf("\n0x%llxllu\n",kicked);//
bool flipsBack=true;
for (int k2=0;k2<k;k2++){//make sure it would rotate forwards to here
//int kick2 = -kickTable[rot][k2];
bitmap kicked2=rotations[piece][rot];
if (pos+kickTable[rot][k]-kickTable[rot][k2]>=0) kicked2<<=pos+kickTable[rot][k]-kickTable[rot][k2];
else{
if (pos+kickTable[rot][k]-kickTable[rot][k2]>=-11){//ensure not un-unkicking back below playfield
if (!!(rotations[piece][rot]<<(pos+kickTable[rot][k]-kickTable[rot][k2]+11) & 0x7FF)) continue;
}
else if (!!(rotations[piece][rot]>>(-pos-kickTable[rot][k]+kickTable[rot][k2]-11) & 0x7FF)) continue;
kicked2>>=-pos-kickTable[rot][k]+kickTable[rot][k2];
}
if (!(kicked2 & matrix)){//if it would've kicked here first
flipsBack=false;
break;
}
}
if (flipsBack && unplace(piece,(rot+1)&3,pos+kickTable[rot][k],matrix,dp)) return true;
}
}
for (int k=0;k<5;k++){//eg 1>>0 backwards (unrotating from 0 to 1)
bitmap kicked = rotCCW;
int kick = -kickTable[(rot-1)&3][k];
if (kick>=0) kicked<<=kick;//double neg: 2>>1 table, reversed
else kicked>>=(-kick);
//if ((kick>=0 && !(rotCCW<<kick & matrix)) || (kick<0 && !(rotCCW>>(-kick) & matrix))){
if (!(kicked & matrix)){
//printf("\n0x%llxllu\n",kicked);//
/*int kick2 = kickTable[(rot-1)&3][k];//
unsigned long long kicked2=rotations[piece][rot];
if (pos+kick+kick2>=0) kicked2<<=pos+kick+kick2;
else kicked2>>=-pos-kick-kick2;
printf("\nkick:%d,kick2:%d, 0x%llxllu == 0x%llxllu => %d",kick,kick2,adjusted,kicked2,adjusted==kicked2);//*/
bool flipsBack=true;
for (int k2=0;k2<k;k2++){//make sure it would rotate forwards to here
int kick2 = kickTable[(rot-1)&3][k2];
bitmap kicked2=rotations[piece][rot];
if (pos+kick+kick2>=0) kicked2<<=pos+kick+kick2;
else{
if (pos+kick+kick2>=-11){//ensure not going below the matrix
if (!!(rotations[piece][rot]<<(pos+kick+kick2+11) & 0x7FF)) continue;
}
else if (!!(rotations[piece][rot]>>(-pos-kick-kick2-11) & 0x7FF)) continue;
kicked2>>=-pos-kick-kick2;
}
if (!(kicked2 & matrix)){//if it would've kicked here first
flipsBack=false;
break;
}
}
if (flipsBack && unplace(piece,(rot-1)&3,pos+kick,matrix,dp)) return true;
}
}
//#define load180Kicks tetrio180//for testing
if (!enable180) return false;
//load180Kicks was #defined as jstris180 or tetrio180
//std::array<std::vector<char>,4>& kickTable180 = load180Kicks;
bitmap rot180 = rotations[piece][(rot+2)&3];
if (pos>=0) rot180<<=pos;
else rot180>>=-pos;
for (int k=0;k<kickTable180[0].size();k++){
bitmap kicked = rot180;
int kick = -kickTable180[rot][k];//negative because going backwards
if (kick>=0) kicked<<kick;
else kicked>>-kick;
if (!(kicked&matrix)){
//if (piece==2) printf("i'm in\n");//
bool flipsBack=true;
for (int k2=0;k2<k;k2++){
bitmap kicked2 = rotations[piece][rot];//forwards because un-going backwards B)
int kick2 = kickTable180[(rot+2)&3][k2];//don't have to worry about CW/CCW here
if (pos+kick+kick2>=0) kicked2<<=pos+kick+kick2;
else{
if (pos+kick+kick2>=-11){//ensure not going below the matrix
if (!!(rotations[piece][rot]<<(pos+kick+kick2+11) & 0x7FF)) continue;
}
else if (!!(rotations[piece][rot]>>(-pos-kick-kick2-11) & 0x7FF)) continue;
kicked2>>=-pos-kick-kick2;
}
if (!(kicked2&matrix)){//if it would've kicked here first
flipsBack=false;
break;
}
}
if (flipsBack && unplace(piece,(rot+2)&3,pos+kick,matrix,dp)) return true;
}
}
return false;
}
bool unplace(char piece, char rot, int pos, bitmap matrix){//overloaded function
std::set<int> dp;
return (unplace(piece,rot,pos,matrix,dp));
}
std::map<int,std::vector<int>> startShifts = {//converts v4 coordinate system to guideline coordinate system
{0,{-22,-11}}//Ir0 (srs rots)
,{0|1<<8,{-2,-1}}//Ir1
,{1,{-11}}//Jr0
,{1|1<<8,{-1}}//Jr1
,{1|2<<8,{-2}}//Jr2
,{1|3<<8,{0}}//Jr3
,{2,{-11}}//Lr0
,{2|1<<8,{-1}}//Lr1
,{2|2<<8,{0}}//Lr2
,{2|3<<8,{-1}}//Lr3
,{3,{-12}}//Or0
,{4,{-11,0}}//Sr0
,{4|1<<8,{-2,-1}}//Sr1
,{5,{-11}}//Tr0
,{5|1<<8,{-1}}//Tr1
,{5|2<<8,{-1}}//Tr2
,{5|3<<8,{-1}}//Tr3
,{6,{-12,-1}}//Zr0
,{6|1<<8,{-1,0}}//Zr1
};
struct patternNode{
int from;//bitmap
int pick;
patternNode(int f, int p) : from(f), pick(p) {};
};
std::vector<patternNode> inputPattern;
//note: maybe in the future, it->second.mat can be a map of mats for different combinations of line clears
//bigger note: rn placedMapDP is interfering with bags (leaving out some solutions)
bool findPath(std::map<int,piece>& solution, bitmap matrix, int clearedRows, unsigned long long placedMap, std::set<unsigned long long>& placedMapDP, const std::vector<patternNode>::iterator& pattern,const std::vector<patternNode>::iterator& hold){
if (placedMap==(1llu<<solution.size())-1) return true;//if all pieces placed
/*if (!(matrix==wall<<10)){//debug
//if (__builtin_popcountll(matrix[0])>6+4){//6 for empty (just wall)
printf("pick %d from 0x%x, hold: 0x%x ",pattern->pick,pattern->from,hold->from);//debug
printMatrix(matrix);//
printf("");//
}*/
bitmap rowMask=0x3FF;
int clearRowsPassed=0;//to help keep clearedRows consistent
for (int i=0;i<maxLines;i++){//clear filled lines
if (clearedRows>>i&1){
clearRowsPassed++;
}
else if ((rowMask&matrix)==rowMask){//if only gray minos remaining on row
bitmap lowerMask;
if ((i-clearRowsPassed)*11>=64){
lowerMask=bitmap((unsigned long long)-1llu,(1llu<<(11*(i-clearRowsPassed)-64))-1);
}
else{
lowerMask=bitmap((1llu<<11*(i-clearRowsPassed))-1,0);
}
matrix&=~rowMask;
matrix=(matrix&lowerMask)|(matrix&~lowerMask)>>11|wall<<10;
clearedRows|=1<<i;
clearRowsPassed++;
}
else{//if current line was not (just nor ever) cleared
rowMask<<=11;
}
}
unsigned long long dpID = hold->from | pattern->from<<7 | placedMap<<14;
int counter=0;
for (auto it=solution.begin();it!=solution.end();it++,counter++){
if (!((1<<(it->second.id&0xFF))&(pattern->from|hold->from))) continue;//if breaks piece order requirements
if (placedMap>>counter&1) continue;//piece already placed
if (placedMapDP.find(dpID|1llu<<(counter+14))!=placedMapDP.end()) continue;//already tried combination
if ((it->second.filledMap&clearedRows)!=it->second.filledMap) continue;//if it skips any lines that haven't been cleared yet
char piece=it->second.id&0xFF;
char srsRot=it->second.id>>8&3;//[0-3]
int pos=it->second.id>>10;//tracer
int tempRow=pos/11;
int rowsToLower = __builtin_popcount((1<<tempRow)-1&clearedRows);
pos-=11*rowsToLower;
int srsPos=pos+startShifts[it->second.id&0x3FF][0];
bitmap adjusted = rotations[piece][srsRot];//get piece bitmap
if (srsPos>=0) adjusted<<=srsPos;
else adjusted>>=-srsPos;
if (!(adjusted&(matrix<<11|0x3FF))) continue;//would be placing a floating piece
if (b2bReq){//extra conditions if there's any b2b requirements
int bottom=pos-pos%11;
unsigned long long testRows = ((matrix|adjusted)>>bottom)[0];
if (!((0x3FFllu&~testRows)
&& (0x3FFllu<<11&~testRows)
&& (0x3FFllu<<22&~testRows)
&& (0x3FFllu<<33&~testRows))
){//if there aren't empty spaces on every row the piece could be touching (aka any line clears)
if (piece==0 && (b2bReq&1)){
if (0xfffffffffffllu&~((matrix|adjusted)>>bottom)[0]) continue;//if not clearing a tetris
}
else if (piece==5 && (b2bReq&2)){//change to &6 later?
//check if it's a tspin (add tspin mini later)
if (srsRot==0){
if (!(matrix(pos+11) && matrix(pos+13) && ((pos-11<0||matrix(pos-11)) || (pos-9<0||matrix(pos-9))))) continue;
}
else if (srsRot==1){
if (!(matrix(pos+23) && matrix(pos+1) && (matrix(pos+21) || (pos-1<0||matrix(pos-1))))) continue;
}
else if (srsRot==2){
if (!((pos-1<0||matrix(pos-1)) && matrix(pos+1) && (matrix(pos+21) || matrix(pos+23)))) continue;
}
else{//srsRot==3
if (!((pos-1<0||matrix(pos-1)) && matrix(pos+21) && (matrix(pos+1) || matrix(pos+23)))) continue;
}
}
else continue;//clearing rows when it shouldn't
}
}
if (unplace(piece,srsRot,pos+startShifts[it->second.id&0x3FF][0],matrix)
|| (startShifts[it->second.id&0x3FF].size()==2 && unplace(piece,srsRot+2,pos+startShifts[it->second.id&0x3FF][1],matrix))
){//if can be placed
pattern->pick--;
if (pattern!=hold && (1<<piece&hold->from)){//if in hold (and hold isn't from same patternNode)
if (pattern->pick==0){//taking last from patternNode
if (findPath(solution,matrix|adjusted,clearedRows,placedMap|1llu<<counter,placedMapDP,next(pattern),pattern)) return true;
}
else if (findPath(solution,matrix|adjusted,clearedRows,placedMap|1llu<<counter,placedMapDP,pattern,pattern)) return true;
}
if (1<<piece&pattern->from){//if in pattern
pattern->from^=1<<piece;//also removes from hold if hold is same patternNode
if (pattern->pick==0){//used last from node
if (findPath(solution,matrix|adjusted,clearedRows,placedMap|1llu<<counter,placedMapDP,next(pattern),hold)) return true;
}
else if (findPath(solution,matrix|adjusted,clearedRows,placedMap|1llu<<counter,placedMapDP,pattern,hold)) return true;
pattern->from^=1<<piece;
}
pattern->pick++;
}
}
placedMapDP.insert(dpID);
return false;
}
bool checkSolution(std::vector<piece>& pieceList){//placing pieces FORWARD
std::map<int,piece> solution;
for (auto it=pieceList.begin();it!=pieceList.end();it++){
if (solution.find(it->id)==solution.end()){
solution[it->id].mat=0;//the rest are auto-initialized
}
solution[it->id].mat|=it->mat;
solution[it->id].filledMap|=it->filledMap;//just = should also work
solution[it->id].id|=it->id;//redundant but w/e
}
/*for (auto i:solution){//debug
constexpr char key[7] = {'I','J','L','O','S','T','Z'};
printf("%c %x ",key[i.first&0xFF],i.second.filledMap);
printMatrix(i.second.mat);
}*/
for (auto it=solution.begin();it!=solution.end();it++){//change filledMaps to skippedMaps
int skippedMap = -1<<__builtin_ctz(it->second.filledMap)&-1u>>__builtin_clz(it->second.filledMap)^it->second.filledMap;//bitmap of all skipped rows
//groupedBySkipped[skippedMap].push_back(it->);
it->second.filledMap=skippedMap;
}
bitmap matrix = board|wall<<10;
std::set<unsigned long long> placedMapDP;//maps work for up to 25 lines
std::vector<patternNode> pattern=inputPattern;
pattern.push_back(patternNode(0,0));//prevent errors when last PatternNode is only in hold
if (allowHold){
if (--(pattern[0].pick)==0){
return (findPath(solution,matrix,0,0,placedMapDP,next(pattern.begin()),pattern.begin()));//starting with first piece in hold instead of empty hold, same difference
}
else{
return (findPath(solution,matrix,0,0,placedMapDP,pattern.begin(),pattern.begin()));//starting with first piece in hold instead of empty hold, same difference
}
}
else{
return (findPath(solution,matrix,0,0,placedMapDP,pattern.begin(),prev(pattern.end())));//making hold the (0,0) node to ensure it's never used
}
}
void findSolutions(bitmap matrix, int tracer, std::array<std::list<piece>,10>& fragments, std::array<int,10>& heights, std::vector<piece>& pieceList, std::vector<int>& dependencyMap, std::vector<int>& dependencyMapFlipped, std::array<char,7>& pieceLimits, char b2b);
void _findSolutions(bitmap matrix, int tracer, std::array<std::list<piece>,10>& fragments, std::array<int,10>& heights, std::vector<piece>& pieceList, std::vector<int>& dependencyMap, std::vector<int>& dependencyMapFlipped, std::array<char,7>& pieceLimits, char b2b){
if (usedCores < omp_get_max_threads()) {
#pragma omp task firstprivate(fragments,heights,pieceList,dependencyMap,dependencyMapFlipped,pieceLimits,b2b)
{
usedCores++;
findSolutions(matrix,tracer,fragments,heights,pieceList,dependencyMap,dependencyMapFlipped,pieceLimits,b2b);
usedCores--;
}
}
else{
findSolutions(matrix,tracer,fragments,heights,pieceList,dependencyMap,dependencyMapFlipped,pieceLimits,b2b);
}
}
void findSolutions(bitmap matrix, int tracer, std::array<std::list<piece>,10>& fragments, std::array<int,10>& heights, std::vector<piece>& pieceList, std::vector<int>& dependencyMap, std::vector<int>& dependencyMapFlipped, std::array<char,7>& pieceLimits, char b2b){
//printMatrix(matrix,12);//debug
for (int i=0;i<maxLines;i++){
//if A before B and B before A, circular dependency (impossible solution)
if (dependencyMap[i]&dependencyMapFlipped[i]){//any(dependencyMap[after]>>before&1 && dependencyMapFlipped[before]<<after&1)
return;//fail
}
}
if (matrix==bitmap(0xFFFFFFFFFFFFFFFFllu,0xFFFFFFFFFFFFFFFFllu)){//can't do matrix[1]==0xFFFFFFFFFFFFFFFFllu if maxLines<=4
//solutions.push_back(pieceList);
//printf("new solution\n");//
if ((!b2bReq || (b2bReq&b2b)) && checkSolution(pieceList)){
writeSolution(pieceList);//success
solCount++;
}
return;
}
int saveTracer=tracer;
while (matrix(tracer)) {
tracer++;
}
//guaranteed up/right open (except gray minos)
int col=tracer%11;
char row=tracer/11;
if (b2bReq && (saveTracer%11>col || tracer>=saveTracer+10)){
if (!(b2bReq&b2b)) return;//if no b2b req met
b2b=0;
}
pieceList.emplace_back();
std::vector<int> dependencyMapBackup = dependencyMap;
std::vector<int> dependencyMapFlippedBackup = dependencyMapFlipped;
for (auto it=fragments[col].begin();it!=fragments[col].end();it++){
if (!(matrix>>tracer & bitmap(it->mat) & 0x3FF)){//if overlaps gray minos ON THE SAME ROW
it->filledMap|=1<<row;//easy to undo
piece save=*it;//copying whole piece (for now?)
auto saveSpot = next(it);
//note: actually have to save the node
std::list<piece> helper;
//TODO: special cases move node to new list instead of just copying?
if (save.mat==bitmap(0x1003)){//special case: top of Zr1, Tr1
//it=fragments[col].erase(it);//it temporarily it.next()
helper.splice(helper.begin(),fragments[col],it);
fragments[col+1].emplace_front(bitmap(0x1),it->id,it->filledMap);
}
else if (save.mat==bitmap(0xC01)){//special case: top of Lr2
helper.splice(helper.begin(),fragments[col],it);
fragments[col-1].emplace_front(bitmap(0x3),it->id,it->filledMap);
}
else if (!!(save.mat>>11)){//crosses into higher rows
it->mat>>=11;
//it->filledMap=row;
}
else{//all of piece now placed
//it=fragments[col].erase(it);//it temporarily it.next()
helper.splice(helper.begin(),fragments[col],it);
}
pieceList.back()=save;//copy whole piece (for now?)
pieceList.back().mat=(save.mat&(bitmap)0x3FFllu)<<tracer;//adjusting mat
int skippedMap = -1<<__builtin_ctz(it->filledMap) ^ -2<<row ^ it->filledMap;//bitmap of all skipped rows
for (int i=__builtin_ctz(it->filledMap);i<=row;i++){//all rows between first and latest row
//dependencyMap[after]<<before
//dependencyMapFlipped[before]<<after
if (it->filledMap>>i&1){//if i is filled row
//i must be cleared after any skipped
dependencyMap[i]|=skippedMap;
}
else{//if i is skipped row
//i must be cleared before any filled
dependencyMapFlipped[i]|=it->filledMap;
}
}
//piece ID guide: piece | SRSrot<<8 | tracer<<10, eg: Sr1 placed on 15=> 4|1<<8|15<<10 (SRSrot matches r here)
int newB2b=b2b|((save.id&0x3FF)==(1<<8))|((save.id&0xFF)==5?2:0);//adding Ir0/T pieces
_findSolutions(matrix|(bitmap)((save.mat&(bitmap)0x3FFllu)<<tracer), tracer+1, fragments, heights, pieceList, dependencyMap,dependencyMapFlipped,pieceLimits, newB2b);
dependencyMap=dependencyMapBackup;
dependencyMapFlipped=dependencyMapFlippedBackup;
it->filledMap^=1<<row;//told you
if (save.mat==bitmap(0x1003)){//special case: top of Zr1, Tr1
//fragments[col].insert(it,save);//put it back where it was
fragments[col].splice(saveSpot,helper,helper.begin());
fragments[col+1].pop_front();
}
else if (save.mat==bitmap(0xC01)){//special case: top of Lr2
fragments[col].splice(saveSpot,helper,helper.begin());
fragments[col-1].pop_front();
}
else if (!!(save.mat>>11)){
//*it=save;
it->mat=save.mat;
}
else{
//fragments[col].insert(it,save);//put it back where it was
fragments[col].splice(saveSpot,helper,helper.begin());
}
}
}
if (heights[col]==maxLines){//ie: fragments have dibs
pieceList.pop_back();
return;
}
pieceList.back().filledMap=1<<row;//origin=std::array<char,maxLines>{};
//piece ID guide: piece | SRSrot<<8 | tracer<<10, eg: Sr1 placed on 15=> 4|1<<8|15<<10 (SRSrot matches r here)
//if multiple SRSrot values possible, the lowest is chosen
//1-tall: Ir1, Jr0, Sr0, Tr2, Lr3
if (pieceLimits[0] && col<7 && heights[col+1]+1<=maxLines && heights[col+2]+1<=maxLines && heights[col+3]+1<=maxLines){//Ir1
heights[col]++;
heights[col+1]++;
heights[col+2]++;
heights[col+3]++;
pieceList.back().mat=(bitmap(0xF)<<tracer);
pieceList.back().id=tracer<<10;
pieceLimits[0]--;
_findSolutions(matrix|(bitmap(0xF)<<tracer), tracer+4, fragments, heights, pieceList, dependencyMap, dependencyMapFlipped, pieceLimits, b2b);//4 minos
pieceLimits[0]++;
heights[col]--;
heights[col+1]--;
heights[col+2]--;
heights[col+3]--;
}
if (pieceLimits[1] && col<9 && heights[col+1]+3<=maxLines){//Jr0
heights[col]++;
heights[col+1]+=3;
pieceList.back().mat=(bitmap(0x3)<<tracer);
pieceList.back().id=1|3<<8|tracer<<10;
fragments[col+1].emplace_front(bitmap(0x801),1|3<<8|tracer<<10,1<<row);
pieceLimits[1]--;
_findSolutions(matrix|(bitmap(0x3)<<tracer), tracer+2, fragments, heights, pieceList, dependencyMap, dependencyMapFlipped, pieceLimits, b2b);//2 minos
pieceLimits[1]++;
fragments[col+1].pop_front();
heights[col]--;
heights[col+1]-=3;
}
if (col<8 && heights[col+1]+2<=maxLines && heights[col+2]+1<=maxLines){//Sr0, Tr2
heights[col]++;
heights[col+1]+=2;
heights[col+2]++;
pieceList.back().mat=(bitmap(0x3)<<tracer);
pieceList.back().id=4|tracer<<10;
fragments[col+1].emplace_front(bitmap(0x3),4|tracer<<10,1<<row);
if (pieceLimits[4]){
pieceLimits[4]--;
_findSolutions(matrix|(bitmap(0x3)<<tracer), tracer+2, fragments, heights, pieceList, dependencyMap, dependencyMapFlipped, pieceLimits, b2b);//Sr0 - 2 minos
pieceLimits[4]++;
}
pieceList.back().mat=(bitmap(0x7)<<tracer);
pieceList.back().id=5|tracer<<10;
fragments[col+1].front().mat=0x1;
fragments[col+1].front().id=5|tracer<<10;
if (pieceLimits[5]){
pieceLimits[5]--;
_findSolutions(matrix|(bitmap(0x7)<<tracer), tracer+3, fragments, heights, pieceList, dependencyMap, dependencyMapFlipped, pieceLimits, b2b|2);//Tr2 - 3 minos
pieceLimits[5]++;
}
fragments[col+1].pop_front();
heights[col]--;
heights[col+1]-=2;
heights[col+2]--;
}
if (pieceLimits[2] && col<8 && heights[col+1]+1<=maxLines && heights[col+2]+2<=maxLines){//Lr3
heights[col]++;
heights[col+1]++;
heights[col+2]+=2;
pieceList.back().mat=(bitmap(0x7)<<tracer);
pieceList.back().id=2|tracer<<10;
fragments[col+2].emplace_front(bitmap(0x1),2|tracer<<10,1<<row);
pieceLimits[2]--;
_findSolutions(matrix|(bitmap(0x7)<<tracer), tracer+3, fragments, heights, pieceList, dependencyMap, dependencyMapFlipped, pieceLimits, b2b);//Lr3 - 3 minos
pieceLimits[2]++;
fragments[col+2].pop_front();
heights[col]--;
heights[col+1]--;
heights[col+2]-=2;
}
if (heights[col]+2<=maxLines){//Jr3, Sr1, Zr0, Tr0, Or0, Zr1, Jr1, Lr1
if (pieceLimits[1] && col>=2 && heights[col-2]+1<=maxLines && heights[col-1]+1<=maxLines){//Jr3
heights[col-2]++;
heights[col-1]++;
heights[col]+=2;
pieceList.back().mat=(bitmap(0x1)<<tracer);
pieceList.back().id=1|2<<8|tracer<<10;
fragments[col-2].emplace_front(bitmap(0x7),1|2<<8|tracer<<10,1<<row);
pieceLimits[1]--;
_findSolutions(matrix|(bitmap(0x1)<<tracer), tracer+1, fragments, heights, pieceList, dependencyMap, dependencyMapFlipped, pieceLimits, b2b);//1 mino
pieceLimits[1]++;
fragments[col-2].pop_front();
heights[col-2]--;
heights[col-1]--;
heights[col]-=2;
}
if (pieceLimits[4] && col>=1 && heights[col-1]+2<=maxLines){//Sr1
heights[col-1]+=2;
heights[col]+=2;
pieceList.back().mat=(bitmap(0x1)<<tracer);
pieceList.back().id=4|1<<8|tracer<<10;
fragments[col-1].emplace_front(bitmap(0x803),4|1<<8|tracer<<10,1<<row);
pieceLimits[4]--;
_findSolutions(matrix|(bitmap(0x1)<<tracer), tracer+1, fragments, heights, pieceList, dependencyMap, dependencyMapFlipped, pieceLimits, b2b);//1 mino
pieceLimits[4]++;
fragments[col-1].pop_front();
heights[col-1]-=2;
heights[col]-=2;
}
if (pieceLimits[6] && col>=1 && heights[col-1]+1<=maxLines && heights[col+1]+1<=maxLines){//Zr0
heights[col-1]++;
heights[col]+=2;
heights[col+1]++;
pieceList.back().mat=(bitmap(0x3)<<tracer);
pieceList.back().id=6|tracer<<10;
fragments[col-1].emplace_front(bitmap(0x3),6|tracer<<10,1<<row);
pieceLimits[6]--;
_findSolutions(matrix|(bitmap(0x3)<<tracer), tracer+2, fragments, heights, pieceList, dependencyMap, dependencyMapFlipped, pieceLimits, b2b);//2 minos
pieceLimits[6]++;
fragments[col-1].pop_front();
heights[col-1]--;
heights[col]-=2;
heights[col+1]--;
}
if (pieceLimits[5] && col>=1 && heights[col-1]+1<=maxLines && col<9 && heights[col+1]+1<=maxLines){//Tr0
heights[col-1]++;
heights[col]+=2;
heights[col+1]++;
pieceList.back().mat=(bitmap(0x1)<<tracer);
pieceList.back().id=5|2<<8|tracer<<10;
fragments[col-1].emplace_front(bitmap(0x7),5|2<<8|tracer<<10,1<<row);
pieceLimits[5]--;
_findSolutions(matrix|(bitmap(0x1)<<tracer), tracer+1, fragments, heights, pieceList, dependencyMap, dependencyMapFlipped, pieceLimits, b2b|2);//1 mino
pieceLimits[5]++;
fragments[col-1].pop_front();
heights[col-1]--;
heights[col]-=2;
heights[col+1]--;
}
if (pieceLimits[3] && col<9 && heights[col+1]+2<=maxLines){//Or0
heights[col]+=2;
heights[col+1]+=2;
pieceList.back().mat=(bitmap(0x3)<<tracer);
pieceList.back().id=3|tracer<<10;
fragments[col].emplace_front(bitmap(0x3),3|tracer<<10,1<<row);
pieceLimits[3]--;
_findSolutions(matrix|(bitmap(0x3)<<tracer), tracer+2, fragments, heights, pieceList, dependencyMap, dependencyMapFlipped, pieceLimits, b2b);//2 minos
pieceLimits[3]++;
fragments[col].pop_front();
heights[col]-=2;
heights[col+1]-=2;
}
if (pieceLimits[6] && col<9 && heights[col+1]+2<=maxLines){//Zr1
heights[col+1]+=2;
heights[col]+=2;
pieceList.back().mat=(bitmap(0x1)<<tracer);
pieceList.back().id=6|1<<8|tracer<<10;
fragments[col].emplace_front(bitmap(0x1003),6|1<<8|tracer<<10,1<<row);
pieceLimits[6]--;
_findSolutions(matrix|(bitmap(0x1)<<tracer), tracer+1, fragments, heights, pieceList, dependencyMap, dependencyMapFlipped, pieceLimits, b2b);//1 mino
pieceLimits[6]++;
fragments[col].pop_front();
heights[col+1]-=2;
heights[col]-=2;
}
if (col<8 && heights[col+2]+1<=maxLines && heights[col+1]+1<=maxLines){//Jr1, Lr1
heights[col+2]++;
heights[col+1]++;
heights[col]+=2;
pieceList.back().mat=(bitmap(0x7)<<tracer);
pieceList.back().id=1|tracer<<10;
fragments[col].emplace_front(bitmap(0x1),1|tracer<<10,1<<row);
if (pieceLimits[1]){
pieceLimits[1]--;
_findSolutions(matrix|(bitmap(0x7)<<tracer), tracer+3, fragments, heights, pieceList, dependencyMap, dependencyMapFlipped, pieceLimits, b2b);//Jr1 - 3 minos
pieceLimits[1]++;
}
pieceList.back().mat=(bitmap(0x1)<<tracer);
pieceList.back().id=2|2<<8|tracer<<10;
fragments[col].front().mat=0x7;
fragments[col].front().id=2|2<<8|tracer<<10;
if (pieceLimits[2]){
pieceLimits[2]--;
_findSolutions(matrix|(bitmap(0x1)<<tracer), tracer+1, fragments, heights, pieceList, dependencyMap, dependencyMapFlipped, pieceLimits, b2b);//Lr1 - 1 mino
pieceLimits[2]++;
}
fragments[col].pop_front();
heights[col+2]--;
heights[col+1]--;
heights[col]-=2;
}
if (heights[col]+3<=maxLines){//Tr1, Lr2, Lr0, Tr3, Jr2
if (col>=1 && heights[col-1]+1<=maxLines){//Tr1, Lr2
heights[col-1]++;
heights[col]+=3;
pieceList.back().mat=(bitmap(0x1)<<tracer);
pieceList.back().id=5|3<<8|tracer<<10;
fragments[col-1].emplace_front(bitmap(0x1003),5|3<<8|tracer<<10,1<<row);
if (pieceLimits[5]){
pieceLimits[5]--;
_findSolutions(matrix|(bitmap(0x1)<<tracer), tracer+1, fragments, heights, pieceList, dependencyMap, dependencyMapFlipped, pieceLimits, b2b|2);//Tr1 - 1 mino
pieceLimits[5]++;
}
fragments[col-1].pop_front();
pieceList.back().mat=(bitmap(0x1)<<tracer);
pieceList.back().id=2|3<<8|tracer<<10;
fragments[col].emplace_front(bitmap(0xC01),2|3<<8|tracer<<10,1<<row);
if (pieceLimits[2]){
pieceLimits[2]--;
_findSolutions(matrix|(bitmap(0x1)<<tracer), tracer+1, fragments, heights, pieceList, dependencyMap, dependencyMapFlipped, pieceLimits, b2b);//Lr2 - 1 mino
pieceLimits[2]++;
}
fragments[col].pop_front();
heights[col-1]--;
heights[col]-=3;
}
if (col<9 && heights[col+1]+1<=maxLines){//Lr0, Tr3, Jr2
heights[col+1]++;
heights[col]+=3;
pieceList.back().mat=(bitmap(0x3)<<tracer);
pieceList.back().id=2|1<<8|tracer<<10;
fragments[col].emplace_front(bitmap(0x801),2|1<<8|tracer<<10,1<<row);
if (pieceLimits[2]){
pieceLimits[2]--;
_findSolutions(matrix|(bitmap(0x3)<<tracer), tracer+2, fragments, heights, pieceList, dependencyMap, dependencyMapFlipped, pieceLimits, b2b);//Lr0 - 2 minos
pieceLimits[2]++;
}
pieceList.back().mat=(bitmap(0x1)<<tracer);
pieceList.back().id=5|1<<8|tracer<<10;
fragments[col].front().mat=0x803;
fragments[col].front().id=5|1<<8|tracer<<10;
if (pieceLimits[5]){
pieceLimits[5]--;
_findSolutions(matrix|(bitmap(0x1)<<tracer), tracer+1, fragments, heights, pieceList, dependencyMap, dependencyMapFlipped, pieceLimits, b2b|2);//Tr3 - 1 mino
pieceLimits[5]++;
}
pieceList.back().mat=(bitmap(0x1)<<tracer);
pieceList.back().id=1|1<<8|tracer<<10;
fragments[col].front().mat=0x1801;
fragments[col].front().id=1|1<<8|tracer<<10;
if (pieceLimits[1]){
pieceLimits[1]--;
_findSolutions(matrix|(bitmap(0x1)<<tracer), tracer+1, fragments, heights, pieceList, dependencyMap, dependencyMapFlipped, pieceLimits, b2b);//Jr2 - 1 mino
pieceLimits[1]++;
}
fragments[col].pop_front();
heights[col+1]--;
heights[col]-=3;
}
if (pieceLimits[0] && heights[col]+4<=maxLines){//Ir0
heights[col]+=4;
pieceList.back().mat=(bitmap(0x1)<<tracer);
pieceList.back().id=1<<8|tracer<<10;
fragments[col].emplace_front(bitmap(0x400801),1<<8|tracer<<10,1<<row);
pieceLimits[0]--;
_findSolutions(matrix|(bitmap(0x1)<<tracer), tracer+1, fragments, heights, pieceList, dependencyMap, dependencyMapFlipped, pieceLimits, b2b|1);//1 mino
pieceLimits[0]++;
fragments[col].pop_front();
heights[col]-=4;
}
}
}
pieceList.pop_back();
}
void parsePattern(std::string pattern){
const std::map<char,int> pieceBits = {{'I',1<<0},{'J',1<<1},{'L',1<<2},{'O',1<<3},{'S',1<<4},{'T',1<<5},{'Z',1<<6}};
//pattern = pattern.replace("!","p7").replace("*","[IJLOSTZ]").replace(",","")
size_t pos;
while ((pos = pattern.find("!")) != std::string::npos) {//lazy solution (losing precious nanoseconds)
pattern.replace(pos, 1, "p7");
}
while ((pos = pattern.find("*")) != std::string::npos) {
pattern.replace(pos, 1, "[IJLOSTZ]");
}
std::vector<patternNode> patternNodes;
int nodeMap=0;
bool inBrackets = false;
for (int i=0;i<pattern.size();i++){
char c=pattern[i];
if (c==',') continue;//bad inputs like *p,7 still accounted for
auto charBit = pieceBits.find(c);
if (charBit!=pieceBits.end()){
if (!inBrackets) patternNodes.push_back(patternNode(charBit->second,1));
else if (nodeMap&charBit->second) throw std::runtime_error("Error: Duplicate pieces in brackets in pattern input");
else nodeMap|=charBit->second;
}
else if (c=='['){
if (inBrackets) throw std::runtime_error("Error: Nested brackets in pattern input");
inBrackets=true;
}
else if (c==']'){
if (!inBrackets) throw std::runtime_error("Error: Unmatched right bracket in pattern input");
if (i+1>=pattern.size() || pattern[i+1]!='p'){
patternNodes.push_back(patternNode(nodeMap,1));//no p# defaults to 1
}
//else if (i+2>=len(pattern) or pattern[i+1]!='p' or pattern[i+2] not in "01234567" or (i+3<len(pattern) and pattern[i+3] in "0123456789")){//correct format eg: [TLOZ]p4 (number after p must be 0-7)
else if (i+2>=pattern.size()
|| pattern[i+1]!='p'
|| pattern[i+2]>'7' || pattern[i+2]<'1'
|| (i+3<pattern.size() && pattern[i+3]<='9' && pattern[i+3]>='0')
){//correct format eg: [TLOZ]p4 (number after p must be 1-7)
throw std::runtime_error("Error: Missing or invalid pick number in pattern input");