-
Notifications
You must be signed in to change notification settings - Fork 162
Home
The mod only works with the latest development version of the OpenRA engine.
Download the latest version of the RA2 repository from https://github.com/OpenRA/ra2/archive/master.zip.
Unzip it and run make all
(in the command line) on Windows and make
on Unix systems.
Use launch-game.cmd
on Windows and launch-game.sh
on Unix systems to run Red Alert 2.
The mod expects the original Red Alert 2 game assets in place. Put the .mix archives in the following directory depending on your operating system.
- Windows:
My Documents\OpenRA\Content\ra2\
- Mac OSX:
~/Library/Application Support/OpenRA/Content/ra2/
- Linux:
~/.openra/Content/ra2/
Create the ra2
directory if it does not exist.
The game can be bought and downloaded from the following official places:
If you own the original CDs:
- Locate Game1.CAB on CD1 in the INSTALL/ directory.
- Copy all required mixes into your content folder.
The mixes inside of Game1.CAB
are ra2.mix
and language.mix
.
Copy those two into your content folder.
For the soundtrack you want theme.mix
from your CD.
Make sure that you have files named ra2.mix
and language.mix
in your content folder. Even though you e.g. extracted all mixes from ra2.mix
(which would work ingame) the OpenRA content installer still looks for ra2.mix
.