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I have noticed that some of the buildings in the game right now have incorrect sequences triggering if the player is on lowpower state.
Reference video here: https://youtu.be/3mGyZ8RIuwo
Examples:
Allied construction yard fans stop when its on lowpower (Video: 00:35) but on the original game, it doesn't do that (Video: 01:24).
Another example is that Air Force Command shouldn't stop its animation even if its on lowpower (Video: 01:56) but right now it does (Video: 03:11)
Finally Ore Purifier should stop its animation when its on lowpower but right now it doesn't (Same video reference timestamps with Air Force Command)
Edit and PS: On the video I use Yuri's revenge as reference, rest assured that I have tested this on the original RA2 game (I have the game installed on a low powered Windows laptop that can play old games great). I just have a hard time trying to make the original RA2 work on wine right now (It triggers the 20 second instant death DRM)
The text was updated successfully, but these errors were encountered:
I have noticed that some of the buildings in the game right now have incorrect sequences triggering if the player is on lowpower state.
Reference video here: https://youtu.be/3mGyZ8RIuwo
Examples:
Allied construction yard fans stop when its on lowpower (Video: 00:35) but on the original game, it doesn't do that (Video: 01:24).
Another example is that Air Force Command shouldn't stop its animation even if its on lowpower (Video: 01:56) but right now it does (Video: 03:11)
Finally Ore Purifier should stop its animation when its on lowpower but right now it doesn't (Same video reference timestamps with Air Force Command)
Edit and PS: On the video I use Yuri's revenge as reference, rest assured that I have tested this on the original RA2 game (I have the game installed on a low powered Windows laptop that can play old games great). I just have a hard time trying to make the original RA2 work on wine right now (It triggers the 20 second instant death DRM)
The text was updated successfully, but these errors were encountered: