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Ae2 meteor causing worldgen lockup. (Known issue) #414

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Redd56 opened this issue Nov 9, 2018 · 3 comments
Open

Ae2 meteor causing worldgen lockup. (Known issue) #414

Redd56 opened this issue Nov 9, 2018 · 3 comments

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@Redd56
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Redd56 commented Nov 9, 2018

For a while now its been noted that ae2 has some issues with cc and the meteors. Before now the reason was unknown, but it has recently come to my attention that someone reloaded a world with ae2 and cc and found meteors everywhere.
This got me thinking: how does ae2 generate meteors....
Hypothisis: it is calculated by making sure x percent of all chunks have meteors. And finds the tallest block in said chunk and generates

Theory as to why it locks up:
1: it could either be taking all generated chunks and onky be placing meteors on ths top surface layer thus causing a lockup because it is generating 3+meteors per chunk
2: it is trying to generate them on the surface and below ground. Again causing tons of meteors to generate... Thus locking up the worldgen.

If anyone has any comments on the subject or other theorys feel free to yap about it below

@Arzte
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Arzte commented Jan 22, 2019

ae2 generates meteorites below ground, so it's likely the latter theory is the correct one, they do have the mod's source available, relevant bits for worldgen seem to be here https://github.com/AppliedEnergistics/Applied-Energistics-2/tree/rv6-1.12/src/main/java/appeng/worldgen

@Barteks2x
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I have no idea how their code works. It's written in a really weird way.

@muzikbike
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Shouldn't this be closed and merged into #448?

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