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大致看了下ColliderRead最终检测的代码,发现全是用AABB检测,没有基于ColliderType来处理,导致上面领带一直打到上面的AABB方块上,而不是collide上,请问下有方法配置吗?
The text was updated successfully, but these errors were encountered:
您好,感谢您的提问. 很抱歉您遇到的问题,我对代码进行了仔细的测试,其中碰撞体工作的部分位于https://github.com/OneYoungMean/Automatic-DynamicBone/blob/master/ADB%20Unity%20Project/Assets/Automatic%20Dynaimc%20Bone/Runtime/ADBRunTimeJobsTable.cs的279与755行,我暂时没有能够复现你所遇到的问题. 以下是我的建议:
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大致看了下ColliderRead最终检测的代码,发现全是用AABB检测,没有基于ColliderType来处理,导致上面领带一直打到上面的AABB方块上,而不是collide上,请问下有方法配置吗?
The text was updated successfully, but these errors were encountered: