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chunk.c
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chunk.c
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#include <stdlib.h>
#include "chunk.h"
#include "memory.h"
void initChunk(Chunk* chunk) {
chunk->count = 0;
chunk->capacity = 0;
chunk->code = NULL;
chunk->lines = NULL;
initValueArray(&chunk->constants);
}
/*
The dynamic array starts off completely empty. We don’t even allocate
a raw array yet. To append a byte to the end of the chunk, we use a new function.
*/
void writeChunk(Chunk* chunk, uint8_t byte, int line) {
if (chunk->capacity < chunk->count + 1) {
int oldCapacity = chunk->capacity;
chunk->capacity = GROW_CAPACITY(oldCapacity);
chunk->code = GROW_ARRAY(uint8_t, chunk->code, oldCapacity, chunk->capacity);
chunk->lines = GROW_ARRAY(int, chunk->lines, oldCapacity, chunk->capacity);
}
chunk->code[chunk->count] = byte;
chunk->lines[chunk->count] = line;
++chunk->count;
}
void freeChunk(Chunk* chunk) {
FREE_ARRAY(uint8_t, chunk->code, chunk->capacity);
FREE_ARRAY(int, chunk->lines, chunk->capacity);
freeValueArray(&chunk->constants);
initChunk(chunk);
}
int addConstant(Chunk* chunk, Value value) {
writeValueArray(&chunk->constants, value);
return chunk->constants.count - 1; // return the index where the constant was appedned so we can locate it later
}