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layout.nut
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layout.nut
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class UserConfig {
</ label="-------- Main theme layout --------", help="Show or hide additional images", order=1 /> uct1="select below";
</ label="Select listbox, vert_wheel", help="Select wheel type or listbox", options="vert_wheel", order=2 /> enable_list_type="vert_wheel";
</ label="Select spinwheel art", help="The artwork to spin", options="wheel", order=3 /> orbit_art="wheel";
</ label="Wheel transition time", help="Time in milliseconds for wheel spin.", order=4 /> transition_ms="35";
</ label="-------- Pointer images --------", help="Change pointer image", order=5 /> uct4="select below";
</ label="Select pointer", help="Select animated pointer", options="none", order=6 /> enable_pointer="none";
</ label="-------- Miscellaneous --------", help="Miscellaneous options", order=7 /> uct6="select below";
</ label="Enable monitor static effect", help="Show static effect when snap is null", options="No,Yes", order=8 /> enable_static="Yes";
</ label="Background", help="Background", options="Backdrop", order=9 /> enable_cab="Backdrop";
</ label="Enable random colors", help="Enable random colors", options="Yes,No", order=11 /> enable_colors="Yes";
</ label="Enable game information", help="Show game information", options="Yes,No", order=10 /> enable_ginfo="Yes";
</ label="Enable text frame", help="Show text frame", options="Yes,No", order=11 /> enable_frame="Yes";
</ label="Enable box art", help="Select box art", options="Yes,No", order=12 /> enable_gboxart="No";
}
local my_config = fe.get_config();
local flx = fe.layout.width;
local fly = fe.layout.height;
local flw = fe.layout.width;
local flh = fe.layout.height;
fe.layout.font="Roboto";
// modules
fe.load_module( "fade" );
/////////////////////
//Video
/////////////////////
/////////////////////
// Video Preview or static video if none available
// remember to make both sections the same dimensions and size
/////////////////////
if ( my_config["enable_static"] == "Yes" )
{
//adjust the values below for the static preview video snap
const SNAPBG_ALPHA = 75;
local snapbg=null;
snapbg = fe.add_image( "static.mp4", flx*0.657, fly*0.266, flw*0.35, flh*0.43 );
snapbg.trigger = Transition.EndNavigation;
snapbg.skew_y = 0;
snapbg.skew_x = 0;
snapbg.pinch_y = -80;
snapbg.pinch_x = 0;
snapbg.rotation = 1;
snapbg.set_rgb( 155, 155, 155 );
snapbg.alpha = SNAPBG_ALPHA;
}
else
{
local temp = fe.add_text("", flx*0, fly*0, flw*1, flh*1 );
temp.bg_alpha = SNAPBG_ALPHA;
}
//create surface for snap
local surface_snap = fe.add_surface( 1280, 720 );
local snap = FadeArt("snap", 0, 0, 1280, 720, surface_snap);
snap.trigger = Transition.EndNavigation;
snap.preserve_aspect_ratio = false;
//now position and pinch surface of snap
//adjust the below values for the game video preview snap
surface_snap.set_pos(flx*0.657, fly*0.266, flw*0.35, flh*0.43 );
surface_snap.skew_y = 0;
surface_snap.skew_x = 0;
surface_snap.pinch_y = -80;
surface_snap.pinch_x = 0;
surface_snap.rotation = 1;
// Load background based up emulator
local b_art = fe.add_image("backgrounds/Default.png", 0, 0, flw, flh );
local b_art = fe.add_image("backgrounds/[DisplayName]", 0, 0, flw, flh );
b_art.alpha=255;
// Box art to dipslay, uses the emulator.cfg path for boxart image location
if ( my_config["enable_gboxart"] == "Yes" )
{
local boxart = fe.add_artwork("boxart", flx*0.85, fly*0.78, flw*0.115, flh*0.18 );
}
/////////////////////
// The following section sets up what type and wheel and displays the users choice
//listbox
if ( my_config["enable_list_type"] == "listbox" )
{
local sort_listbox = fe.add_listbox( 0, 96, 45, 202 );
sort_listbox.rows = 13;
sort_listbox.charsize = 10;
sort_listbox.set_rgb( 0, 0, 0 );
sort_listbox.format_string = "[SortValue]";
sort_listbox.bg_alpha=255;
sort_listbox.visible = false;
local listbox = fe.add_listbox(flx*0.56, fly*0.12, flw*0.41, flh*0.8 );
listbox.rows = 13;
listbox.charsize = 18;
listbox.set_rgb( 255, 255, 255 );
listbox.bg_alpha = 90;
listbox.align = Align.Left;
listbox.selbg_alpha = 90;
listbox.sel_red = 255;
listbox.sel_green = 255;
listbox.sel_blue = 0;
}
/////////////////////
//Wheel Vert
/////////////////////
if ( my_config["enable_list_type"] == "vert_wheel" )
{
fe.load_module( "conveyor" );
local wheel_x = [ flx*0.03, flx* 0.03, flx* 0.03, flx* 0.03, flx* 0.03, flx* 0.03, flx* 0.03, flx* 0.03, flx* 0.03, flx* 0.03, flx* 0.03, flx* 0.03, ];
local wheel_y = [ -fly*0.22, -fly*0.105, fly*0.0, fly*0.105, fly*0.215, fly*0.325, fly*0.440, fly*0.565, fly*0.680 fly*0.795, fly*0.910, fly*0.99, ];
local wheel_w = [ 250, 250, 250, 250, 250, 250, 275, 250, 250, 250, 250, 250, ];
local wheel_a = [ 150, 150, 150, 150, 150, 150, 235, 150, 150, 150, 150, 150, ];
local wheel_h = [ 75, 75, 75, 75, 75, 75, 100, 75, 75, 75, 75, 75, ];
local wheel_r = [ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, ];
local num_arts = 8;
class WheelEntry extends ConveyorSlot
{
constructor()
{
base.constructor( ::fe.add_artwork( my_config["orbit_art"] ) );
}
function on_progress( progress, var )
{
local p = progress / 0.1;
local slot = p.tointeger();
p -= slot;
slot++;
if ( slot < 0 ) slot=0;
if ( slot >=10 ) slot=10;
m_obj.x = wheel_x[slot] + p * ( wheel_x[slot+1] - wheel_x[slot] );
m_obj.y = wheel_y[slot] + p * ( wheel_y[slot+1] - wheel_y[slot] );
m_obj.width = wheel_w[slot] + p * ( wheel_w[slot+1] - wheel_w[slot] );
m_obj.height = wheel_h[slot] + p * ( wheel_h[slot+1] - wheel_h[slot] );
m_obj.rotation = wheel_r[slot] + p * ( wheel_r[slot+1] - wheel_r[slot] );
m_obj.alpha = wheel_a[slot] + p * ( wheel_a[slot+1] - wheel_a[slot] );
}
};
local wheel_entries = [];
for ( local i=0; i<num_arts/2; i++ )
wheel_entries.push( WheelEntry() );
local remaining = num_arts - wheel_entries.len();
// we do it this way so that the last wheelentry created is the middle one showing the current
// selection (putting it at the top of the draw order)
for ( local i=0; i<remaining; i++ )
wheel_entries.insert( num_arts/2, WheelEntry() );
local conveyor = Conveyor();
conveyor.set_slots( wheel_entries );
conveyor.transition_ms = 90;
try { conveyor.transition_ms = my_config["transition_ms"].tointeger(); } catch ( e ) { }
}
// Game information text box at bottom of screen
//add frame to make text standout
if ( my_config["enable_frame"] == "Yes" )
{
local frame = fe.add_image( "frame.png", 0, fly*0.94, flw, flh*0.06 );
frame.alpha = 255;
}
// Game information to show inside text box frame
if ( my_config["enable_ginfo"] == "Yes" )
{
//Year text info
local texty = fe.add_text("[Year]", flx*0.21, fly*0.949, flw*0.13, flh*0.035 );
texty.set_rgb( 255, 255, 255 );
//texty.style = Style.Bold;
//texty.align = Align.Left;
local textemu = fe.add_text("[Emulator]", flx* 0.52, fly*0.957, flw*0.6, flh*0.018 );
textemu.set_rgb( 255, 255, 255 );
//Title text info
local textt = fe.add_text( "[Title]", flx*0.405, fly*0.957, flw*0.6, flh*0.018 );
textt.set_rgb( 225, 255, 255 );
//textt.style = Style.Bold;
textt.align = Align.Left;
textt.rotation = 0;
textt.word_wrap = true;
//display filter info
local filter = fe.add_text( "[ListFilterName]: [ListEntry]-[ListSize] [PlayedCount]", flx*0.7, fly*0.957, flw*0.3, flh*0.02 );
filter.set_rgb( 255, 255, 255 );
//filter.style = Style.Italic;
filter.align = Align.Right;
filter.rotation = 0;
//category icons
local glogo1 = fe.add_image("glogos/unknown1.png", flx*0.34, fly*0.945, flw*0.045, flh*0.05);
glogo1.trigger = Transition.EndNavigation;
class GenreImage1
{
mode = 1; //0 = first match, 1 = last match, 2 = random
supported = {
//filename : [ match1, match2 ]
"action": [ "action" ],
"adventure": [ "adventure" ],
"fighting": [ "fighting", "fighter", "beat'em up" ],
"platformer": [ "platformer", "platform" ],
"puzzle": [ "puzzle" ],
"maze": [ "maze" ],
"paddle": [ "paddle" ],
"rhythm": [ "rhythm" ],
"pinball": [ "pinball" ],
"racing": [ "racing", "driving" ],
"rpg": [ "rpg", "role playing", "role-playing" ],
"shooter": [ "shooter", "shmup" ],
"sports": [ "sports", "boxing", "golf", "baseball", "football", "soccer" ],
"strategy": [ "strategy"]
}
ref = null;
constructor( image )
{
ref = image;
fe.add_transition_callback( this, "transition" );
}
function transition( ttype, var, ttime )
{
if ( ttype == Transition.ToNewSelection || ttype == Transition.ToNewList )
{
local cat = " " + fe.game_info(Info.Category, var).tolower();
local matches = [];
foreach( key, val in supported )
{
foreach( nickname in val )
{
if ( cat.find(nickname, 0) ) matches.push(key);
}
}
if ( matches.len() > 0 )
{
switch( mode )
{
case 0:
ref.file_name = "glogos/" + matches[0] + "1.png";
break;
case 1:
ref.file_name = "glogos/" + matches[matches.len() - 1] + "1.png";
break;
case 2:
local random_num = floor(((rand() % 1000 ) / 1000.0) * ((matches.len() - 1) - (0 - 1)) + 0);
ref.file_name = "glogos/" + matches[random_num] + "1.png";
break;
}
} else
{
ref.file_name = "glogos/unknown1.png";
}
}
}
}
GenreImage1(glogo1);
/////////////////////////////
//Next Game Joystick
local next = fe.add_image("nextgame.swf", 100, 1000, 240, 77);
////////////////////////////
//System Logos
//Game MFR Logos
// random number for the RGB levels
if ( my_config["enable_colors"] == "Yes" )
{
function brightrand() {
return 255-(rand()/255);
}
local red = brightrand();
local green = brightrand();
local blue = brightrand();
// Color Transitions
fe.add_transition_callback( "color_transitions" );
function color_transitions( ttype, var, ttime ) {
switch ( ttype )
{
case Transition.StartLayout:
case Transition.ToNewSelection:
red = brightrand();
green = brightrand();
blue = brightrand();
//listbox.set_rgb(red,green,blue);
texty.set_rgb (red,green,blue);
textt.set_rgb (red,green,blue);
break;
}
return false;
}
}}