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gSweep

Swept Rule in 1 and 2D for the GPU. Kernels and wrappers include device and host-side syncing.

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This project is meant to be a production ready, extensible implementation of the swept implementation developed in: 1DSweptCUDA. It is currently on haitus and not working. Interested parties should refer to the 1DSweptCUDA repository.

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Extensible, GPU only swept rule, in 1 and 2D.

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