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service_bays.txt
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service_bays.txt
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@PART[ServiceBay_125_v2]
{
MODEL
{
model = OldNewNormal/Parts/Utility/ServiceBay_v1/ServiceBay_125
}
!MODULE[ModuleAnimateGeneric] {}
MODULE
{
name = ModulePartVariants
primaryColor = #ffffff
secondaryColor = #999999
baseDisplayName = Classic
baseThemeName = Classic
baseVariant = Classic
VARIANT
{
name = White
displayName = White
themeName = White
primaryColor = #ffffff
secondaryColor = #ffffff
GAMEOBJECTS
{
Squad/Parts/Utility/ServiceBay_v2/Assets/ServiceBay_125_v2(Clone) = true
OldNewNormal/Parts/Utility/ServiceBay_v1/ServiceBay_125(Clone) = false
}
MODULE
{
name = ModuleAnimateGeneric
animationName = ServiceBayDoors
actionGUIName = #autoLOC_502068 //#autoLOC_502068 = Toggle
startEventGUIName = #autoLOC_502069 //#autoLOC_502069 = Open
endEventGUIName = #autoLOC_502051 //#autoLOC_502051 = Close
allowAnimationWhileShielded = False
}
}
VARIANT
{
name = Classic
displayName = Classic
themeName = Classic
primaryColor = #ffffff
secondaryColor = #999999
GAMEOBJECTS
{
Squad/Parts/Utility/ServiceBay_v2/Assets/ServiceBay_125_v2(Clone) = false
OldNewNormal/Parts/Utility/ServiceBay_v1/ServiceBay_125(Clone) = true
}
MODULE
{
name = ModuleSeeThroughObject
transformName = TrussMount
shaderName = KSP/Bumped Specular (Transparent)
screenRadius = 1.0
leadModuleIndex = 0
leadModuleTgtValue = 0
}
MODULE
{
name = ModuleAnimateGeneric
animationName = doors_125
actionGUIName = #autoLOC_502068 //#autoLOC_502068 = Toggle
startEventGUIName = #autoLOC_502069 //#autoLOC_502069 = Open
endEventGUIName = #autoLOC_502051 //#autoLOC_502051 = Close
allowAnimationWhileShielded = False
}
}
}
}
@PART[ServiceBay_250_v2]
{
MODEL
{
model = OldNewNormal/Parts/Utility/ServiceBay_v1/ServiceBay_250
}
@MODULE[ModuleAnimateGeneric]
{
@animationName = doors_250, ServiceBayDoors
}
MODULE
{
name = ModulePartVariants
primaryColor = #E8DB27
secondaryColor = #ffffff
baseDisplayName = Classic
baseThemeName = Classic
baseVariant = Classic
VARIANT
{
name = White
displayName = White
themeName = White
primaryColor = #ffffff
secondaryColor = #ffffff
GAMEOBJECTS
{
Squad/Parts/Utility/ServiceBay_v2/Assets/ServiceBay_250_v2(Clone) = true
OldNewNormal/Parts/Utility/ServiceBay_v1/ServiceBay_250(Clone) = false
}
MODULE
{
name = ModuleAnimateGeneric
animationName = ServiceBayDoors
actionGUIName = #autoLOC_502068 //#autoLOC_502068 = Toggle
startEventGUIName = #autoLOC_502069 //#autoLOC_502069 = Open
endEventGUIName = #autoLOC_502051 //#autoLOC_502051 = Close
allowAnimationWhileShielded = False
}
}
VARIANT
{
name = Classic
displayName = Classic
themeName = Classic
primaryColor = #E8DB27
secondaryColor = #ffffff
GAMEOBJECTS
{
Squad/Parts/Utility/ServiceBay_v2/Assets/ServiceBay_250_v2(Clone) = false
OldNewNormal/Parts/Utility/ServiceBay_v1/ServiceBay_250(Clone) = true
}
MODULE
{
name = ModuleSeeThroughObject
transformName = TrussMount
shaderName = KSP/Bumped Specular (Transparent)
screenRadius = 2.0
leadModuleIndex = 0
leadModuleTgtValue = 0
}
MODULE
{
name = ModuleAnimateGeneric
animationName = doors_125
actionGUIName = #autoLOC_502068 //#autoLOC_502068 = Toggle
startEventGUIName = #autoLOC_502069 //#autoLOC_502069 = Open
endEventGUIName = #autoLOC_502051 //#autoLOC_502051 = Close
allowAnimationWhileShielded = False
}
}
}
}