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Well, it is not a must-have feature. And we can provide this in a third-party module like we are planning to do with renderer. Anyway, i don't know if everyone here agree(and you should let me know) which Hazard is a engine in code, and not a graphical tool. This way, it should be work with any ECS or non-ECS engine provided by the user, and at same time with our ECS engine. Then, by this reason i don't think we should worry to provide a ECS implementation just right now and this is not related with the engine primitives. Maybe we should mark this thread as for-future-development or something like?
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