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Given an ImNodes node which contains a drag and drop target that is implemented using ImGui::BeginDragDropTarget() and ImGui::EndDragDropTarget(), if two of these nodes overlap such that the drag and drop targets overlap, attempting to drag and drop anything on to it will result in an assertion failure in ImGui::BeginDragDropTarget(): IM_ASSERT(g.DragDropWithinTarget == false); which results in a crash.
This works perfectly fine if there is no overlap. I'm not too sure how fix-able this issue is from ImNodes since it seems to be a limitation with ImGui's implementation of drag and drop targets but I figured it's important to note it here.
Demo
SHADE_Application_8u4aC0unkZ.mp4
The text was updated successfully, but these errors were encountered:
Description
Given an ImNodes node which contains a drag and drop target that is implemented using ImGui::BeginDragDropTarget() and ImGui::EndDragDropTarget(), if two of these nodes overlap such that the drag and drop targets overlap, attempting to drag and drop anything on to it will result in an assertion failure in
ImGui::BeginDragDropTarget()
:IM_ASSERT(g.DragDropWithinTarget == false);
which results in a crash.This works perfectly fine if there is no overlap. I'm not too sure how fix-able this issue is from ImNodes since it seems to be a limitation with ImGui's implementation of drag and drop targets but I figured it's important to note it here.
Demo
SHADE_Application_8u4aC0unkZ.mp4
The text was updated successfully, but these errors were encountered: