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I am pleased to announce "KEEN DATA GOOBER", a computationally-generated book produced by 22 undergraduates at CMU. A complete writeup is available here.
This 400 page, computationally-generated book is the class project of Golan Levin's introductory course, Electronic Media Studio: Interactivity and Computation, taught at Carnegie Mellon University in fall 2018. Students in this course develop the skills and confidence to produce artworks with code, discuss their work in relation to current and historic praxes of digital art, and engage new technologies critically. In this assignment, students were asked to write software to generate chapters for a book. The type of content (e.g. poems, stories, recipes, myths, etc.) for each chapter was wholly up to each student.
The purpose of this project was to prompt students toward a deeper appreciation of procedural authorship -- by generating text, images, layouts, and their comprehensive combination in a complex yet familiar physical object, a book. Students acquired: experience combining multiple self-written programs into a multi- stage workflow; exposure to various toolkits for language analysis and synthesis; skills with tools and algorithms, such as part-of-speech taggers and Markov chains; familiarity with generative text strategies, in the context of artists' books; and an awareness of text corpora for creative computational play.
This book was printed in an edition of 25 uniquely generated copies. Chapters were contributed by 22 undergraduates, the majority of whom were first- and second-year students in the CMU School of Art. All of the texts, illustrations, and layouts in this book were computationally generated and automated, using open-source libraries like Processing, p5.js, RiTa.js, ml5.js, Basil.js, and NLTK. Illustrations, while encouraged, were optional. In respect of FERPA regulations, the student authors have been anonymized.
Book PDFs
Three (uniquely generated) PDF copies of the book can be downloaded here:
Abbreviated write-ups about the students' projects appear on the title pages separating each chapter. Additional information about each student's chapter, often including code and other process documentation, may be found on their individual blog posts.
Contents
Chromsan • The Extended Encyclopedia of Philosophy
Breep • The Hands of Gutenberg
Nannon • REDDIT BIBLE?
Nixel • Fake Love
Casher • Lyric Poetry
Sepho • Exploration?
Dinkolas • Bioinvasive Dingus
Chewie • High Stakes
Chaine • Recipes for the Mad...
Sapeck • Antisemitic Absurdities
Rigatoni • Punk Rock Album Generator
Airsun • The Value of Advertisements
Harsh • Build Limericks Not Walls
Nerual • A-Z, Or Something Like That
Lass • MEDICAL FACTS
Ocannoli • John Mulaney's Comedy Hour
Paukparl • Generated Self-Help Books
Shuann • A Guide to Absurd Movies
Weirdie • Extraterrestrial
Yalbert • Gender Bended Classics
Yuvian • Fortune Cookies
Spoon • Plagiarizing
The text was updated successfully, but these errors were encountered:
golanlevin
changed the title
Generative Books developed by CMU students
A Generative Book developed by CMU students
Dec 2, 2018
I will enjoy going over these in preparation for upping my NaNoGenMo game for next year.
Congrats to all the students and professor, a quick glance shows me they're all quite promising.
Overview
I am pleased to announce "KEEN DATA GOOBER", a computationally-generated book produced by 22 undergraduates at CMU. A complete writeup is available here.
This 400 page, computationally-generated book is the class project of Golan Levin's introductory course, Electronic Media Studio: Interactivity and Computation, taught at Carnegie Mellon University in fall 2018. Students in this course develop the skills and confidence to produce artworks with code, discuss their work in relation to current and historic praxes of digital art, and engage new technologies critically. In this assignment, students were asked to write software to generate chapters for a book. The type of content (e.g. poems, stories, recipes, myths, etc.) for each chapter was wholly up to each student.
The purpose of this project was to prompt students toward a deeper appreciation of procedural authorship -- by generating text, images, layouts, and their comprehensive combination in a complex yet familiar physical object, a book. Students acquired: experience combining multiple self-written programs into a multi- stage workflow; exposure to various toolkits for language analysis and synthesis; skills with tools and algorithms, such as part-of-speech taggers and Markov chains; familiarity with generative text strategies, in the context of artists' books; and an awareness of text corpora for creative computational play.
This book was printed in an edition of 25 uniquely generated copies. Chapters were contributed by 22 undergraduates, the majority of whom were first- and second-year students in the CMU School of Art. All of the texts, illustrations, and layouts in this book were computationally generated and automated, using open-source libraries like Processing, p5.js, RiTa.js, ml5.js, Basil.js, and NLTK. Illustrations, while encouraged, were optional. In respect of FERPA regulations, the student authors have been anonymized.
Book PDFs
Three (uniquely generated) PDF copies of the book can be downloaded here:
00_book_60212 (28.3 MB)
01_book_60212 (28.2 MB)
02_book_60212 (28.6 MB)
Abbreviated write-ups about the students' projects appear on the title pages separating each chapter. Additional information about each student's chapter, often including code and other process documentation, may be found on their individual blog posts.
Contents
The text was updated successfully, but these errors were encountered: