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Add properties for cx and cy, which represent the actual principal points (currently we expose only x0, y0, which are deltas from the center.
Add a matrix for casting from NDC to pixel space. This should be the matrix form of glViewport , to be used with the ViewProjection matrix when going from world coordinates to actual pixel coordinates (rather than world to NDC).
Upgrade setter functions for the width and height properties: these should maintain the focal length invariant, but update the fov accordingly
Additions to Camera:
Expose setter functions for the width and height properties.
Add pin_memory() function.
The text was updated successfully, but these errors were encountered:
Additions to
IntrinsicsPinhole
:cx
andcy
, which represent the actual principal points (currently we expose onlyx0
,y0
, which are deltas from the center.width
andheight
properties: these should maintain the focal length invariant, but update the fov accordinglyAdditions to
Camera
:width
andheight
properties.pin_memory()
function.The text was updated successfully, but these errors were encountered: