-
Notifications
You must be signed in to change notification settings - Fork 63
/
ThirdPartyLicenses.txt
2547 lines (2071 loc) · 140 KB
/
ThirdPartyLicenses.txt
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
981
982
983
984
985
986
987
988
989
990
991
992
993
994
995
996
997
998
999
1000
###################################################################################
##### GLI #####
##### https://github.com/g-truc/gli/ #####
###################################################################################
The Happy Bunny License (Modified MIT License)
Copyright (c) 2010 - 2020 G-Truc Creation
Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
Restrictions: By making use of the Software for military purposes, you choose to make a Bunny unhappy.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
###################################################################################
##### Tracy #####
##### https://github.com/wolfpld/tracy #####
###################################################################################
Tracy Profiler (https://github.com/wolfpld/tracy) is licensed under the
3-clause BSD license.
Copyright (c) 2017-2023, Bartosz Taudul <[email protected]>
All rights reserved.
Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions are met:
* Redistributions of source code must retain the above copyright
notice, this list of conditions and the following disclaimer.
* Redistributions in binary form must reproduce the above copyright
notice, this list of conditions and the following disclaimer in the
documentation and/or other materials provided with the distribution.
* Neither the name of the <organization> nor the
names of its contributors may be used to endorse or promote products
derived from this software without specific prior written permission.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
DISCLAIMED. IN NO EVENT SHALL <COPYRIGHT HOLDER> BE LIABLE FOR ANY
DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
(INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
###################################################################################
##### Slang #####
##### #####
###################################################################################
MIT License
Copyright (c) 2016, Carnegie Mellon University and NVIDIA Corporation
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
###################################################################################
##### Omni-core-materials #####
##### #####
###################################################################################
Copyright (c) 2019, NVIDIA CORPORATION. All rights reserved.
NVIDIA CORPORATION and its licensors retain all intellectual property
and proprietary rights in and to this software, related documentation
and any modifications thereto. Any use, reproduction, disclosure or
distribution of this software and related documentation without an express
license agreement from NVIDIA CORPORATION is strictly prohibited.
###################################################################################
##### NVIDIA RTX SDKS #####
##### #####
###################################################################################
NVIDIA RTX SDKs LICENSE
This license is a legal agreement between you and NVIDIA Corporation ("NVIDIA")
and governs the use of the NVIDIA RTX software development kits, including the
DLSS SDK, NGX SDK, RTXGI SDK, RTXDI SDK and/or NRD SDK, if and when made
available to you under this license (in each case, the "SDK"). This license can
be accepted only by an adult of legal age of majority in the country in which
the SDK is used. If you are under the legal age of majority, you must ask your
parent or legal guardian to consent to this license. If you are entering this
license on behalf of a company or other legal entity, you represent that you
have legal authority and "you" will mean the entity you represent. By using the
SDK, you affirm that you have reached the legal age of majority, you accept the
terms of this license, and you take legal and financial responsibility for the
actions of your permitted users.
You agree to use the SDK only for purposes that are permitted by (a) this
license, and (b) any applicable law, regulation or generally accepted practices
or guidelines in the relevant jurisdictions.
1. LICENSE. Subject to the terms of this license and the terms in the supplement
attached, NVIDIA hereby grants you a non-exclusive, non-transferable license,
without the right to sublicense (except as expressly provided in this license)
to:
(a) Install and use the SDK,
(b) Modify and create derivative works of sample source code delivered in the
SDK, and
(c) Distribute any software and materials within the SDK, other than developer
tools provided for your internal use, as incorporated in object code format into
a software application subject to the distribution requirements indicated in
this license.
2. DISTRIBUTION REQUIREMENTS. These are the distribution requirements for you to
exercise the grants above:
(a) An application must have material additional functionality, beyond the
included portions of the SDK.
(b) The following notice shall be included in modifications and derivative works
of source code distributed: "This software contains source code provided by
NVIDIA Corporation."
(c) You agree to distribute the SDK subject to the terms at least as protective
as the terms of this license, including (without limitation) terms relating to
the license grant, license restrictions and protection of NVIDIA's intellectual
property rights. Additionally, you agree that you will protect the privacy,
security and legal rights of your application users.
(d) You agree to notify NVIDIA in writing of any known or suspected distribution
or use of the SDK not in compliance with the requirements of this license, and
to enforce the terms of your agreements with respect to the distributed portions
of the SDK.
3. AUTHORIZED USERS. You may allow employees and contractors of your entity or
of your subsidiary(ies) to access and use the SDK from your secure network to
perform work on your behalf. If you are an academic institution you may allow
users enrolled or employed by the academic institution to access and use the SDK
from your secure network. You are responsible for the compliance with the terms
of this license by your authorized users.
4. LIMITATIONS. Your license to use the SDK is restricted as follows:
(a) You may not reverse engineer, decompile or disassemble, or remove copyright
or other proprietary notices from any portion of the SDK or copies of the SDK.
(b) Except as expressly provided in this license, you may not copy, sell, rent,
sublicense, transfer, distribute, modify, or create derivative works of any
portion of the SDK. For clarity, you may not distribute or sublicense the SDK as
a stand-alone product.
(c) Unless you have an agreement with NVIDIA for this purpose, you may not
indicate that an application created with the SDK is sponsored or endorsed by
NVIDIA.
(d) You may not bypass, disable, or circumvent any technical limitation,
encryption, security, digital rights management or authentication mechanism in
the SDK.
(e) You may not use the SDK in any manner that would cause it to become subject
to an open source software license. As examples, licenses that require as a
condition of use, modification, and/or distribution that the SDK be: (i)
disclosed or distributed in source code form; (ii) licensed for the purpose of
making derivative works; or (iii) redistributable at no charge.
(f) Unless you have an agreement with NVIDIA for this purpose, you may not use
the SDK with any system or application where the use or failure of the system or
application can reasonably be expected to threaten or result in personal injury,
death, or catastrophic loss. Examples include use in avionics, navigation,
military, medical, life support or other life critical applications. NVIDIA does
not design, test or manufacture the SDK for these critical uses and NVIDIA shall
not be liable to you or any third party, in whole or in part, for any claims or
damages arising from such uses.
(g) You agree to defend, indemnify and hold harmless NVIDIA and its affiliates,
and their respective employees, contractors, agents, officers and directors,
from and against any and all claims, damages, obligations, losses, liabilities,
costs or debt, fines, restitutions and expenses (including but not limited to
attorney's fees and costs incident to establishing the right of indemnification)
arising out of or related to your use of the SDK outside of the scope of this
license, or not in compliance with its terms.
5. UPDATES. NVIDIA may, at its option, make available patches, workarounds or
other updates to this SDK. Unless the updates are provided with their separate
governing terms, they are deemed part of the SDK licensed to you as provided in
this license. You agree that the form and content of the SDK that NVIDIA
provides may change without prior notice to you. While NVIDIA generally
maintains compatibility between versions, NVIDIA may in some cases make changes
that introduce incompatibilities in future versions of the SDK.
6. PRE-RELEASE VERSIONS. SDK versions identified as alpha, beta, preview, early
access or otherwise as pre-release may not be fully functional, may contain
errors or design flaws, and may have reduced or different security, privacy,
availability, and reliability standards relative to commercial versions of
NVIDIA software and materials. You may use a pre-release SDK version at your own
risk, understanding that these versions are not intended for use in production
or business-critical systems. NVIDIA may choose not to make available a
commercial version of any pre-release SDK. NVIDIA may also choose to abandon
development and terminate the availability of a pre-release SDK at any time
without liability.
7. THIRD-PARTY COMPONENTS. The SDK may include third-party components with
separate legal notices or terms as may be described in proprietary notices
accompanying the SDK. If and to the extent there is a conflict between the terms
in this license and the third-party license terms, the third-party terms control
only to the extent necessary to resolve the conflict.
8. OWNERSHIP.
8.1 NVIDIA reserves all rights, title and interest in and to the SDK not
expressly granted to you under this license. NVIDIA and its suppliers hold all
rights, title and interest in and to the SDK, including their respective
intellectual property rights. The SDK is copyrighted and protected by the laws
of the United States and other countries, and international treaty provisions.
8.2 Subject to the rights of NVIDIA and its suppliers in the SDK, you hold all
rights, title and interest in and to your applications and your derivative works
of the sample source code delivered in the SDK including their respective
intellectual property rights.
9. FEEDBACK. You may, but are not obligated to, provide Feedback to NVIDIA.
"Feedback" means all suggestions, fixes, modifications, feature requests or
other feedback regarding the SDK. Feedback, even if designated as confidential
by you, shall not create any confidentiality obligation for NVIDIA. NVIDIA and
its designees have a perpetual, non-exclusive, worldwide, irrevocable license to
use, reproduce, publicly display, modify, create derivative works of, license,
sublicense, and otherwise distribute and exploit Feedback as NVIDIA sees fit
without payment and without obligation or restriction of any kind on account of
intellectual property rights or otherwise.
10. NO WARRANTIES. THE SDK IS PROVIDED AS-IS. TO THE MAXIMUM EXTENT PERMITTED BY
APPLICABLE LAW NVIDIA AND ITS AFFILIATES EXPRESSLY DISCLAIM ALL WARRANTIES OF
ANY KIND OR NATURE, WHETHER EXPRESS, IMPLIED OR STATUTORY, INCLUDING, BUT NOT
LIMITED TO, WARRANTIES OF MERCHANTABILITY, NON-INFRINGEMENT, OR FITNESS FOR A
PARTICULAR PURPOSE. NVIDIA DOES NOT WARRANT THAT THE SDK WILL MEET YOUR
REQUIREMENTS OR THAT THE OPERATION THEREOF WILL BE UNINTERRUPTED OR ERROR-FREE,
OR THAT ALL ERRORS WILL BE CORRECTED.
11. LIMITATIONS OF LIABILITY. TO THE MAXIMUM EXTENT PERMITTED BY APPLICABLE LAW
NVIDIA AND ITS AFFILIATES SHALL NOT BE LIABLE FOR ANY SPECIAL, INCIDENTAL,
PUNITIVE OR CONSEQUENTIAL DAMAGES, OR FOR ANY LOST PROFITS, PROJECT DELAYS, LOSS
OF USE, LOSS OF DATA OR LOSS OF GOODWILL, OR THE COSTS OF PROCURING SUBSTITUTE
PRODUCTS, ARISING OUT OF OR IN CONNECTION WITH THIS LICENSE OR THE USE OR
PERFORMANCE OF THE SDK, WHETHER SUCH LIABILITY ARISES FROM ANY CLAIM BASED UPON
BREACH OF CONTRACT, BREACH OF WARRANTY, TORT (INCLUDING NEGLIGENCE), PRODUCT
LIABILITY OR ANY OTHER CAUSE OF ACTION OR THEORY OF LIABILITY, EVEN IF NVIDIA
HAS PREVIOUSLY BEEN ADVISED OF, OR COULD REASONABLY HAVE FORESEEN, THE
POSSIBILITY OF SUCH DAMAGES. IN NO EVENT WILL NVIDIA'S AND ITS AFFILIATES TOTAL
CUMULATIVE LIABILITY UNDER OR ARISING OUT OF THIS LICENSE EXCEED US$10.00. THE
NATURE OF THE LIABILITY OR THE NUMBER OF CLAIMS OR SUITS SHALL NOT ENLARGE OR
EXTEND THIS LIMIT.
12. TERMINATION. Your rights under this license will terminate automatically
without notice from NVIDIA if you fail to comply with any term and condition of
this license or if you commence or participate in any legal proceeding against
NVIDIA with respect to the SDK. NVIDIA may terminate this license with advance
written notice to you, if NVIDIA decides to no longer provide the SDK in a
country or, in NVIDIA's sole discretion, the continued use of it is no longer
commercially viable. Upon any termination of this license, you agree to promptly
discontinue use of the SDK and destroy all copies in your possession or control.
Your prior distributions in accordance with this license are not affected by the
termination of this license. All provisions of this license will survive
termination, except for the license granted to you.
13. APPLICABLE LAW. This license will be governed in all respects by the laws of
the United States and of the State of Delaware, without regard to the conflicts
of laws principles. The United Nations Convention on Contracts for the
International Sale of Goods is specifically disclaimed. You agree to all terms
of this license in the English language. The state or federal courts residing in
Santa Clara County, California shall have exclusive jurisdiction over any
dispute or claim arising out of this license. Notwithstanding this, you agree
that NVIDIA shall still be allowed to apply for injunctive remedies or urgent
legal relief in any jurisdiction.
14. NO ASSIGNMENT. This license and your rights and obligations thereunder may
not be assigned by you by any means or operation of law without NVIDIA's
permission. Any attempted assignment not approved by NVIDIA in writing shall be
void and of no effect. NVIDIA may assign, delegate or transfer this license and
its rights and obligations, and if to a non-affiliate you will be notified.
15. EXPORT. The SDK is subject to United States export laws and regulations. You
agree to comply with all applicable U.S. and international export laws,
including the Export Administration Regulations (EAR) administered by the U.S.
Department of Commerce and economic sanctions administered by the U.S.
Department of Treasury's Office of Foreign Assets Control (OFAC). These laws
include restrictions on destinations, end-users and end-use. By accepting this
license, you confirm that you are not currently residing in a country or region
currently embargoed by the U.S. and that you are not otherwise prohibited from
receiving the SDK.
16. GOVERNMENT USE. The SDK is, and shall be treated as being, "Commercial
Items" as that term is defined at 48 CFR § 2.101, consisting of "commercial
computer software" and "commercial computer software documentation",
respectively, as such terms are used in, respectively, 48 CFR § 12.212 and 48
CFR §§ 227.7202 & 252.227-7014(a)(1). Use, duplication or disclosure by the U.S.
Government or a U.S. Government subcontractor is subject to the restrictions in
this license pursuant to 48 CFR § 12.212 or 48 CFR § 227.7202. In no event shall
the US Government user acquire rights in the SDK beyond those specified in 48
C.F.R. 52.227-19(b)(1)-(2).
17. NOTICES. You agree that any notices that NVIDIA sends you electronically,
such as via email, will satisfy any legal communication requirements. Please
direct your legal notices or other correspondence to NVIDIA Corporation, 2788
San Tomas Expressway, Santa Clara, California 95051, United States of America,
Attention: Legal Department.
18. ENTIRE AGREEMENT. This license is the final, complete and exclusive
agreement between the parties relating to the subject matter of this license and
supersedes all prior or contemporaneous understandings and agreements relating
to this subject matter, whether oral or written. If any court of competent
jurisdiction determines that any provision of this license is illegal, invalid
or unenforceable, the remaining provisions will remain in full force and effect.
Any amendment or waiver under this license shall be in writing and signed by
representatives of both parties.
19. LICENSING. If the distribution terms in this license are not suitable for
your organization, or for any questions regarding this license, please contact
NVIDIA at [email protected].
(v. April 12, 2021)
NVIDIA RTX SUPPLEMENT TO SOFTWARE LICENSE AGREEMENT FOR NVIDIA SOFTWARE
DEVELOPMENT KITS
The terms in this supplement govern your use of the NVIDIA RTX SDKs, including
the DLSS SDK, NGX SDK, RTXGI SDK, RTXDI SDK and/or NRD SDK, if and when made
available to you (in each case, the "SDK") under the terms of your license
agreement ("Agreement") as modified by this supplement. Capitalized terms used
but not defined below have the meaning assigned to them in the Agreement.
This supplement is an exhibit to the Agreement and is incorporated as an
integral part of the Agreement. In the event of conflict between the terms in
this supplement and the terms in the Agreement, the terms in this supplement
govern.
1. Interoperability. Your applications that incorporate, or are based on, the
SDK must be fully interoperable with compatible GPU hardware products designed
by NVIDIA or its affiliates. Further, the DLSS SDK and NGX SDK are licensed for
you to develop applications only for their use in systems with NVIDIA GPUs.
2. Limitations for the DLSS SDK and NGX SDK. Your applications that incorporate,
or are based on, the DLSS SDK or NGX SDK may be deployed in a cloud service that
runs on systems that consume NVIDIA vGPU software, and any other cloud service
use of such SDKs or their functionality is outside of the scope of the
Agreement. For the purpose of this section, cloud services include application
service providers or service bureaus, operators of hosted/virtual system
environments, or hosting, time sharing or providing any other type of service to
others.
3. Notification for the DLSS SDK and NGX SDK. You are required to notify NVIDIA
prior to commercial release of an application (including a plug-in to a
commercial application) that incorporates, or is based on, the DLSS SDK or NGX
SDK. Please send notifications to: https://developer.nvidia.com/sw-notification
and provide the following information in the email: company name, publisher and
developer name, NVIDIA SDK used, application name, platform (i.e. PC, Linux),
scheduled ship date, and weblink to product/video.
4. Audio and Video Encoders and Decoders. You acknowledge and agree that it is
your sole responsibility to obtain any additional third-party licenses required
to make, have made, use, have used, sell, import, and offer for sale your
products or services that include or incorporate any third-party software and
content relating to audio and/or video encoders and decoders from, including but
not limited to, Microsoft, Thomson, Fraunhofer IIS, Sisvel S.p.A., MPEG-LA, and
Coding Technologies. NVIDIA does not grant to you under this Agreement any
necessary patent or other rights with respect to any audio and/or video encoders
and decoders.
5. DLSS SDK Terms. By installing or using the DLSS SDK you agree that NVIDIA can
make over-the-air updates of DLSS in systems that have DLSS installed, including
(without limitation) for quality, stability or performance improvements or to
support new hardware. If you publicly release a DLSS integration in an end user
game or application that presents material stability, performance, image
quality, or other technical issues impacting the user experience, you will work
to quickly address the integration issues. In the case issues are not addressed,
NVIDIA reserves the right, as a last resort, to temporarily disable the DLSS
integration until the issues can be fixed.
6. Marketing.
6.1 Marketing Activities. Your license to the SDK(s) under the Agreement is
subject to your compliance with the following marketing terms:
(a) Identification by You in the DLSS SDK or NGX SDK. During the term of the
Agreement, NVIDIA agrees that you may identify NVIDIA on your websites, printed
collateral, trade-show displays and other retail packaging materials, as the
supplier of the DLSS SDK or NGX SDK for the applications that were developed
with use of such SDKs, provided that all such references to NVIDIA will be
subject to NVIDIA's prior review and written approval, which will not be
unreasonably withheld or delayed.
(b) NVIDIA Trademark Placement in Applications with the DLSS SDK or NGX SDK.
For applications that incorporate the DLSS SDK or NGX SDK or portions thereof,
you must attribute the use of the applicable SDK and include the NVIDIA Marks
on splash screens, in the about box of the application (if present), and in
credits for game applications.
(c) NVIDIA Trademark Placement in Applications with a licensed SDK, other than
the DLSS SDK or NGX SDK. For applications that incorporates and/or makes use of
a licensed SDK, other than the DLSS SDK or NGX SDK, you must attribute the use
of the applicable SDK and include the NVIDIA Marks on the credit screen for
applications that have such credit screen, or where a credit screen is not
present prominently in end user documentation for the application. d)
Identification by NVIDIA in the DLSS SDK or NGX SDK. You agree that NVIDIA may
identify you on NVIDIA's websites, printed collateral, trade-show displays, and
other retail packaging materials as an individual or entity that produces
products and services which incorporate the DLSS SDK or NGX SDK as applicable.
To the extent that you provide NVIDIA with input or usage requests with regard
to the use of your logo or materials, NVIDIA will use commercially reasonable
efforts to comply with such requests. For the avoidance of doubt, NVIDIA's
rights pursuant to this section shall survive any expiration or termination of
the Agreement with respect to existing applications which incorporate the DLSS
SDK or NGX SDK.
(e) Applications Marketing Material in the DLSS SDK or NGX SDK. You may provide
NVIDIA with screenshots, imagery, and video footage of applications
representative of your use of the NVIDIA DLSS SDK or NGX SDKs in your
application (collectively, "Assets"). You hereby grant to NVIDIA the right to
create and display self-promotional demo materials using the Assets, and after
release of the application to the public to distribute, sub-license, and use
the Assets to promote and market the NVIDIA RTX SDKs. To the extent you
provide NVIDIA with input or usage requests with regard to the use of your logo
or materials, NVIDIA will use commercially reasonable efforts to comply with
such requests. For the avoidance of doubt, NVIDIA's rights pursuant to this
section shall survive any termination of the Agreement with respect to
applications which incorporate the NVIDIA RTX SDK.
6.2 Trademark Ownership and Licenses. Trademarks are owned and licenses as
follows:
(a) Ownership of Trademarks. Each party owns the trademarks, logos, and trade
names (collectively "Marks") for their respective products or services,
including without limitation in applications, and the NVIDIA RTX SDKs. Each
party agrees to use the Marks of the other only as permitted in this exhibit.
(b) Trademark License to NVIDIA. You grant to NVIDIA a non-exclusive, non-sub
licensable, non-transferable (except as set forth in the assignment provision
of the Agreement), worldwide license to refer to you and your applications, and
to use your Marks on NVIDIA's marketing materials and on NVIDIA's website
(subject to any reasonable conditions of you) solely for NVIDIA's marketing
activities set forth in this exhibit Sections (d)-(e) above. NVIDIA will
follow your specifications for your Marks as to style, color, and typeface as
reasonably provided to NVIDIA.
(c) Trademark License to You. NVIDIA grants to you a non-exclusive, non-sub
licensable, non-transferable (except as set forth in the assignment provision
of the Agreement), worldwide license, subject to the terms of this exhibit and
the Agreement, to use NVIDIA RTX™, NVIDIA GeForce RTX™ in combination with
GeForce products, and/or NVIDIA Quadro RTX™ in combination with Quadro
products (collectively, the "NVIDIA Marks") on your marketing materials and on
your website (subject to any reasonable conditions of NVIDIA) solely for your
marketing activities set forth in this exhibit Sections 6.1 (a)-(c) above. For
the avoidance of doubt, you will not and will not permit others to use any
NVIDIA Mark for any other goods or services, or in a way that tarnishes,
degrades, disparages or reflects adversely any of the NVIDIA Marks or NVIDIA's
business or reputation, or that dilutes or otherwise harms the value,
reputation or distinctiveness of or NVIDIA's goodwill in any NVIDIA Mark. In
addition to the termination rights set forth in the Agreement, NVIDIA may
terminate this trademark license at any time upon written notice to you. You
will follow NVIDIA's use guidelines and specifications for NVIDIA's Marks as to
style, color and typeface as provided in NVIDIA Marks and submit a sample of
each proposed use of NVIDIA's Marks at least ten (10) business days prior to
the desired implementation of such use to obtain NVIDIA's prior written
approval (which approval will not be unreasonably withheld or delayed. Use of
NVIDIA marks is not authorized until NVIDIA provides written approval. All
goodwill associated with use of NVIDIA Marks will inure to the sole benefit of
NVIDIA.
6.3 Use Guidelines. Use of the NVIDIA Marks is subject to the following
guidelines:
(a) Business Practices. You covenant that you will: (a) conduct business with
respect to NVIDIA's products in a manner that reflects favorably at all times
on the good name, goodwill and reputation of such products; (b) avoid
deceptive, misleading or unethical practices that are detrimental to NVIDIA,
its customers, or end users; (c) make no false or misleading representations
with regard to NVIDIA or its products; and (d) not publish or employ or
cooperate in the publication or employment of any misleading or deceptive
advertising or promotional materials.
(b) No Combination Marks or Similar Marks. You agree not to (a) combine NVIDIA
Marks with any other content without NVIDIA's prior written approval, or (b)
use any other trademark, trade name, or other designation of source which
creates a likelihood of confusion with NVIDIA Marks.
(v. April 12, 2021)
###################################################################################
##### glslangvalidator #####
##### #####
###################################################################################
Here, glslang proper means core GLSL parsing, HLSL parsing, and SPIR-V code
generation. Glslang proper requires use of a number of licenses, one that covers
preprocessing and others that covers non-preprocessing.
Bison was removed long ago. You can build glslang from the source grammar,
using tools of your choice, without using bison or any bison files.
Other parts, outside of glslang proper, include:
- gl_types.h, only needed for OpenGL-like reflection, and can be left out of
a parse and codegen project. See it for its license.
- update_glslang_sources.py, which is not part of the project proper and does
not need to be used.
- the SPIR-V "remapper", which is optional, but has the same license as
glslang proper
- Google tests and SPIR-V tools, and anything in the external subdirectory
are external and optional; see them for their respective licenses.
--------------------------------------------------------------------------------
The core of glslang-proper, minus the preprocessor is licenced as follows:
--------------------------------------------------------------------------------
3-Clause BSD License
--------------------------------------------------------------------------------
//
// Copyright (C) 2015-2018 Google, Inc.
// Copyright (C) <various other dates and companies>
//
// All rights reserved.
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions
// are met:
//
// Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
//
// Redistributions in binary form must reproduce the above
// copyright notice, this list of conditions and the following
// disclaimer in the documentation and/or other materials provided
// with the distribution.
//
// Neither the name of 3Dlabs Inc. Ltd. nor the names of its
// contributors may be used to endorse or promote products derived
// from this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
// FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
// COPYRIGHT HOLDERS OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
// INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
// BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
// LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
// CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
// LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
// ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
// POSSIBILITY OF SUCH DAMAGE.
//
--------------------------------------------------------------------------------
2-Clause BSD License
--------------------------------------------------------------------------------
Copyright 2020 The Khronos Group Inc
Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met:
1. Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer.
2. Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
--------------------------------------------------------------------------------
The MIT License
--------------------------------------------------------------------------------
Copyright 2020 The Khronos Group Inc
Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
--------------------------------------------------------------------------------
APACHE LICENSE, VERSION 2.0
--------------------------------------------------------------------------------
Apache License
Version 2.0, January 2004
http://www.apache.org/licenses/
TERMS AND CONDITIONS FOR USE, REPRODUCTION, AND DISTRIBUTION
1. Definitions.
"License" shall mean the terms and conditions for use, reproduction,
and distribution as defined by Sections 1 through 9 of this document.
"Licensor" shall mean the copyright owner or entity authorized by
the copyright owner that is granting the License.
"Legal Entity" shall mean the union of the acting entity and all
other entities that control, are controlled by, or are under common
control with that entity. For the purposes of this definition,
"control" means (i) the power, direct or indirect, to cause the
direction or management of such entity, whether by contract or
otherwise, or (ii) ownership of fifty percent (50%) or more of the
outstanding shares, or (iii) beneficial ownership of such entity.
"You" (or "Your") shall mean an individual or Legal Entity
exercising permissions granted by this License.
"Source" form shall mean the preferred form for making modifications,
including but not limited to software source code, documentation
source, and configuration files.
"Object" form shall mean any form resulting from mechanical
transformation or translation of a Source form, including but
not limited to compiled object code, generated documentation,
and conversions to other media types.
"Work" shall mean the work of authorship, whether in Source or
Object form, made available under the License, as indicated by a
copyright notice that is included in or attached to the work
(an example is provided in the Appendix below).
"Derivative Works" shall mean any work, whether in Source or Object
form, that is based on (or derived from) the Work and for which the
editorial revisions, annotations, elaborations, or other modifications
represent, as a whole, an original work of authorship. For the purposes
of this License, Derivative Works shall not include works that remain
separable from, or merely link (or bind by name) to the interfaces of,
the Work and Derivative Works thereof.
"Contribution" shall mean any work of authorship, including
the original version of the Work and any modifications or additions
to that Work or Derivative Works thereof, that is intentionally
submitted to Licensor for inclusion in the Work by the copyright owner
or by an individual or Legal Entity authorized to submit on behalf of
the copyright owner. For the purposes of this definition, "submitted"
means any form of electronic, verbal, or written communication sent
to the Licensor or its representatives, including but not limited to
communication on electronic mailing lists, source code control systems,
and issue tracking systems that are managed by, or on behalf of, the
Licensor for the purpose of discussing and improving the Work, but
excluding communication that is conspicuously marked or otherwise
designated in writing by the copyright owner as "Not a Contribution."
"Contributor" shall mean Licensor and any individual or Legal Entity
on behalf of whom a Contribution has been received by Licensor and
subsequently incorporated within the Work.
2. Grant of Copyright License. Subject to the terms and conditions of
this License, each Contributor hereby grants to You a perpetual,
worldwide, non-exclusive, no-charge, royalty-free, irrevocable
copyright license to reproduce, prepare Derivative Works of,
publicly display, publicly perform, sublicense, and distribute the
Work and such Derivative Works in Source or Object form.
3. Grant of Patent License. Subject to the terms and conditions of
this License, each Contributor hereby grants to You a perpetual,
worldwide, non-exclusive, no-charge, royalty-free, irrevocable
(except as stated in this section) patent license to make, have made,
use, offer to sell, sell, import, and otherwise transfer the Work,
where such license applies only to those patent claims licensable
by such Contributor that are necessarily infringed by their
Contribution(s) alone or by combination of their Contribution(s)
with the Work to which such Contribution(s) was submitted. If You
institute patent litigation against any entity (including a
cross-claim or counterclaim in a lawsuit) alleging that the Work
or a Contribution incorporated within the Work constitutes direct
or contributory patent infringement, then any patent licenses
granted to You under this License for that Work shall terminate
as of the date such litigation is filed.
4. Redistribution. You may reproduce and distribute copies of the
Work or Derivative Works thereof in any medium, with or without
modifications, and in Source or Object form, provided that You
meet the following conditions:
(a) You must give any other recipients of the Work or
Derivative Works a copy of this License; and
(b) You must cause any modified files to carry prominent notices
stating that You changed the files; and
(c) You must retain, in the Source form of any Derivative Works
that You distribute, all copyright, patent, trademark, and
attribution notices from the Source form of the Work,
excluding those notices that do not pertain to any part of
the Derivative Works; and
(d) If the Work includes a "NOTICE" text file as part of its
distribution, then any Derivative Works that You distribute must
include a readable copy of the attribution notices contained
within such NOTICE file, excluding those notices that do not
pertain to any part of the Derivative Works, in at least one
of the following places: within a NOTICE text file distributed
as part of the Derivative Works; within the Source form or
documentation, if provided along with the Derivative Works; or,
within a display generated by the Derivative Works, if and
wherever such third-party notices normally appear. The contents
of the NOTICE file are for informational purposes only and
do not modify the License. You may add Your own attribution
notices within Derivative Works that You distribute, alongside
or as an addendum to the NOTICE text from the Work, provided
that such additional attribution notices cannot be construed
as modifying the License.
You may add Your own copyright statement to Your modifications and
may provide additional or different license terms and conditions
for use, reproduction, or distribution of Your modifications, or
for any such Derivative Works as a whole, provided Your use,
reproduction, and distribution of the Work otherwise complies with
the conditions stated in this License.
5. Submission of Contributions. Unless You explicitly state otherwise,
any Contribution intentionally submitted for inclusion in the Work
by You to the Licensor shall be under the terms and conditions of
this License, without any additional terms or conditions.
Notwithstanding the above, nothing herein shall supersede or modify
the terms of any separate license agreement you may have executed
with Licensor regarding such Contributions.
6. Trademarks. This License does not grant permission to use the trade
names, trademarks, service marks, or product names of the Licensor,
except as required for reasonable and customary use in describing the
origin of the Work and reproducing the content of the NOTICE file.
7. Disclaimer of Warranty. Unless required by applicable law or
agreed to in writing, Licensor provides the Work (and each
Contributor provides its Contributions) on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or
implied, including, without limitation, any warranties or conditions
of TITLE, NON-INFRINGEMENT, MERCHANTABILITY, or FITNESS FOR A
PARTICULAR PURPOSE. You are solely responsible for determining the
appropriateness of using or redistributing the Work and assume any
risks associated with Your exercise of permissions under this License.
8. Limitation of Liability. In no event and under no legal theory,
whether in tort (including negligence), contract, or otherwise,
unless required by applicable law (such as deliberate and grossly
negligent acts) or agreed to in writing, shall any Contributor be
liable to You for damages, including any direct, indirect, special,
incidental, or consequential damages of any character arising as a
result of this License or out of the use or inability to use the
Work (including but not limited to damages for loss of goodwill,
work stoppage, computer failure or malfunction, or any and all
other commercial damages or losses), even if such Contributor
has been advised of the possibility of such damages.
9. Accepting Warranty or Additional Liability. While redistributing
the Work or Derivative Works thereof, You may choose to offer,
and charge a fee for, acceptance of support, warranty, indemnity,
or other liability obligations and/or rights consistent with this
License. However, in accepting such obligations, You may act only
on Your own behalf and on Your sole responsibility, not on behalf
of any other Contributor, and only if You agree to indemnify,
defend, and hold each Contributor harmless for any liability
incurred by, or claims asserted against, such Contributor by reason
of your accepting any such warranty or additional liability.
END OF TERMS AND CONDITIONS
APPENDIX: How to apply the Apache License to your work.
To apply the Apache License to your work, attach the following
boilerplate notice, with the fields enclosed by brackets "[]"
replaced with your own identifying information. (Don't include
the brackets!) The text should be enclosed in the appropriate
comment syntax for the file format. We also recommend that a
file or class name and description of purpose be included on the
same "printed page" as the copyright notice for easier
identification within third-party archives.
Copyright [yyyy] [name of copyright owner]
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.
--------------------------------------------------------------------------------
GPL 3 with special bison exception
--------------------------------------------------------------------------------
GNU GENERAL PUBLIC LICENSE
Version 3, 29 June 2007
Copyright (C) 2007 Free Software Foundation, Inc. <http://fsf.org/>
Everyone is permitted to copy and distribute verbatim copies
of this license document, but changing it is not allowed.
Preamble
The GNU General Public License is a free, copyleft license for
software and other kinds of works.
The licenses for most software and other practical works are designed
to take away your freedom to share and change the works. By contrast,
the GNU General Public License is intended to guarantee your freedom to
share and change all versions of a program--to make sure it remains free
software for all its users. We, the Free Software Foundation, use the
GNU General Public License for most of our software; it applies also to
any other work released this way by its authors. You can apply it to
your programs, too.
When we speak of free software, we are referring to freedom, not
price. Our General Public Licenses are designed to make sure that you
have the freedom to distribute copies of free software (and charge for
them if you wish), that you receive source code or can get it if you
want it, that you can change the software or use pieces of it in new
free programs, and that you know you can do these things.
To protect your rights, we need to prevent others from denying you
these rights or asking you to surrender the rights. Therefore, you have
certain responsibilities if you distribute copies of the software, or if
you modify it: responsibilities to respect the freedom of others.
For example, if you distribute copies of such a program, whether
gratis or for a fee, you must pass on to the recipients the same
freedoms that you received. You must make sure that they, too, receive
or can get the source code. And you must show them these terms so they
know their rights.
Developers that use the GNU GPL protect your rights with two steps:
(1) assert copyright on the software, and (2) offer you this License
giving you legal permission to copy, distribute and/or modify it.
For the developers' and authors' protection, the GPL clearly explains
that there is no warranty for this free software. For both users' and
authors' sake, the GPL requires that modified versions be marked as
changed, so that their problems will not be attributed erroneously to
authors of previous versions.
Some devices are designed to deny users access to install or run
modified versions of the software inside them, although the manufacturer
can do so. This is fundamentally incompatible with the aim of
protecting users' freedom to change the software. The systematic
pattern of such abuse occurs in the area of products for individuals to
use, which is precisely where it is most unacceptable. Therefore, we
have designed this version of the GPL to prohibit the practice for those
products. If such problems arise substantially in other domains, we
stand ready to extend this provision to those domains in future versions
of the GPL, as needed to protect the freedom of users.
Finally, every program is threatened constantly by software patents.
States should not allow patents to restrict development and use of
software on general-purpose computers, but in those that do, we wish to
avoid the special danger that patents applied to a free program could
make it effectively proprietary. To prevent this, the GPL assures that
patents cannot be used to render the program non-free.
The precise terms and conditions for copying, distribution and
modification follow.
TERMS AND CONDITIONS
0. Definitions.
"This License" refers to version 3 of the GNU General Public License.
"Copyright" also means copyright-like laws that apply to other kinds of
works, such as semiconductor masks.
"The Program" refers to any copyrightable work licensed under this
License. Each licensee is addressed as "you". "Licensees" and
"recipients" may be individuals or organizations.
To "modify" a work means to copy from or adapt all or part of the work
in a fashion requiring copyright permission, other than the making of an
exact copy. The resulting work is called a "modified version" of the
earlier work or a work "based on" the earlier work.
A "covered work" means either the unmodified Program or a work based
on the Program.
To "propagate" a work means to do anything with it that, without
permission, would make you directly or secondarily liable for
infringement under applicable copyright law, except executing it on a
computer or modifying a private copy. Propagation includes copying,
distribution (with or without modification), making available to the
public, and in some countries other activities as well.
To "convey" a work means any kind of propagation that enables other
parties to make or receive copies. Mere interaction with a user through
a computer network, with no transfer of a copy, is not conveying.
An interactive user interface displays "Appropriate Legal Notices"
to the extent that it includes a convenient and prominently visible
feature that (1) displays an appropriate copyright notice, and (2)
tells the user that there is no warranty for the work (except to the
extent that warranties are provided), that licensees may convey the
work under this License, and how to view a copy of this License. If
the interface presents a list of user commands or options, such as a
menu, a prominent item in the list meets this criterion.
1. Source Code.
The "source code" for a work means the preferred form of the work
for making modifications to it. "Object code" means any non-source
form of a work.
A "Standard Interface" means an interface that either is an official
standard defined by a recognized standards body, or, in the case of
interfaces specified for a particular programming language, one that
is widely used among developers working in that language.
The "System Libraries" of an executable work include anything, other
than the work as a whole, that (a) is included in the normal form of
packaging a Major Component, but which is not part of that Major
Component, and (b) serves only to enable use of the work with that
Major Component, or to implement a Standard Interface for which an
implementation is available to the public in source code form. A
"Major Component", in this context, means a major essential component
(kernel, window system, and so on) of the specific operating system
(if any) on which the executable work runs, or a compiler used to
produce the work, or an object code interpreter used to run it.
The "Corresponding Source" for a work in object code form means all
the source code needed to generate, install, and (for an executable
work) run the object code and to modify the work, including scripts to
control those activities. However, it does not include the work's
System Libraries, or general-purpose tools or generally available free
programs which are used unmodified in performing those activities but
which are not part of the work. For example, Corresponding Source
includes interface definition files associated with source files for
the work, and the source code for shared libraries and dynamically
linked subprograms that the work is specifically designed to require,
such as by intimate data communication or control flow between those
subprograms and other parts of the work.
The Corresponding Source need not include anything that users
can regenerate automatically from other parts of the Corresponding
Source.
The Corresponding Source for a work in source code form is that
same work.
2. Basic Permissions.
All rights granted under this License are granted for the term of
copyright on the Program, and are irrevocable provided the stated
conditions are met. This License explicitly affirms your unlimited
permission to run the unmodified Program. The output from running a
covered work is covered by this License only if the output, given its
content, constitutes a covered work. This License acknowledges your
rights of fair use or other equivalent, as provided by copyright law.
You may make, run and propagate covered works that you do not
convey, without conditions so long as your license otherwise remains
in force. You may convey covered works to others for the sole purpose
of having them make modifications exclusively for you, or provide you
with facilities for running those works, provided that you comply with
the terms of this License in conveying all material for which you do
not control copyright. Those thus making or running the covered works
for you must do so exclusively on your behalf, under your direction
and control, on terms that prohibit them from making any copies of
your copyrighted material outside their relationship with you.
Conveying under any other circumstances is permitted solely under
the conditions stated below. Sublicensing is not allowed; section 10
makes it unnecessary.
3. Protecting Users' Legal Rights From Anti-Circumvention Law.
No covered work shall be deemed part of an effective technological
measure under any applicable law fulfilling obligations under article
11 of the WIPO copyright treaty adopted on 20 December 1996, or
similar laws prohibiting or restricting circumvention of such
measures.
When you convey a covered work, you waive any legal power to forbid
circumvention of technological measures to the extent such circumvention
is effected by exercising rights under this License with respect to