You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Hi, is there any way to connect rigid bodies to particle-based structures via springs? In the examples I only found particle-based simulations (ex soft body, cloth, spring cage) or rigid body systems (ex quadrupled, chain).
I'm interested in using warp for multibody simulations in biomechanics where systems are based on rigid bodies (bones), joints, activation units (muscles) and spring connectors (ligaments).
Thanks!
reacted with thumbs up emoji reacted with thumbs down emoji reacted with laugh emoji reacted with hooray emoji reacted with confused emoji reacted with heart emoji reacted with rocket emoji reacted with eyes emoji
-
Hi, is there any way to connect rigid bodies to particle-based structures via springs? In the examples I only found particle-based simulations (ex soft body, cloth, spring cage) or rigid body systems (ex quadrupled, chain).
I'm interested in using warp for multibody simulations in biomechanics where systems are based on rigid bodies (bones), joints, activation units (muscles) and spring connectors (ligaments).
Thanks!
Beta Was this translation helpful? Give feedback.
All reactions