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changelog.txt
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changelog.txt
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Build: 1.16.4-35.0.17 - Sat Nov 14 01:41:38 GMT 2020
cpw:
Fix NPE problem when modid is mismatched.
Signed-off-by: cpw <[email protected]>
=========
Build: 1.16.4-35.0.16 - Sat Nov 14 00:18:29 GMT 2020
cpw:
Return the processed modlist data to the upstream system, not the raw unprocessed data. Should resolve the problem
that mixin complains about missing info when it's in a "crashed" situation.
Signed-off-by: cpw <[email protected]>
=========
Build: 1.16.4-35.0.15 - Wed Nov 11 09:09:45 GMT 2020
cyborgmas18:
Fix dims on servers not loading the first run (#7445)
=========
Build: 1.16.4-35.0.14 - Tue Nov 10 20:24:33 GMT 2020
diesieben07:
Allow for custom argument types by filtering them on vanilla connections (#7463)
=========
Build: 1.16.4-35.0.13 - Tue Nov 10 20:13:34 GMT 2020
Bward7864:
Add Player context to AnvilUpdateEvent (#7442)
=========
Build: 1.16.4-35.0.12 - Tue Nov 10 20:02:33 GMT 2020
git:
Don't overwrite PlayerAdvancement's player with a fake one (#7454)
If a FakePlayer is constructed with the same UUID/GameProfile as a
currently active player, the player object within PlayerAdvancement is
set to the fake player.
As fake players cannot receive advancements (see grantCriterion), this
prevents the actual player from receiving any advancements until they
change dimension/relog.
=========
Build: 1.16.4-35.0.11 - Tue Nov 10 19:46:01 GMT 2020
curle:
Add BannerBlock.forColor to SAS to fix banner.toItem() on servers.
=========
Build: 1.16.4-35.0.10 - Tue Nov 10 19:36:40 GMT 2020
Boy132:
Call Harvest check event even if the block doesn't require any tool (#7414)
=========
Build: 1.16.4-35.0.9 - Tue Nov 10 19:25:26 GMT 2020
lex:
Use linked collections to stabilize order when adding new registry entries.
xfacthd:
Render local player when the renderViewEntity is not the local player (#7216)
=========
Build: 1.16.4-35.0.7 - Sun Nov 08 04:12:02 GMT 2020
cpw:
Some help in ExtensionPoint regarding DISPLAYTEST. Let's improve those tick rates!
Signed-off-by: cpw <[email protected]>
=========
Build: 1.16.4-35.0.6 - Sun Nov 08 03:30:37 GMT 2020
cpw:
Handle erroring during early mod construction phases, and actually report that into the error UI
by doing armslength exception handling and propagation.
Signed-off-by: cpw <[email protected]>
=========
Build: 1.16.4-35.0.5 - Sun Nov 08 01:48:22 GMT 2020
cpw:
Support backwards loading 1.16.3 mods in 1.16.4, because we are able to do that. Tweak loading a bit to be smarter about dependency errors of various kinds.
Signed-off-by: cpw <[email protected]>
=========
Build: 1.16.4-35.0.4 - Sat Nov 07 20:10:44 GMT 2020
David Quintana:
Add FluidStack codec, and a test mod that verifies its behaviour matches the existing write/read logic.
Add missing license headers.
=========
Build: 1.16.4-35.0.3 - Sat Nov 07 02:11:47 GMT 2020
cpw:
Update event bus version (should be 3.0.5)
Tweak MDK to automatically populate recommended values for things like forge version, loader version and minecraft version.
Signed-off-by: cpw <[email protected]>
=========
Build: 1.16.4-35.0.2 - Wed Nov 04 00:07:58 GMT 2020
diesieben07:
Workaround for modded attributes on vanilla entities logging warnings on vanilla clients
Switch to a handler-based approach per packet class, simplify patch, add some docs
Add license header and docs
Switch to a network handler based approach
Switch to a network handler based approach
revert build gradle change
Simplify Packet patch
Add license header to IForgePacket
Revert ForgeHooks changes
Less hacky and more generic way to filter packets for vanilla connections
_Actually_ Order SAS.
It's early
Order SAS
simplify vanilla connection check
Remove unneeded import change
=========
Build: 1.16.4-35.0.1 - Mon Nov 02 19:57:45 GMT 2020
cpw:
Fix early sorting bug that meant the file deduping was causing an error, to, well, not cause it, so we can get to an error screen.
Signed-off-by: cpw <[email protected]>
=========
Build: 1.16.4-35.0.0 - Mon Nov 02 19:15:50 GMT 2020
lex:
1.16.4 Initial Update
=========
Build: 1.16.3-34.1.42 - Mon Nov 02 04:30:53 GMT 2020
lex:
Fix Biomes not properly copying over ids loaded from the save to the new Dynamic Registry.
=========
Build: 1.16.3-34.1.41 - Mon Nov 02 01:09:57 GMT 2020
David Quintana:
Introduce custom loader additions to the model data generators. (#7450)
Currently implemented loaders:
* OBJ
* Composite
* Multi-layer
* Item layers (vanilla item/generated but with fullbright texture support)
* Bucket
* Separate Perspective
=========
Build: 1.16.3-34.1.40 - Mon Nov 02 00:52:12 GMT 2020
cpw:
actually rollback on error in registry events.
Signed-off-by: cpw <[email protected]>
=========
Build: 1.16.3-34.1.39 - Sun Nov 01 22:09:32 GMT 2020
cpw:
Update modlauncher. fixes #7452
Signed-off-by: cpw <[email protected]>
cpw:
Return client resources even if no data pack found on server. Closes #6225 (Pull request)
Signed-off-by: cpw <[email protected]>
tobias.hotz:
Auto-detect ansi support for log4j2
move to fml.loading subpackage
Add license header
cpw:
Fix config parse failure causing crash in building exception message. fixes #7438
Signed-off-by: cpw <[email protected]>
=========
Build: 1.16.3-34.1.35 - Thu Oct 29 17:09:31 GMT 2020
malte0811:
Fix (NonNull)Lazy.Concurrent using a global lock (#7403)
* Fix Lazy.Concurrent using a global lock, thus preventing multiple threads from resolving independent Lazy's at the same time
* Use Lazy with an added null check to implement NonNullLazy
=========
Build: 1.16.3-34.1.34 - Thu Oct 29 00:12:09 GMT 2020
David Quintana:
Update forge mappings to 20201028-1.16.3 (#7435)
=========
Build: 1.16.3-34.1.33 - Tue Oct 27 16:01:02 GMT 2020
35673674+alcatrazEscapee:
Fix breaking changes from the Biome rename PR #7434 (#7439)
=========
Build: 1.16.3-34.1.32 - Mon Oct 26 23:52:47 GMT 2020
sciwhiz12:
Reimplement nametag distance attribute, fix attribute translation keys (#7387)
=========
Build: 1.16.3-34.1.31 - Mon Oct 26 22:07:02 GMT 2020
35673674+alcatrazEscapee:
Fix data pack biomes failing to load in SingleBiomeProvider (#7434)
=========
Build: 1.16.3-34.1.30 - Mon Oct 26 22:00:28 GMT 2020
cpw:
Add in proper handling of equals and hashcode for modjar urls. Fixes very slow loading on windows.
Signed-off-by: cpw <[email protected]>
=========
Build: 1.16.3-34.1.29 - Mon Oct 26 12:51:24 GMT 2020
cpw:
Force 8.0.5 ML
Signed-off-by: cpw <[email protected]>
=========
Build: 1.16.3-34.1.28 - Mon Oct 26 11:32:40 GMT 2020
cpw:
Restore FingerprintViolationEvent with appropriate THIS IS F*CKING DEAD DELET WARNINGS.
Also, notify in UI if using legacy JDK without capability to read out security data from mod jars.
Signed-off-by: cpw <[email protected]>
=========
Build: 1.16.3-34.1.27 - Mon Oct 26 02:27:48 GMT 2020
cpw:
Rollback registries to vanilla state if something happens during loading, so subsequent activities can still run and not generate false reports..
Signed-off-by: cpw <[email protected]>
cpw:
Add signature reporting for mods, using new signature capture from ModLauncher. Need to figure out
how to reflect Minecraft's JAR signatures into here.
Signed-off-by: cpw <[email protected]>
=========
Build: 1.16.3-34.1.25 - Tue Oct 20 19:32:40 GMT 2020
lex:
Fix mcp_snapshot mapping issue causing unneeded patches. Closes #7424
=========
Build: 1.16.3-34.1.24 - Tue Oct 20 11:26:03 GMT 2020
David Quintana:
Fix resource leak in the OBJ loader.
=========
Build: 1.16.3-34.1.23 - Fri Oct 16 19:10:02 GMT 2020
djbake101:
Fix issue with ITeleporter allowing easier use of vanilla logic. (#7317)
=========
Build: 1.16.3-34.1.22 - Thu Oct 15 19:49:26 GMT 2020
richard:
Adds tag support for Enchantments, Potions, and TileEntityTypes (#7379)
=========
Build: 1.16.3-34.1.21 - Thu Oct 15 19:43:33 GMT 2020
lex:
Resuscitate BiomeDictionary using RegistryKeys instead of biome references.
=========
Build: 1.16.3-34.1.20 - Thu Oct 15 17:15:15 GMT 2020
FinntheRaider:
Add event for player changing game mode (#7355)
=========
Build: 1.16.3-34.1.19 - Mon Oct 12 18:11:22 GMT 2020
cpw:
Fix RCON multipacket responses not actually understanding UTF8.
Signed-off-by: cpw <[email protected]>
=========
Build: 1.16.3-34.1.18 - Mon Oct 12 01:49:09 GMT 2020
cpw:
Fix RCON not sending newlines in output for multiline. Fixes https://bugs.mojang.com/browse/MC-7569, a very old bug that is really annoying if you use RCON.
Signed-off-by: cpw <[email protected]>
=========
Build: 1.16.3-34.1.17 - Sat Oct 10 16:45:26 GMT 2020
championash5357:
Fix Texture Presence String (#7408)
=========
Build: 1.16.3-34.1.16 - Fri Oct 09 19:57:26 GMT 2020
lex:
Fix typo causing potential error in vine growth. Closes #7406
Sort missing registry dumps by name, making it easier to read.
=========
Build: 1.16.3-34.1.15 - Fri Oct 09 13:58:36 GMT 2020
David Quintana:
Fixed conditional advancement loading when using the "advancements" array.
Added automatic generation of conditional advancements from the criteria in the conditional recipe entries.
Added advancement name calculation from the recipe ID.
=========
Build: 1.16.3-34.1.14 - Thu Oct 08 21:08:45 GMT 2020
32142731+Flanks255:
Additions to the mdk build.gradle to accommodate datagens. (#7398)
=========
Build: 1.16.3-34.1.13 - Thu Oct 08 21:02:59 GMT 2020
Colby Prince:
Added Basic Class-Level SAS Capability to checkSAS, added Vector4f to SAS (#7385)
=========
Build: 1.16.3-34.1.12 - Wed Oct 07 20:04:11 GMT 2020
richard:
Add hooks to allow modification of structures spawn lists (#7344)
=========
Build: 1.16.3-34.1.11 - Tue Oct 06 19:38:36 GMT 2020
richard:
Add back patches to Screen allowing for item tooltips to be auto wrapped again (#7378)
Only deals with the methods receiving an ItemStack or ITextComponent(s), the methods that take IReorderingProcessor(s) are left alone.
=========
Build: 1.16.3-34.1.10 - Mon Oct 05 14:34:56 GMT 2020
adam:
Bump mixin version to 0.8.2
=========
Build: 1.16.3-34.1.9 - Mon Oct 05 10:30:12 GMT 2020
cpw:
Remove redundant call to CrashReport generator - Vanilla is doing a crashreport for itself at startup now.
Add a UUID into crashreport that is also logged in all channels at crash report generation time. This will allow to associate crash reports and the logs.
Signed-off-by: cpw <[email protected]>
cpw:
Add in extra debug logging
Signed-off-by: cpw <[email protected]>
=========
Build: 1.16.3-34.1.7 - Sun Oct 04 19:51:37 GMT 2020
cpw:
Modify how ModLoadingStage handles dispatch to Registry Events. Stops the objectholder spam and generally improves performance on larger packs.
Signed-off-by: cpw <[email protected]>
cpw:
Fix doc README and answer lex's question
Signed-off-by: cpw <[email protected]>
=========
Build: 1.16.3-34.1.5 - Fri Oct 02 23:40:14 GMT 2020
Colby Prince:
Added "Bukkit Plugin" to InvalidModIdentifier (#7384)
=========
Build: 1.16.3-34.1.4 - Fri Oct 02 23:34:26 GMT 2020
richard:
Fix vanilla Campfire smoke bug. MC-201374 (#7381)
=========
Build: 1.16.3-34.1.3 - Fri Oct 02 23:28:31 GMT 2020
sciwhiz12:
Fix toggleable keybindings still being active while in GUI Fixes #7370 (#7373)
=========
Build: 1.16.3-34.1.2 - Fri Oct 02 22:06:59 GMT 2020
dev:
Fix modded EntityClassifications not being useable in the codec. (#7337)
=========
Build: 1.16.3-34.1.1 - Mon Sep 28 18:02:11 GMT 2020
cech12:
Support effective materials of vanilla AxeItem (#7351)
=========
Build: 1.16.3-34.1.0 - Thu Sep 24 07:05:13 GMT 2020
lex:
Prep new RB.
=========
Build: 1.16.3-34.0.21 - Thu Sep 24 06:46:57 GMT 2020
ichttt:
Fix grass disappearing when alwaysSetupTerrainOffThread is true (#7291)
=========
Build: 1.16.3-34.0.20 - Thu Sep 24 06:41:41 GMT 2020
35673674+alcatrazEscapee:
Accessors for inspecting and removal of biome generation settings. Fixed carvers still being immutable. (#7339)
=========
Build: 1.16.3-34.0.19 - Thu Sep 24 06:36:25 GMT 2020
lex:
Revive BiomeManager and BiomeLayer hooks.
=========
Build: 1.16.3-34.0.18 - Thu Sep 24 03:12:19 GMT 2020
richard:
Fix a few minor issues with custom tag types and fix OptionalNamedTags (#7316)
=========
Build: 1.16.3-34.0.17 - Wed Sep 23 22:10:11 GMT 2020
diesieben07:
Fix ToggleableKeyBinding differences to vanilla. (#7338)
=========
Build: 1.16.3-34.0.16 - Wed Sep 23 21:34:47 GMT 2020
Yunus1903:
Updated build badge versions to 1.16.3 in readme (#7325)
diesieben07:
Fix forge light pipeline applying block offsets twice (#7323)
=========
Build: 1.16.3-34.0.14 - Wed Sep 23 21:16:46 GMT 2020
ichttt:
Add a better license error screen (#7350)
=========
Build: 1.16.3-34.0.13 - Tue Sep 22 19:14:17 GMT 2020
darklime:
Fixed container item being consumed in brewing stand. #7307 (#7314)
=========
Build: 1.16.3-34.0.12 - Tue Sep 22 19:06:10 GMT 2020
sciwhiz12:
Fix parse results of CommandEvent being disregarded (#7303)
=========
Build: 1.16.3-34.0.11 - Tue Sep 22 18:58:28 GMT 2020
17338378+Nightenom:
[1.16] Fix possible crash when using rendering regionCache (#7207)
=========
Build: 1.16.3-34.0.10 - Tue Sep 22 18:41:16 GMT 2020
35673674+alcatrazEscapee:
[1.16] Reimplement ICloudRenderHandler, ISkyRenderHandler and IWeatherRenderHandler (#6994)
=========
Build: 1.16.3-34.0.9 - Fri Sep 18 00:58:08 GMT 2020
35673674+alcatrazEscapee:
Make Biome.Climate and BiomeAmbiance fields accessible (#7336)
=========
Build: 1.16.3-34.0.8 - Thu Sep 17 20:42:53 GMT 2020
cpw:
Use mixin 0.8.1. Should fix problems with mixin not working properly with latest modlauncher.
Signed-off-by: cpw <[email protected]>
=========
Build: 1.16.3-34.0.7 - Tue Sep 15 20:07:25 GMT 2020
sebastian:
Sets the empty/fill sounds for vanilla fluids.
Use Fluid's fillSound rather than emptySound when filling buckets.
=========
Build: 1.16.3-34.0.6 - Tue Sep 15 19:47:08 GMT 2020
cyborgmas18:
Add MatrixStack-aware alternatives to the methods in GuiUtils (#7127)
=========
Build: 1.16.3-34.0.5 - Tue Sep 15 16:51:58 GMT 2020
justin_wiblin:
Fix json biomes not setting registry name correctly for the BiomeLoadingEvent. (#7329)
=========
Build: 1.16.3-34.0.4 - Tue Sep 15 14:18:16 GMT 2020
David Quintana:
Fix inconsistencies in how the values from the model are passed into the baked model.
This puts them in line with vanilla, as intended.
=========
Build: 1.16.3-34.0.3 - Tue Sep 15 13:23:05 GMT 2020
Yunus1903:
Reimplemented drawHoveringText (#7268)
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Build: 1.16.3-34.0.2 - Tue Sep 15 00:43:19 GMT 2020
lex:
New BiomeLoadingEvent that allows modders to edit biomes as they are being deserialized.
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Build: 1.16.3-34.0.1 - Fri Sep 11 15:55:28 GMT 2020
lex:
Bump MCP version for lambda issue.
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Build: 1.16.3-34.0.0 - Thu Sep 10 19:10:33 GMT 2020
lex:
1.16.3 Update
Also included a bunch of warning cleanups.
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Build: 1.16.2-33.0.61 - Thu Sep 10 18:54:56 GMT 2020
42962686+RedstoneDubstep:
Fix tile entities being replaced when not needed. (#7318)
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Build: 1.16.2-33.0.60 - Thu Sep 10 18:02:15 GMT 2020
malte0811:
Fix exception when getting rendering box for tile entities with no collision boxes. (#7301)
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Build: 1.16.2-33.0.59 - Wed Sep 09 23:05:21 GMT 2020
cpw:
More crash reporting tweaks. Don't crash when trying to show warnings. Also, put the exception name in the error screen on the second line!
Signed-off-by: cpw <[email protected]>
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Build: 1.16.2-33.0.58 - Wed Sep 09 17:09:09 GMT 2020
diesieben07:
Fix Minecart speed cap on rail being initialized to 0 (#7315)
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Build: 1.16.2-33.0.57 - Wed Sep 09 02:10:45 GMT 2020
richard:
Add support for custom tag types (#7289)
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Build: 1.16.2-33.0.56 - Wed Sep 09 00:06:22 GMT 2020
cpw:
More crash report tweaks. Put a button to open the generated crash report on the error screen, tweak formatting of crash report, and add the enhanced stack trace data (transformers et al)
Signed-off-by: cpw <[email protected]>
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Build: 1.16.2-33.0.55 - Tue Sep 08 21:00:19 GMT 2020
championash5357:
New hook for better custom scaffolding movement (#7261)
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Build: 1.16.2-33.0.54 - Tue Sep 08 20:47:48 GMT 2020
mrtschipp:
Add partialTicks to RenderNameplateEvent (#7277)
cyborgmas18:
Prevent duplicate wrapper tags from crashing (#7283)
matthrewp:
Fix custom teleporters NPE (#7296)
cyborgmas18:
Fixed crash with zip paths (#7300)
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Build: 1.16.2-33.0.50 - Tue Sep 08 20:23:27 GMT 2020
nrbeech:
Fixing logic in getCurrentRailPosition to correctly identify the rail… (#7276)
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Build: 1.16.2-33.0.49 - Tue Sep 08 20:14:58 GMT 2020
sciwhiz12:
Remove dead ForgeHooks.canToolHarvestBlock function. (#7262)
sciwhiz12:
Bump resource pack version to 6 (#7299)
Edwin.mindcraft:
[1.16.x] Fixes for Bamboo, Enchantments and Conduits, small adjustments to bring some patches closer to the vanilla code. (#7239)
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Build: 1.16.2-33.0.46 - Tue Sep 08 19:50:14 GMT 2020
championash5357:
Re-implement DrawHighlightEvent$HighlightEntity Firing (#7233)
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Build: 1.16.2-33.0.45 - Tue Sep 08 19:25:58 GMT 2020
ichttt:
Reimplement FarmlandWaterManager (#7213)
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Build: 1.16.2-33.0.44 - Tue Sep 08 19:11:16 GMT 2020
cyborgmas18:
Add dataprovider for Global Loot Modifiers (#6960)
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Build: 1.16.2-33.0.43 - Tue Sep 08 19:01:09 GMT 2020
ichttt:
Fix crash when dumping crash report for an exception that has a null cause (#7308)
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Build: 1.16.2-33.0.42 - Mon Sep 07 01:29:40 GMT 2020
cpw:
Tweak crash report dump to visit all the causes up to the top.
Signed-off-by: cpw <[email protected]>
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Build: 1.16.2-33.0.41 - Sun Sep 06 23:39:13 GMT 2020
cpw:
Fix ExplodedDirectoryLocator visiting non-existent paths. Closes #7203
Also, bump modlauncher to 7.0.1 to fix resources.
Signed-off-by: cpw <[email protected]>
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Build: 1.16.2-33.0.40 - Sun Sep 06 22:08:22 GMT 2020
cpw:
Use new enumeration mechanism in ModLauncher, to allow getResources to work. This enables serviceloader-in-mods, and other stuff that might need to visit multiple mod jars. Also, tweaked the visitor code slightly, may result in a trivial performance change. Closing #7302 as it's not really relevant any more.
Signed-off-by: cpw <[email protected]>
cpw:
Park the polling thread for a bit, if we're not the one driving the task list forwards. This allows for the actual driver to work on low cpu count machines.
Signed-off-by: cpw <[email protected]>
cpw:
Fix some potential issues in crash dumping during mod loading
Signed-off-by: cpw <[email protected]>
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Build: 1.16.2-33.0.37 - Thu Sep 03 16:37:38 GMT 2020
cpw:
Fix compiler issue in eclipse properly
Signed-off-by: cpw <[email protected]>
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Build: 1.16.2-33.0.36 - Thu Sep 03 12:40:52 GMT 2020
sciwhiz12:
Fix crash caused by previous commit (#7298)
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Build: 1.16.2-33.0.35 - Thu Sep 03 04:15:27 GMT 2020
lex:
Dirty casting hacks to fix eclipse compiler inference issue. I'm sorry cpw.
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Build: 1.16.2-33.0.34 - Thu Sep 03 03:38:16 GMT 2020
tterrag:
Fix broken ExistingFileHelper import
Add licenses to some new files
tterrag:
Add validation via resources for tag providers (#7271)
BREAKING CHANGE: Moved ExistingFileHelper to common package
Remove various workarounds from forge tag providers
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Build: 1.16.2-33.0.32 - Tue Sep 01 18:36:21 GMT 2020
cpw:
Move the "modloading" thread activity onto _our_ worker pool. It turns out that the vanilla worker pool can deadlock during stitching if it's insufficiently large, if modloader "waitForTransition" is also a worker member of that pool.
Closes #7293 (to reproduce issue easily, modify Util.func_240979_a_ and change the values in the MathHelper.clamp call). I've verified that 3 and below for "max" cause the problem. (I didn't test a whole range of values, just sufficient to reproduce problem and verify fix). Note that setting it to zero (and using the "direct executor" that's inaccessible in normal operation) works as well with this fix.
Signed-off-by: cpw <[email protected]>
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Build: 1.16.2-33.0.31 - Tue Sep 01 02:27:07 GMT 2020
cpw:
Fix missed debugging code. Read the config from the config.
Signed-off-by: cpw <[email protected]>
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Build: 1.16.2-33.0.30 - Tue Sep 01 01:31:57 GMT 2020
cpw:
Revert "Shut down all other mod handlers if the loading cycle errors. This prevents other mods from throwing errors and being blamed for initial cause. This is a temporary hack until cpw re-writes the mod event dispatcher."
This reverts commit 7592bbe8
Signed-off-by: cpw <[email protected]>
cpw:
Revert "Properly shutdown FMLModContainer's event bus when an error in a lifecycle event is detected."
This reverts commit 30bad1e2
Signed-off-by: cpw <[email protected]>
cpw:
Redo event dispatch, removes a bunch of nonsense, and tries to integrate with the vanilla CF system where possible
Signed-off-by: cpw <[email protected]>
cpw:
Fix up all the things. Removed SidedProvider because it served no real purpose anymore.
Signed-off-by: cpw <[email protected]>
cpw:
Fix up slight registry change and other 1.16.2 stuffs.
Signed-off-by: cpw <[email protected]>
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Build: 1.16.2-33.0.23 - Sun Aug 30 23:05:24 GMT 2020
ichttt:
Add particle culling (#6981)
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Build: 1.16.2-33.0.22 - Wed Aug 26 16:50:02 GMT 2020
lex:
Wrap vanilla's 'default' biome registry in ForgeRegistry.
This should allow registering mod dimensions like in 1.16.1, while the data driven system is fleshed out.
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Build: 1.16.2-33.0.21 - Tue Aug 25 01:11:38 GMT 2020
David Quintana:
Clarify in the LazyOptional which methods carry the lazyness over to the returned value and which don't. (#6750)
For consistency, this meant making a few changes:
- Renamed the existing lazy mapping method to lazyMap, to indicate that it doesn't run the mapping immediately.
- Added a new implementation of map(), which returns Optional<T>, and resolves the value in the process.
- Changed filter() to return Optional, since there's no way to filter lazily.
- Added a new method resolve(), which helps convert the custom LazyOptional class into a standard Optional, for use
with library methods that expect Optional<T>.
* Update License headers.
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Build: 1.16.2-33.0.20 - Fri Aug 21 21:27:21 GMT 2020
sciwhiz12:
Add user-friendly exceptions when config loading fails (#7214)
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Build: 1.16.2-33.0.19 - Fri Aug 21 18:53:46 GMT 2020
dev:
Replace EntityHeight event with EntitySize event (#6858)
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Build: 1.16.2-33.0.18 - Fri Aug 21 18:38:31 GMT 2020
davide2910:
[1.16] ForgeEventFactory#canCreateFluidSource reintroduced (#7181)
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Build: - Fri Aug 21 18:31:19 GMT 2020
cyborgmas18:
Cleanup and expand Forge tags (#7004)
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Build: 1.16.2-33.0.16 - Fri Aug 21 18:25:49 GMT 2020
sciwhiz12:
Fix modproperties property in mods.toml causing exception (#7192)
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Build: 1.16.2-33.0.15 - Fri Aug 21 18:15:53 GMT 2020
me:
Log info about server list warning (#7209)
Make it easier to figure out what mods are missing or have to be marked as client/server side only.
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Build: 1.16.2-33.0.14 - Fri Aug 21 18:06:47 GMT 2020
goto.minecraft:
Fix ItemStack#isDamageable is not calling Item#isDamagable (#7221)
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Build: 1.16.2-33.0.13 - Fri Aug 21 17:48:58 GMT 2020
diesieben07:
Improve performance and cleanup code for DelegatingResourcePack (#7228)
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Build: 1.16.2-33.0.12 - Fri Aug 21 17:29:33 GMT 2020
cyborgmas18:
Fix small logging issues with loading pack.png for mods (#7265)
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Build: 1.16.2-33.0.11 - Fri Aug 21 17:23:30 GMT 2020
diesieben07:
Fix config iteration order (#7230)
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Build: 1.16.2-33.0.10 - Fri Aug 21 09:47:23 GMT 2020
lex:
Cleanup Forge's build script, fix some unneeded patches.
Add checkExcscheckAll tasks.
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Build: 1.16.2-33.0.9 - Fri Aug 21 04:35:17 GMT 2020
championash5357:
Readding DifficultyChangeEvent hooks (#7240)
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Build: 1.16.2-33.0.8 - Fri Aug 21 04:29:10 GMT 2020
malte0811:
Improve startup time by caching the manifest data for mod jars (#7256)
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Build: 1.16.2-33.0.7 - Wed Aug 19 05:47:46 GMT 2020
Yunus1903:
Removed HarvestDropsEvent (#7193)
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Build: 1.16.2-33.0.6 - Wed Aug 19 05:22:45 GMT 2020
cyborgmas18:
Remove forge optional tags in favor of Vanilla's new system. (#7246)
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Build: 1.16.2-33.0.5 - Fri Aug 14 19:05:15 GMT 2020
lex:
Fix creating nether portals.
lex:
New method for creating modded tag references, fix connecting to vanilla servers.
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Build: 1.16.2-33.0.3 - Fri Aug 14 02:17:01 GMT 2020
43609023+spnda:
Print mod file name on InvalidModFileException (#7241)
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Build: 1.16.2-33.0.2 - Thu Aug 13 19:26:22 GMT 2020
cyborgmas18:
Fix server connection, misapplied patch (#7245)
Yunus1903:
Updated MDK and README for 1.16.2 (#7243)
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Build: 1.16.2-33.0.0 - Thu Aug 13 07:37:04 GMT 2020
lex:
Initial 1.16.2 Update
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Build: 1.16.1-32.0.108 - Sun Aug 09 20:05:01 GMT 2020
David Quintana:
Fix ModelRegistryEvent firing every time resources reload instead of just once.
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Build: 1.16.1-32.0.107 - Sat Aug 08 01:00:42 GMT 2020
David Quintana:
Move ModelRegistryEvent invocation to when the model loading is about to start.
Freeze the ModelLoaderRegistry right after this event happens, just before model loading actually begins.
This means ModelRegistryEvent is now the correct place to register loaders, as it was intended.
This is a slight breaking change, but any mod that used FMLClientSetupEvent before will need to be updated regardless due to the existing race condition.
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Build: 1.16.1-32.0.106 - Tue Aug 04 00:19:22 GMT 2020
diesieben07:
Fix wrong BlockState param passed into canSustainPlant from FarmlandBlock (#7212)
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Build: 1.16.1-32.0.105 - Tue Aug 04 00:06:45 GMT 2020
sciwhiz12:
Add harvest levels for hoes and new 1.16 blocks for pickaxes Fixes #7187 (#7189)
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Build: 1.16.1-32.0.104 - Tue Aug 04 00:00:40 GMT 2020
sciwhiz12:
Fix debug world not generating modded blocks (#6926)
championash5357:
New IForgeBlock#getToolModifiedState hook allow better control over tools interacting with blocks. (#7176)
email.squishling:
Added new hook to allow Biomes to control their Edge biomes (#7000)
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Build: 1.16.1-32.0.101 - Mon Aug 03 22:55:18 GMT 2020
diesieben07:
Re-introduce "outdated" notification on Mods button in main menu (#7123)
brandon4261:
Add support for custom elytra (#7202)
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Build: 1.16.1-32.0.99 - Mon Aug 03 18:53:31 GMT 2020
sciwhiz12:
Fix RenderTickEvent using wrong partial ticks value when game is paused. Fixes #6991 (#7208)
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Build: 1.16.1-32.0.98 - Thu Jul 30 03:18:00 GMT 2020
tterrag:
Implement forge IBakedModel methods in vanilla wrapper models
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Build: 1.16.1-32.0.97 - Tue Jul 28 23:44:41 GMT 2020
lex:
Fix another case of swallowed errors not shutting down mods.
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Build: 1.16.1-32.0.96 - Tue Jul 28 21:40:06 GMT 2020
lex:
Shut down all other mod handlers if the loading cycle errors.
This prevents other mods from throwing errors and being blamed for initial cause.
This is a temporary hack until cpw re-writes the mod event dispatcher.
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Build: - Tue Jul 28 19:01:27 GMT 2020
lex:
Properly shutdown FMLModContainer's event bus when an error in a lifecycle event is detected.
lex:
Enable EventBus type check during ForgeDev, and add IModBusEvent marker to ModelRegistryEvent.
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Build: 1.16.1-32.0.93 - Tue Jul 28 07:16:31 GMT 2020
lex:
Make license toml entry optional during 1.16.1
There are to many existing mods to make this required.
Yes, we are technically before a RB and can do breaking changes. However this is too large.
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Build: 1.16.1-32.0.92 - Tue Jul 28 01:14:20 GMT 2020
cpw:
Missed one event. NewRegistry needs the marker.
Signed-off-by: cpw <[email protected]>
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Build: 1.16.1-32.0.91 - Tue Jul 28 01:07:03 GMT 2020
cpw:
Update MDK license to default to All rights reserved, and offer a link to chooseyourlicense.com as a place to research appropriate licenses.
Note: the license field _is_ backwards compatible and will simply be ignored on older forge versions.
Signed-off-by: cpw <[email protected]>
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Build: 1.16.1-32.0.90 - Tue Jul 28 00:47:35 GMT 2020
cpw:
Update modlauncher, eventbus, accesstransformers and more to use a newer mechanism for generating ASM.
Introduced IModBusEvent as a marker interface for events on the ModBus. Expect exceptions if you use
the modbus for events not listened there.
Signed-off-by: cpw <[email protected]>
cpw:
Update coremods and spi, include mandatory license field in metadata. Added at top level of mods.toml file.
Signed-off-by: cpw <[email protected]>
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Build: 1.16.1-32.0.88 - Mon Jul 27 23:35:24 GMT 2020
ray.neiheiser:
Fix rail 180 rotations (#7177)
jmansfield:
Fire AnimalTameEvent for cats (#7172) Closes #7171
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Build: 1.16.1-32.0.86 - Mon Jul 27 22:56:16 GMT 2020
lex:
Fix Biome generation error.
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Build: 1.16.1-32.0.85 - Mon Jul 27 21:36:07 GMT 2020
dev:
Fix SleepingTimeCheckEvent not being fired in initial sleep test. (#7005)
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Build: 1.16.1-32.0.84 - Mon Jul 27 21:30:24 GMT 2020
Yunus1903:
Fix ClimberPathNavigator spinning when width is small. Closes #6993 (#6997)
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Build: 1.16.1-32.0.83 - Mon Jul 27 21:19:50 GMT 2020
mrtschipp:
Re-added PlayerEvent.NameFormat (#6992)
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Build: 1.16.1-32.0.82 - Mon Jul 27 21:14:02 GMT 2020
email.squishling:
Fixed modded overworld biomes not spawning [1.16.x] (#6990)
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Build: 1.16.1-32.0.81 - Mon Jul 27 21:08:23 GMT 2020
christ.klinge:
Added EntityLeaveWorldEvent (#6984)
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Build: 1.16.1-32.0.80 - Mon Jul 27 21:02:53 GMT 2020
aqscode:
Re-implement moddable flammabilities (#6983)
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Build: 1.16.1-32.0.79 - Mon Jul 27 20:46:11 GMT 2020
diesieben07:
Re-add patch for PlayerSetSpawnEvent (#6977)
Yunus1903:
Updated versions in README and removed flocker.tv mentions (#6978)
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