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Prevent saving during the tutorial #700

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2 changes: 1 addition & 1 deletion engine/src/main/java/org/destinationsol/game/SolGame.java
Original file line number Diff line number Diff line change
Expand Up @@ -256,7 +256,7 @@ public void startGame(String shipName, boolean isNewGame, EntitySystemManager en
Timer.schedule(new Timer.Task() {
@Override
public void run() {
if (!hero.isTranscendent()) {
if (!hero.isTranscendent() && !isTutorial()) {
saveShip();
// Console.getInstance().println("Game saved");
}
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4 changes: 2 additions & 2 deletions engine/src/main/java/org/destinationsol/game/StarPort.java
Original file line number Diff line number Diff line change
Expand Up @@ -124,7 +124,7 @@ public void update(SolGame game) {
if (ship != null && ship.getMoney() >= FARE && ship.getPosition().dst(position) < .05f * SIZE) {
ship.setMoney(ship.getMoney() - FARE);
Transcendent transcendent = new Transcendent(ship, fromPlanet, toPlanet, game);
if (transcendent.getShip().getPilot().isPlayer()) {
if (transcendent.getShip().getPilot().isPlayer() && !game.isTutorial()) {
SaveManager.saveWorld(game.getWorldConfig());
game.getHero().setTranscendent(transcendent);
}
Expand Down Expand Up @@ -402,7 +402,7 @@ public void update(SolGame game) {
ship.setPos(position);
ship.setVelocity(new Vector2());
SolShip ship = this.ship.toObject(game);
if (ship.getPilot().isPlayer()) {
if (ship.getPilot().isPlayer() && !game.isTutorial()) {
game.getHero().setSolShip(ship, game);
SaveManager.saveWorld(game.getWorldConfig());
}
Expand Down