diff --git a/CHANGELOG.txt b/CHANGELOG.txt index b16f80f..434f721 100644 --- a/CHANGELOG.txt +++ b/CHANGELOG.txt @@ -3,6 +3,7 @@ SEEKER 7M - Attempt to fix Rampage teleporting out at 0% hull by tweaking SKR_warpDriveEffect.java, changed retreat warp out effect to consider if ship is alive. Alternative fix is waiting, just commented out of this does not work(alternative fix thanks to JamesTripleQ). - Attempt to fix Cataclysm invulnerable modules, gave each module a unique ship, variant, and graphics file(thanks JamesTripleQ) + - Fix missing _ on Red Hand start that caused player to start with a Nebula instead of a Falcon 6M - Recompiled all java scripts, fixed deprecated magiclib import calls and methods(4 addTrailMemberAdvanced methods are unupdated since I have no idea on what to update them to). diff --git a/jar/SEEKER.jar b/jar/SEEKER.jar index a12b6cb..eb41ef4 100644 Binary files a/jar/SEEKER.jar and b/jar/SEEKER.jar differ diff --git a/src/data/campaign/customstart/SKR_redHandStart.java b/src/data/campaign/customstart/SKR_redHandStart.java index d5cd688..22bab26 100644 --- a/src/data/campaign/customstart/SKR_redHandStart.java +++ b/src/data/campaign/customstart/SKR_redHandStart.java @@ -43,7 +43,7 @@ public class SKR_redHandStart extends CustomStart { "SKR_cassowaryRH_start", //"SKR_bonnetheadP_start", //"CIV_craneP_start", - "SKR_falcon p_start", + "SKR_falcon_p_start", "SKR_colossus3_start", //"SKR_bullyP_start", "SKR_buffalo2_start",