-
Notifications
You must be signed in to change notification settings - Fork 0
/
CHANGELOG.txt
662 lines (555 loc) · 25.4 KB
/
CHANGELOG.txt
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
SEEKER
0.57M
- Attempt to fix Rampage teleporting out at 0% hull by tweaking SKR_warpDriveEffect.java, changed retreat warp out effect to consider if ship is alive. Alternative fix is waiting, just commented out of this does not work(alternative fix thanks to JamesTripleQ).
- Attempt to fix Cataclysm invulnerable modules, gave each module a unique ship, variant, and graphics file(thanks JamesTripleQ)
- Fix missing _ on Red Hand start that caused player to start with a Nebula instead of a Falcon
- Changed Nova name to Superluminant to avoid confusion with vanilla Nova
- Changed so Nova Fleet is Plague Bearer faction, instead of Remnant so you can avoid relations hit with Remnant if you pursuing Midnight questline in Nex
- Changed White Dwarf escorts to Plague Bearer faction as well, they have Plague Bearer ships in them so they should be Plague Bearer, and similarly to the Nova so player can pursue them without hits to relation with Remnants.
0.56M
- Recompiled all java scripts, fixed deprecated magiclib import calls and methods(4 addTrailMemberAdvanced methods are unupdated since I have no idea on what to update them to).
- Fixed Seeker ship hulls dominating the factions.
- Fixed missing strings due to lack of " " encasing strings in strings.json
0.53
- Added 3 new Nexerelin custom starts:
. Mulligan!
. Break-up Hanghover
. A Knight's Tale
- Fixed boss bounties not showing up
- Fixed missing Siegfried description
- Added missing limited descriptions for the bosses
- Guru: 850 armor (+150), 7000 hull (-1000), 550 dissipation (+150)
- Devotee: 6 DP (+2)
- Believer: Built-in ECCM and Expanded Missile Racks.
- Cultist: Plasma Jets instead of Maneuvering Jets, 400 armor (+100)
- Haymaker: hit feedback improved, 6 ammo (+2), 0 EMP (-400), 250 sustained DPS (+94)
- Eager: hit feedback improved
[RC2]
- Fixed crash related to the bosses' loot generation,
- Fixed issue with Rampage not deploying,
- Fixed issues related to the bosses' spawn locations,
- Fixed issue with Plague-bearer wings not launching,
- Fixed the Reality Drill script not being applied.
BALANCING:
- Minor and major tweaks to the Umpire Beam and Whiplash Blaster.
- Augur-class EMP Discharge system cooldown halved down to 8s.
- Hedone-class Time Splitter system CR cost doubled to 2% per use.
BUGFIXES/IMPROVEMENTS:
- Fixed an issue with the Balisong system.
- Fixed Tumbleweed's Drone system missing a description.
- The Titanic wreck should spawn further away from blackholes.
- BOSSES:
. Clarified some special items descriptions,
. Lots of improvements and fine-tuning,
. Double wreck drops should hopefully no longer happen,
. Added more ways to get pointed in the right directions,
. Broke the monolithic fleets in multiple smaller ones,
. Changed the final boss' ship system,
. All bosses ships have exceedingly slow post battle repairs. Go at them a second time if the first assault failed without losing your "progress",
. Boss bounties now have a 10 years deadline,
. More goodies in salvage!
- Plague-Bearer LCPs can no longer be mounted on non Plague-Bearer ships, removed the Quarantined Flight Deck hullmod.
- Proofreading...
0.51
[RC2] Fixed most (all?) crashes related to the "Lucky Strike" Nexerelin start.
NEW CONTENT:
- Added 6 new special bounties that point towards exploration-based content (if you have yet to find it after a certain amount of time).
- Added 2 new Nexerelin custom starts to twist the formula a bit.
BUGFIXES/IMPROVEMENTS:
- 557-class: Fixed system not applying the main gun extra ammo properly.
- Improved armor grid of the Halligan and the other gunships. They are now also displayed "naked" in refit.
- All the rare-but-not-unique bounties now have much spicier loadouts.
- All bounty captains now have better suited skills.
- Many ship descriptions got a much needed polish pass.
- Made all the plague-bearer encounters approximatively 267% audio-visually more impressive.
0.50
NEW CONTENT:
- Added 13 special bounties to hunt the unique ships. Those no longer appear in random fleets.
- Added 10 early-to-mid-game bounties giving access to rare ships if you are up to the challenge.
- Plague-bearers:
. Now spawn in random systems.
. Will aggressively hunt the player once attacked.
. Drop some *very* compelling new rewards.
. Now has a custom musical theme, composed by Mesotronik, and made possible by the donations from all my generous patrons.
BALANCING:
- Augur-class frigate:
. Added one small missile hardpoint to improve the ship's behavior and its use of the system,
. EMP Discharge system cooldown raised to 15s from 10,
. Shield efficiency improved to 0.6 from 0.7,
. OP amount raised to 50 from 40.
- Endymion-class frigate:
. Hull and armor raised to 2250/200 from 1000/100,
. Flux dissipation raised to 350 from 275,
. Small hardpoints now UNIVERSAL from MISSILE,
. OP amount raised to 70 from 60.
> The Hyperion got such a huge jump in power in 0.95!
- Hedone-class:
. Time Splitter system default time acceleration reduced to x10 from x16,
. Time Splitter time acceleration raised to x15 with the System Expertise skill,
. OP available raised to 50 from 45.
> The Hedone should still be amazing while it lasts, but also a smidgen more versatile now
- Marksman-class:
. Perfect reloads now triples the damage of the next shot instead of doubling it.
. Reload system tweaked to behave better with high level officers.
. Reload system gets much easier to use with the System Expertise skill.
. Hull and armor raised to 7000/750 from 5000/500.
> The ship was a bit underwhelming for its fragility so this should fix that.
- 557-class:
. Flux dissipation increased to 600 from 400.
. Redline ship-system no longer generates flux on activation.
> While somewhat fun, it was difficult to let the main gun rip given how flux starved the ship was
- Bullhorn-class: Booster system now gains charges from the System Expertise skill instead of the Expanded Ammo Racks hullmod.
- Tumbleweed-class:
. Medium turret is now UNIVERSAL from HYBRID (to avoid some possible weapon type issues when restoring the pirate variant into a regular Tumbleweed)
. Drone system now now has 2 charges from 8,
. Now gets one additional drone every 20s.
> Mostly cleanup for odd behaviors.
- Balisong-class:
. System charging no longer affects the engines performances (it still dramatically lowers the firepower)
. System charging is now significantly faster with the System Expertise skill.
. Shield is now a bubble front shield at 0.7 efficiency, from a omni 180deg shield at 0.8 efficiency.
> That last change should hopefully fix most of the issues with modules getting shot off through shields.
- Clipper-class: Missile Fab system now generates ammo faster with the System Expertise skill.
- Quicksilver-class:
. A few mounts are now UNIVERSAL from ENERGY and SYNERGY.
. Denial Pulse system range lowered to 1200 from 2000, but respects the x2 System Expertise skill bonus.
. Overload duration now scales with hull sizes. Unchanged at 3s for frigates, up to 6s for a capital ship.
. Charge up slightly shortened.
> The pulse effect was a bit anemic compared to how grandiose it is visually.
- Siegfried-class dreadnought:
. Now uses a hullmod-swap system to change the configuration of the hull rather than three different hulls.
. Choose between ATC plus High Maintenance or a true shield,
. two flight decks plus a Burn Drive system on toggle or the Flux Torpedoes system,
. two built-in Firecane turrets or a broadsider configuration with four additional large slots plus HBI.
> The system is currently a bit jank and is most likely to be replaced by a proper paid-for dry-dock reconfiguration at some point. But given that it is now a unique ship, this will have to do for the moment.
- Titanic-class: Now has Advanced Ground Support.
- Erasmus-class wing:
. Rocket pod ammo reduced to 10 from 15,
. Fire-rate increased to 240 rpm from 45,
. Minor tweaks to make it more usable by the AI.
> This wing should now properly operate like bombers.
- Gatling Lance weapon:
. Flux requirement lowered to 480 from 600.
. Now causes Strong Interferences instead of Mild.
> Using two of them will cause a 160 flux dissipation reduction from interferences, meaning you are still 80 dissipation ahead from before when firing. A more interesting proposition imo...
- Plague-Bearers:
. Assortment of buffs to some weapons, and slight nerfs to some of the ships.
BUGFIXES/IMPROVEMENTS:
- Avatar of Vengeance Nexerelin start is restored.
- Fixed White-dwarf's inverted guns and their modules.
- Plague weapons and LCPs should no longer drop from research stations.
- Fixed NPE with the Marksman-class system under AI control.
- Fixed NPE with the Augur-class system.
- Fixed mission crash due to missing background.
- Fixed Demeter-class generating revenue while mothballed.
- Kaleidoscope will ignore flares if IPDAI is installed.
0.42
Barebone compatibility update for 0.95a
0.41
BALANCING:
- Quicksilver-class: increased OP amount to 230 from 200.
0.409
BALANCING:
- Most non-missile "Plagued" weapons received small buffs.
- Butterfly-class:
. OP reduced to 55 from 60,
. Now has built-in Missile Racks, and Expanded Magazines.
- Marksman-class:
. Shield arc widened to 180 deg from 120,
. Shield upkeep lowered to 0.4 from 0.5,
. Shield efficiency improved to 0.9 from 1.0.
BUGFIXES/IMPROVEMENTS:
- Moved all settings to the modSettings.json file and modFiles folder.
0.408
BUGFIXES/IMPROVEMENTS:
- Fixed Malet-class cost typo.
- Fixed Halligan (P) not restored into its regular version.
- Fixed some weapon render order issues.
- Made the Minigun turret sprite slightly thinner.
- Made the Bullhorn's medium covers slightly larger.
- Fixed outdated Five-Five-Seven's Redline system description.
0.407
NEW CONTENT:
- Augur-class support frigate:
. Assault focused Omen,
. Same weapons but the EMP system mostly hits a single target within a very short span of time.
- Endymion-class assault frigate:
. DPS focused Hyperion,
. Same weapons but the ship system has been swapped for a Temporal Shell device.
. Yes, this is insane, and that ship will be a unique one in the future.
- Malet-class frigate:
. Tougher and better armed than a Lasher,
. But also slower.
- Adze-class destroyer:
. A mix of an Enforcer and a Hammerhead,
. More maneuverable than either,
. Not quite as durable as the former,
. Can't output the same DPS spikes as the latter.
- Halligan-class cruiser:
. Heavier Eagle,
. Can't outmaneuver its target as well,
. Much better armored.
- "Minigun" support weapon:
. Very long range fragmentation pea shooter,
. Won't kill much of anything,
. But it will force the enemy to raise their shield, lowering their top speed.
BALANCING:
- 557-class:
. System no longer reduces speed but cost flux to activate. (I swear I will make that ship fun to fly somehow)
- More tweaks to the hidden stuff!
BUGFIXES/IMPROVEMENTS:
- Space farm now displays the daily revenue from auctioning produce.
- Lowered the frequency of some rare ships.
- Attempted another fix for the Marksman system crash in rare circumstances.
- Nova is now a unique "boss-like" fleet patrolling a remnant system.
- Onyx is now a unique derelict that has to be found and salvaged.
0.406
BALANCING:
- Onyx-class:
. Sprite rework,
. Built-in weapons removed,
. Loadout buffed,
. System now scales with the flux level, has less charges but much longer duration.
- 557-class:
. System no longer affects flux stats but improves maneuverability (still increase ballistic ROF and loads the main gun with extra ammo)
. Asteismos gun now has only 2/3rd of the ammo, but 1.5 times the damage per shell.
- Various buffs to most of the bosses, more content, polish, locations further randomized.
BUGFIXES/IMPROVEMENTS:
- Set some "SYSTEM" weapons such as flares to "HIDDEN" so that they don't get disabled by EMP arcs.
- Set all 557-class variants as Goal variants so that they can be selected in refit.
- Fixed a CTD with the Marksman's system when used while in autopilot as the player ship.
0.405 (2020/11/18)
NEW CONTENT:
- 557-class bounty-hunter destroyer:
. Flashy coat of paint,
. Big gun that makes a big noise,
. Daredevil attitude,
. Bad-ass in every way.
- Four bosses:
. They have quite a spirited composure,
. Facing them unprepared will incur significant emotional events,
. But defeating them is the only way to snatch a few legendary weapons and fighter LPCs.
BALANCING:
- Bullhorn-class: ammo hull-mods affect the ship system's charges.
- Demeter-class:
. Spaceborne Farm hull-mod effect floor raised to only generate revenue from colonies size 5 and up from 3 and up,
. Spaceborne Farm hull-mod revenue per population level has been raised by 1000% and un-capped.
- Titanic-class: Now has the Ground Support built-in hull-mod.
- Dawn-class:
. Reworked sprite, new weapon mounts,
. OP raised to 280 from 230.
- Marksman: Flux dissipation raised to 350 from 300.
- Voulge/Gawon:
. Reworked sprite, new weapon mounts (more mediums, fewer smalls),
. OP raised to 260/275 from 230/200.
- Quicksilver: Denial Pulse system significantly buffed.
- Sunburst mine-layer:
. Mine damage increased to 500 dmg from 300,
. Duration increased to 20s from 10,
. Mines now creeps toward their target.
- Glare beam:
. Damage per burst increased to 2000 from 1500 dmg,
. Armor penetration halved.
- MODS: missile hitpoints raised to 500 from 300.
- Reality Drill:
. Range increased to 900 from 700,
. Charge-up improved to 0.66s from 2,
. Projectile speed raised to 300su/s from 100.
. Damage along path increased.
- Gawk:
. DPS increased to 1000 from 750,
. Flux efficency raised to 0.75 from 1.5.
- Gatling Lance:
. DPS increased to 600 from 550.
. Accuracy slightly increased in turret mounts, significantly increased in hard-points, and can be affected by skills and hull-mods reducing recoil.
2020/04/??
Removed all content that has been ported to Torchships And Deadly Armaments. (yes that will break saves)
BALANCING:
- Butterfly:
. Built-in weapons replaced by Revolver Pulse Lances (very high damage very short duration beams with charges)
- Voulge/Gawon:
. OP amount raised by 10/30.
. Middle medium turrets changed to large hardpoints.
. System charge regeneration slowed by 25%.
. Gawon rear mediums arc tweaked.
- Glare:
. Push-back effect now a slow down effect.
. Damage output slightly increased.
. Interference rating lowered to Mild from Strong.
- Onyx:
. Reduced flux dissipation to 900 from 1500.
. Ship system now has a more pronounced effect for a much shorter duration (overall half as effective).
. PPT increased by 120s.
- Gatling Lance:
. Range increased to 1250 from 1000.
. Interference rating lowered to Mild from Strong.
- Nova:
. Added two rearward medium turrets.
. Added weak shield to the tail module.
BUGFIXES/IMPROVEMENTS:
- Externalized all compiled strings to help translators.
2020/02/02
DELISTED content ported to Torchships And Deadly Armaments
CONTENT:
- Added Bullhorn-class assault cruiser:
. Brickity bwoocky, she's comin' for that bounty.
2019/08/10
BALANCING:
- Marksman-class destroyer buffs to armor and speed, nerf to turn rate
- Voulge-class battlecruiser significant OP buff.
BUGFIXES/IMPROVEMENTS:
- Fixed variant and faction files issues that prevented both the Voulge and Gawon from spawning.
- Halved the power of the Hedone ship system to prevent some issues with AI controlled ships.
- Hopefully fixed the ship with modules retreat bug.
2019/08/04
CONTENT:
- Added Marksman-class destroyer:
. Nimble but packs a punch.
. Has a manual reload system, Synthetic/Gears of War style.
. Do not get flanked though.
. DO NOT GET FLANKED.
2019/07/12
CONTENT:
- Added Voulge-class battlecruiser:
. Not-crazy original version of the Gawon-class.
. No built-in Gawk beam, large turret emplacement instead.
. Arcs slightly tweaked for the worse compared to the Gawon-class.
BALANCING:
- Big "campaign-side" balancing pass (it was quite off after all the combat adjustments):
. Lots of small buffs to deployment costs, cargos, PPTs, etc.
. A few significant nerfs too.
. Some High Maintenance hullmods removed.
- Small weapons adjustments for better generated variants.
- Gawon-class battlecruiser:
. Alcubiere Drive system charges regen halved.
. Gawk range reduced to 600 from 750, flux per second increased to 1500 from 1000.
- Attrition-class cruiser:
. Removed large turret mount.
. Added a small turret mount in place.
. Added built-in ATC hullmod.
. OP amount reduced to 160 from 175.
2019/06/28
- [RC2] Avatar of Vengeance start:
. Replaced Colossus (P) with Crane (P)
. Added Phaeton-class and Buffalo (P)-class logistic ships to the fleet.
. Removed Erratic Fuel Injector d-mod from the Red Hand.
. Relations with the Independents raised to Suspicious from Inhospitable.
. Massively increased the loot you get from the initial debris field.
. Added "Your Hideout" abandoned station to stash your stuff.
. Added some supplies to your hideout.
CONTENT:
- Added Gawon-class battlecruiser.
. Swift on the battlefield,
. Strong in dire situations,
. Will pierce your eardrums if you get too close.
- Added Akita missile launcher.
. Long range fast and sturdy torpedoe.
. As agile as a drunk truck driver on ice.
. Also large as a barn.
- Added "Avatar of Vengeance" custom Nexerelin start.
BALANCING:
- High-Tide-class missile boat:
. Removed shield.
. Slightly lowered the Pilum Waves sustained fire-rate.
- Pest (P) Chemical Torch:
. Now High Explosive damage from Energy.
- Ravager Model 3:
. Shield instability effect increased by 25%.
. Now causes a micro overload if the target's shield is shrunk to near 0. (only reliably done using two Ravagers or HEF)
- Twin Burn Chamber system:
. No longer affects accelerations.
. AI tweaked to be smarter about using the system.
- Siegfried-class dreadnoughts:
. Regular and ATC variant burn rate increased to 5 from 3.
. Broadside variant burn rate increased to 6 from 5. OP amount increased to 300 from 275.
- Quicksilver EMP Pulse:
. No longer overloads allies.
. No longer pierce shields.
- Clipper-class cruiser:
. Missile Fabricator system now has 10s cooldown.
. Deployment cost raised to 36 from 24, monthly maintenance unchanged.
BUGFIXES/IMPROVEMENTS:
- Demeter-class space farm now generates some revenue while in an inhabited system with a bright star.
- Added New Beginnings blacklists
2019/06/05
BALANCING:
- Balisong Cruiser:
. Removed built-in Bushwhacker.
. Replaced two medium energy hardpoints.
. Removed Flight Deck.
. Replaced by a rear facing small energy turret.
. Removed PD weapon from the arm modules.
. Added a potent PD drone system to the modules.
. Pulse Overdrive built-in weapons range cut to 750 from 900.
. Charges reduced to 16 from 24.
. Overcharge system now keeps raising the Pulse weapons ammo even after reaching its maximum level when Expanded Magazines are installed.
. Overcharge system now dramatically increases the ship's dissipation when released.
. Overcharge system now reduces both the hard and soft flux levels in the same proportion upon release instead of removing all soft flux entirely.
- Butterfly's Revolvers:
. Damage increased to 350 from 250.
BUGFIXES/IMPROVEMENTS:
- Further reworked some ships frequency.
2019/05/23
BALANCING:
- Costs adjusted for 0.9.1a.
- Catalized Torch:
. Damage per shot raised to 30 from 25.
. Flux decreased to 10 from 20.
- High-Tide Pilum Wave weapons:
. Ammo reduced to 10 from 15.
. Refire delay lowered to 8s from 13.
- Clipper (D) now gets restored to the pristine variant.
BUGFIXES/IMPROVEMENTS:
- Added MANY new Nexerelin starts.
- Fixed ghost flight deck D-mod.
2019/04/08
- Fixed skin-only Destroyed Fighter Gantry "D-mod" applied to other damaged ships
- Mining Pike flux per shot reduced to 350 from 600
- Firecane fire-rate reduced to 20 rpm from 30 (750 dps from 1125)
RC whatever
- Added Pest (P):
. Has built-in Augmented Drive Field and Unstable Injectors for maximum insane speed
. Equipped with a built-in "Catalyzed Chemical Torch" aka technobable space flamethrower
- All bonus stats are now additive percentages changes rather than multiplicatives
- Hull frequencies slightly adjusted
- "Outsider tech":
. Renamed "Exotic tech"
. Several existing ships have been switched to that tech
- Mining Pike rework:
. Range reduced to 600 from 800
. Secondary damage reduced to 200HE + 200frag (bypass shields) from 200HE + 200HE (bypass shields)
. Proj speed reduced to 2000 su/s from 5000 su/s
. Rods can now get lured away by flares or teared off by strong accelerations
. OP reduced to 13 from 15
- Urchin Supressor:
. Flux efficency reduced to 0.33 from 0.25
- Bully (regular):
. Main weapon slot changed to a 30deg large turret instead of a 5deg hardpoint
- Bully (P):
. Gets restored to the regular Bully hull
- Bully (LP):
. System changed to AAF instead of Missile Ready Racks
- Missile Ready-Rack system:
. Added a very slow regen (60s)
- Bonnethead (P):
. Added built-in unreliable subsystems (deployment cost raised accordingly)
. Removed two front small turrets (OP adjusted accordingly)
- Aethernium:
. Sprite slightly recolored
. Engine stats increased by 10 to 20%
- Ravager MK3:
. Flux efficiency improved to 1 f/dmg from 1.1f/dmg
. Aethernium's built-in set to 0.9f/dmg
. Price set to 2500
- Pest:
. Deplyment cost / maintenance reduced to 3 supplies from 4
- Owl:
. Turn rate reduced to 12deg/sec from 15
- Butterfly:
. Engine stats lowered by 10-15%
- Revolver Pulse Cannon:
. Damage per shot reduced to 250 energy from 300, flux unchanged (now 1:1 ratio)
. Range increased to 800 from 700
- Tumbleweed (both)/Poison Ivy:
. Weapon slot types shuffled around
- Sensor Drones system:
. Formation extended outside of the shield
. Charges raised to 8 from 5
- Tumbleweed (P):
. Removed built-in High-Res Sensors and Surveying Equipment hullmods
. Changed system to Flares instead of Sensor Drones.
- Obelisk:
. System changed to Fortress Shield from Phase Skimmer
. Shield arc raised to 120deg from 90
. Shield efficiency worsened to 0.8f/dmg from 0.6
- Balisong:
. AI forced to Reckless while in overcharge
. Improved UI feedback for the system status
- Niagara (all):
. Hull points reduced to 19000 from 22500
- Niagara (P):
. Removed 2 medium missile slots
. Removed 2 medium rearward turrets
. Reduced OP to 260 from 300
. Gets restored to regular Niagara hull
. Paintjob slightly refined
- Hightide:
. Added to default midline blueprint package
- Hightide (P):
. Medium turret now Ballistic instead of Hybrid
. Flight deck removed
. OP reduced to 45 from 55
. Gets restored to the regular Hightide hull
. Paintjob slightly refined
- Foray:
. Added to default low tech blueprint package
- Siegfried Regular
. OP raised to 250 from 240
. Removed 2 flight decks
. Shield efficiency improved to 1f/dmg from 1.2
. Improved UI feedback for the shield status
- Siegfried ATC
. OP raised to 250 from 240
. Added 2 flight decks
. Flux dissipation raised to 1000 from 900
. Improved UI feedback for the shield status
- Siegfried Broadsider
. Added built-in ITU
. Raised burn level to 5 from 3
- Clipper (abandoned):
. Renamed Clipper (D)
. Flight deck number reduced to 1 from 2
. OP reduced to 70 from 80
. Gets restored to regular Clipper hull
- Missile Autofab. system:
. Regenerates a small amount of hard flux while active
- Crane:
. Cargo capacity raised to 700 from 600
. Fuel capacity reduced to 400 from 500
. Deployment/maintenance cost reduced to 10 supplies from 15
- Crane (P):
. Cargo capacity reduced to 150 from 400
. Fuel capacity reduced to 100 from 150
. Crew capacity raised to 300 from 200
. Added built-in Ground Support hullmod
. Deployment/maintenance cost reduced to 15 supplies from 20
- Owl:
. Added second built-in Beak wing
- Cassowary:
. Minor sprite adjustment
- Reality Drill:
. Removed a few effects as an attempt to limit fps drops
- Dawn
. Minor sprite adjustments
- Onyx
. Reworked sprite
. Removed 2 small front turrets
. Removed medium front Energy turret
. Added 2 medium front Synergy turrets
. Front small turrets type changed to Energy from Synergy
- Retiarius/Fresnel:
. Small sprite adjustments
- Brillant X:
. Sprite reworked to look more phase-ish
. Hull points raised to 7500 from 7000
. Armor lowered to 1100 from 1250
. Speed raised to 80 from 75
. System changed to High Energy Focus from Mine Strike
- Scintilla X:
. Sprite reworked to look more phase-ish
. Speed raised to 90 from 80
. System changed to EMP Emitter from Acausal Disruptor
- Shine:
. Downsized central hardpoint to Medium Synergy
. OP reduced to 170 from 180
. System changed to Plasma Jets from HEF
V0.2
"BACK TO THE START"
Minimal ship-pack release with non redacted content.
V0.1
05/06/2015
Initial prototype release
CONTENT
- Three missions featuring the DCS Lookout Clipper-class Cruiser, the J.W. Gibbs Ubique-class Artifact and the Bone-Breaker Anomaly.
- Clipper-class Cruiser after restoration
- Erasmus-class bomber wing