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Changelog.txt
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Changelog.txt
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[2024/07/09]
(v0.11.3m)
Changes:
Economy:
- Maintenance Bots Factory: Adjust production, now size - 1, so Novae Spes produces enough Maintenance Bots to satisfy demand of the Repair Yards.
Weapons:
- Adjusted flux statistics of all weapons down by 33%, except PD Laser MK. II and MK. III which had their flux/damage increased to 60 and 70 respectively
[2024/06/26]
(v0.11.2m)
Changes:
- Fix incorrect java version selection in build settings that sometimes resulted in a build in Java version Starsector did not like
Economy:
- All industries protected against zero production, should always produce at least 1 unit
- All industries now tagged as such
- Fuel Converter: Now requires Heavy Machinery in addition to Energy Crystals
- Repair Yards: Now produces Ship Hulls & Weapons cargo
- Repair Yards: Now properly states ship quality bonus on tooltip
[2024/06/22]
(v0.11.1m)
Changes:
- Decompiled old java scripts and recompiled them for Starsector 0.97a
- Removed deprecated story module that had no content and was more related to the old Star Wars version
- Adjusted ship hull chances to fit current Starsector standards
- Increased chances of Energy Crystal Cave market condition spawning, it should be most noticeable on Frozen worlds
- Added dependencies into modinfo
- Renamed mod to Fringe Defense Syndicate - Return of the Syndicate to indicate new maintainer
- Moved "Droid Mechanics" setting into LunaLib settings
[2019/10/15]
(v0.11.0)
Additions:
Ship Systems:
Overclocked Sensor Array:
- Available in the Terror-class Heavy Battleship;
- When active will boost all allied ships with 10% reduced weapon recoil and 10% increased weapon range;
- Will interact with ships equipped with the "Augmented Sensor Arrays" to boost combat view range for the duration of the system;
Weapons:
- PD Barrage: Added (yet) more missiles to the Fear-class Heavy Cruiser, but this time PD missiles and not saturation missiles;
Hullmod:
- Augmented Sensor Arrays: Built into certain ships, and works well in conjunction with the new ship system of the Terror;
Ship:
- Wroth: A new Dreadnaught, will be a joke ship for now, and exist only inside a special mission just for it. Speaking of which:
Mission:
- Johnny's Madness: A mission where you can fight the new FDS joke ship! Enjoy!
Changes:
Economy:
- Maintenance Bots Factory: Previously "Astromech Droid Factory", renamed since it produces "Maintenance Bots" now;
- Maintenance Bots: Previously two separate droids, now merged into one and renamed. Sprite still needing a change;
- Fuel Converter: Now mutually exclusive with the "Fuel Production" industry;
- Added the Repair Yards industry to the Vindicta market in the Euclid system;
Weapons:
- Added trails to the Decimator Cannon and the Dual Autoblaster Cannon;
- Added custom projectile to the Ion Battery (was using vanilla ion shot);
- Changed size and texture of most weapons (Council Spear included);
- Reduced damage per shot of the built-in weapons on the Loyalty-class Combat Freighter from 200 to 50, flux per shot from 100 to 40, and increased its rate of fire to be on par with its competitors;
Ships:
Loyalty:
- Fleet Points reduced from 10 to 5;
- Cargo Space reduced from 250 to 90;
- Fuel capacity reduced from 100 to 40;
- PPT reduced from 300 to 200;
- Supplies/month increased from 3 to 4;
Fidelity:
- Fleet Points reduced from 6 to 3;
- Supplies/month increased from 2 to 3;
Obedience:
- Fleet Points reduced from 7 to 5;
- Cargo Space reduced from 75 to 25;
- Fuel capacity reduced from 1500 to 500;
- Price reduced from 55.000 to 25.000;
- Supplies/month increased from 3 to 4;
Burden:
- Fleet Points reduced from 7 to 4;
- Cargo Space reduced from 750 to 250;
- Fuel capacity reduced from 140 to 100;
- Price increased from 26.000 to 32.000;
- Supplies/month increased from 3 to 4;
Diligence:
- PPT reduced from 240 to 200;
- Supplies/month increased from 3 to 5;
Prudence:
- Price increased from 5.000 to 8.000;
- Supplies/month increased from 2 to 3;
Sorrow:
- PPT reduced from 240 to 180;
- Supplies/month increased from 3 to 4;
Regret:
- PPT reduced from 240 to 180;
- Supplies/month increased from 5 to 6;
Agony:
- PPT reduced from 240 to 180;
- Supplies/month increased from 3 to 4;
Agony Mk.II:
- PPT reduced from 320 to 200;
- Supplies/month increased from 4 to 5;
Grief:
- PPT reduced from 240 to 180;
- Supplies/month increased from 5 to 6;
Grief Mk.II:
- PPT reduced from 180 to 160;
- Supplies/month increased from 7 to 10;
Disturbance:
- PPT reduced from 180 to 160;
- Supplies/month increased from 7 to 10;
Melancholy:
- PPT reduced from 200 to 180;
Melancholy Mk.II:
- Ship System changed from Maneuvering Jets to Phase Skimmer;
- PPT reduced from 200 to 180;
Affliction:
- Ship System changed from Quantum Singularity Generator to Phase Skimmer;
- Fleet Points increased from 9 to 12;
- Price increased from 35.000 to 45.000;
- PPT decreased from 360 to 350;
- Supplies/month increased from 9 to 15;
Despair:
- Fleet Points increased from 6 to 8;
- PPT decreased from 330 to 320;
Rancour:
- Fleet Points increased from 8 to 9;
- PPT decreased from 330 to 320;
Shame:
- Fleet Points increased from 9 to 10;
- Price increased from 18.000 to 32.000;
- PPT decreased from 360 to 300;
- Supplies/month increased from 9 to 10;
Desolation:
- Price increased from 32.000 to 40.000;
- PPT increased from 380 to 400;
- Supplies/month increased from 10 to 12;
Pride:
- Ship System changed from Quantum Singularity Generator to High Energy Focus;
- Price increased from 40.000 to 42.000;
- PPT decreased from 400 to 360;
- Supplies/month increased from 12 to 15;
Atonement:
- Price increased from 64.000 to 250.000;
- PPT decreased from 420 to 360;
- Supplies/month increased from 25 to 35;
Submission:
- Fleet Points increased from 7 to 10;
- Price increased from 40.000 to 80.000;
Revenge:
- Ship System changed from Fast Missile Racks to Missile Autoforge;
- Fleet Points increased from 7 to 10;
- Price increased from 50.000 to 100.000;
- PPT decreased from 430 to 420;
Wrath:
- Ship System changed from Quantum Singularity Generator to Accelerated Ammo Feeder;
- Price increased from 60.000 to 120.000;
- PPT decreased from 480 to 420;
Retaliation:
- Ship System changed from Quantum Singularity Generator to Plasma Jets;
- OP increased from 185 to 195;
- Fighter Wings increased from 1 to 3;
- Price increased from 80.000 to 130.000;
- PPT decreased from 460 to 420;
- Supplies/month increased from 20 to 25;
Fear:
- Ship System changed from Quantum Singularity Generator to Burn Drive;
- Fleet Points increased from 15 to 16;
- Hitpoints increased from 9.000 to 10.000;
- Flux Capacity increased from 12.500 to 15.000;
- Price increased from 90.000 to 140.000;
- PPT increased from 500 to 520;
Hatred:
- Hitpoints increased from 15.000 to 17.000;
- Armor decreased from 1600 to 1500;
- Flux Dissipation increased from 800 to 1000;
- Price increased from 240.000 to 320.000;
- PPT decreased from 660 to 600;
- Supplies/month increased from 35 to 40;
Suffering:
- Hitpoints increased from 18.000 to 20.000;
- Armor decreased from 1700 to 1600;
- Flux Dissipation increased from 900 to 1200;
- Price increased from 260.000 to 350.000;
- PPT decreased from 720 to 660;
- Supplies/month increased from 40 to 50;
Torture:
- Hitpoints increased from 17.500 to 22.000;
- Flux Dissipation increased from 1100 to 1400;
- Price increased from 300.000 to 450.000;
- PPT decreased from 720 to 660;
- Supplies/month increased from 40 to 60;
Terror:
- Ship System changed from Quantum Singularity Generator to Overclocked Sensor Array;
- Hitpoints increased from 24.000 to 25.000;
- Price increased from 350.000 to 500.000;
- PPT decreased from 720 to 660;
- Supplies/month increased from 50 to 75;
Misc:
- Changed some descriptions to add some fluff;
- Reduced the maximum fleet monthly supply cost reduction from the Maintenance Bots gameplay mechanic from 25% to 20%;
Deletions:
- Removed the Duty-class freighter;
- Removed the Astromech Droid variants;
Fixes:
- Fixed condition_gen_data.csv to support the new planetary type IDs;
- Fixed issue with Nexerelin in the prism_ships_blacklist.csv;
- Fixed sound files issues with Linux;
Misc:
- General cleanup of the mod, the package should be considerably lighter now;
- Several projectile files were merged to reduce clutter and generalise the projectiles even further;
[2019/--/--]
(v0.10.0)
Changes:
- OOf, forgot to add this changelog...
[2019/--/--]
(v0.9.0)
Changes:
- OOf, forgot to add this changelog...
[2019/01/21]
(v0.8.1)
Changes:
Ships:
- Fear:
- Cost reduced from 120.000 to 90.000;
Fixes:
- Fixed variants with OP over capacity;
[2019/01/17]
(v0.8.0)
[2018/06/26]
(v0.7.1)
Fixes:
- Fixed GS Bounties (missing references and corrected dialog messages);
[2018/06/25]
(v0.7.0)
Additions:
Hullmod:
- Point Defence Matrix: Available to the Atonement-class Cruiser only. Makes all Medium and Small weapon mounts except missiles to automatically target incoming missiles.
- New Hullmod icon added for FDS Combat Systems;
Fighter Wings:
- Pain Kinetic Bomber - Bomber equipped with an Ion Missile. The missile deals a small amount of kinetic damage with an addition of a decent amount of EMP damage;
- Rage Rocket Bomber - Bomber equipped with two rocket launchers. Fires more rockets than the normal Khopesh but each rocket does slightly less damage in comparison;
GS Bounties:
- Added 3 GS Bounties, make sure to use Snrasha's mod! (Or don't, FDS works without his mod as well)
Misc:
- New FDS related tips! More to come (possibly);
- New greetings when encountering FDS fleets.
- More ship and/or weapon descriptions;
Changes:
Ships:
- Affliction:
- Hitpoints increased from 3.750 to 4.000;
- Despair:
- Hitpoints increased from 3.250 to 3.500;
- Rancour:
- Hitpoints increased from 2.500 to 3.000;
- Shame:
- Hitpoints increased from 2.600 to 4.000;
- Desolation:
- Hitpoints increased from 4.500 to 5.000;
- Atonement:
- Armor decreased from 750 to 600;
- Retaliation:
- Armor decreased from 900 to 750;
- Flux capacity decreased from 15.500 to 11.000;
- Submission:
- Flux capacity increased from 5.000 to 7.500;
- Revenge:
- Armor decreased from 900 to 800;
- Flux capacity decreased from 11.000 to 8.000;
- Flux dissipation decreased from 700 to 400;
- Wrath:
- Armor decreased from 1.000 to 900;
- Flux capacity decreased from 17.500 to 10.000;
- Fear:
- Designation changed from Battlecruiser to Heavy Cruiser;
- OP decreased from 170 to 165;
- Torture:
- Active ship system changed from Recall Device to Burn Drive;
- Removed Combat Carrier tags;
- Terror:
- Removed Combat Carrier tags;
Fighters:
- Oppression:
- Changed formation from V to Diamond;
- Distress:
- Changed formation from V to Diamond;
- Guilt:
- Changed role from Fighter to Support;
- Remorse:
- Changed role from Bomber to Assault;
- Changed Role Description from Close Support to Heavy Bomber;
Weapons:
- Heavy Autoblaster Cannon:
- Energy per shot increased from 80 to 100;
- Light Tali (bomber missile):
- Range decreased from 2500 to 1250;
- Kane Blaster:
- Cooldown between shots decreased from 1 second to 0.5 seconds;
[2018/04/26]
(v0.6.0)
Misc:
- Fixed FDS' combat buff so it will affect all FDS ships, regardless of who owns them.
Additions:
- Added status icon for FDS' combat buff;
- Added some clutter to most systems (mostly in-system Nebulae, for now);
Deletions:
- Anguish Heavy Bomber removed;
- Removed LR Laser;
- Removed built-in missiles (custom sabot and harpoon) and replaced them with vanilla counterparts;
- Removed all remaining unused and/or duplicate weapons;
Changes:
Ships:
- Terror
- Fleet Points increased from 35 to 40;
- Hitpoints increased from 22.000 to 24.000;
- Flux capacity increased from 17.000 to 26.000;
- Flux dissipation increased from 1.280 to 1.500;
- OP increased from 370 to 400;
- Torture
- Flux capacity increased from 17.000 to 18.000;
- OP increased from 290 to 320;
- Suffering
- OP increased from 290 to 300;
- Hatred
- OP increased from 260 to 275;
- Fear
- Active System changed from Fast Missile Racks to Maneuvering Jets;
- OP increased from 160 to 170;
- Retaliation
- OP increased from 175 to 185;
- Shame
- OP increased from 55 to 70;
- Melancholy, Melancholy Mk. II and Agony Mk. II
- Active System changed from Fast Missile racks to Maneuvering Jets;
- Disgrace (Bomber)
- Removed turret;
Weapons:
- Dual Autoblaster Cannon
- Range increased from 700 to 800;
- Quad Blaster Battery
- Energy per shot decreased from 120 to 110;
- Heavy Autoblaster Battery
- Energy per shot decreased from 200 to 175;
- Heavy Autoblaster Cannon
- Range increased from 700 to 750;
- Energy per shot decreased from 100 to 80;
- Light Autoblaster Cannon
- Energy per shot decreased from 90 to 70;
- Light Blaster (Fighter mounted counterpart of the PD Blaster)
- Chargedown increased from 0.125 to 0.25 seconds;
- Ion Battery
- Energy per shot decreased from 200 to 150;
- Laser Autocannon (built into the Loyalty)
- Energy per shot decreased from 260 to 100;
- PD Laser Mk. II
- Damage incresed from 80 to 100;
- Tali MRM
- Speed decreased from 500 to 400;
- Tali MRM (Single) (Used by fighters)
- Renamed to Light Tali (Single);
- Damage decreased from 350 to 200;
- Kane Blaster
- Energy per shot decreased from 750 to 500
- Missile Barrage
- Cooldown decreased from 20 to 12 seconds;
Ship Systems:
- Gravity Well Generator
- Hard flux used on activation increased from 20% to 75% base flux capacity;
- Hyperspace jump
- Energy per second decreased from 2.500 to 1.250;
- Energy generated per second is now Soft Flux instead of Hard Flux;
Hullmods:
- FDS Combat Systems
- Now increases energy weapon's range by 20%;
[2018/04/22]
(v0.5.0)
Additions:
- Added a skin for the Prudence (old Prudence Mk. II);
- Completely new faction flag, crest remains the same;
- Added a new built-in hullmod, "FDS Combat Systems", inserted into all FDS combat vessels. (EXPERIMENTAL and probably NOT final!);
- Added more descriptions, many more still missing;
Deletions:
- All Drones were removed, subject to being added in the future if needed;
- Most fighter weapons removed and/or merged into one/two;
Changes:
- Deleted and rebuilt most variants (mostly the ones for the utility ships were the only ones left untouched);
- Rebuilt/Renamed the fighters:
- Avenger split into Guilt (Heavy Fighter) and Remorse (Close Support);
- Viper split into Distress (Interceptor) and Penitence (Fighter);
- Oppressor split into Anguish (Heavy Bomber) and Oppression (Fighter), all other "Oppressor" variants were removed;
- Hyena renamed into Disgrace (Bomber);
- All fighters not mentioned above were removed;
- Decreased amount of weapons on some fighters (duplicate or overlapping mounts);
- NOTE: ALL fighter stats have been reworked from scratch, sorry if there's nothing in the changelog relative to them;
- Fixed medium mounts' orientation, in most cases the mounts seemed to be backwards for some reason;
- Merged most fighter blasters into the "Light Blaster", having the same stats as the "PD Blaster";
- Fighter and frigate built-in Tali Launchers now have the same damage as normal Tali Missiles, ammo reduced from 4 to 1 and renamed the weapon to include the "(Single)" at the end;
- Changed the icon for the "Blockade Runner" hullmod;
Ships:
- Terror
- System changed from Burn Drive to High Energy Focus;
- Torture
- System changed from Burn Drive to Recall Device;
- Changed some weapon mounts. Less Ballistic and Universal mounts and more Energy/Synergy mounts;
- Shame
- System changed from Maneuvering Jets to Targeting Feed;
- Loyalty
- Designation changed from Light Freighter to Combat Freighter;
- Hitpoints increased from 2.900 to 4.500;
- Armor increased from 400 to 500;
- Max Flux decreased from 5.000 to 3250;
- Flux Dissipation decreased from 420 to 200;
- Price increased from 16.000 to 18.000;
- Both lateral small turrets changed to small missile hardpoints;
- Fidelity
- Designation changed from Light Freighter to Combat Freighter;
- Fleet Points decreased from 7 to 6;
- Hitpoints increased from 1.500 to 2.000;
- Armor increased from 250 to 350;
- Max Flux decreased from 3.600 to 1.750;
- Flux dissipation decreased from 280 to 125;
- Max Cargo space decreased from 150 to 80;
- Max Fuel space decreased from 70 to 30;
- Price increased from 10.000 to 12.500;
- Obedience
- Fleet Points increased from 5 to 7;
- Max Cargo space decreased from 500 to 75;
- Max Fuel space decreased from 2.000 to 1.500;
- Burden
- Fleet Points increased from 6 to 7;
- Max Cargo space decreased from 1.000 to 750;
- Max Fuel space decreased from 400 to 140;
- Duty
- Fleet Points decreased from 9 to 7;
- Max Cargo space decreased from 1.200 to 1.000;
- Max Fuel space decreased from 400 to 250;
Weapons:
- Dual Autoblaster Cannon
- OP cost decreased from 25 to 20;
- Heavy Autoblaster Battery
- Price decreased from 4.500 to 2.750;
- OP cost decreased from 14 to 12;
- Damage Type changed from Energy to High Explosive;
- Heavy Autoblaster Cannon
- Tier decreased from 2 to 1;
- Price decreased from 3.500 to 2.500;
- OP cost decreased from 12 to 10;
- Flux per shot decreased from 120 to 100;
- Light Autoblaster Cannon
- Tier decreased from 2 to 0;
- Price decreased from 2.800 to 400;
- OP cost decreased from 8 to 7;
- Flux per shot decreased from 100 to 90;
- PD Blaster
- Price decreased from 320 to 200;
- Ion Battery
- Price decreased from 3.200 to 3.000;
- Heavy Beam
- Price increased from 2.200 to 2.600;
- OP cost decreased from 16 to 12;
- PD Laser Mk. II
- Price decreased from 250 to 250;
- Damage per second increased from 70 to 80;
- PD Laser Mk. III
- Damage increased from 100 to 140;
- Remnant Dagger
- Price decreased from 16.000 to 3.000;
- Council Spear
- Price increased from 20.000 to 24.000;
- EMP damage increased from 1.000 to 2.000;
- Burst Delay increased from 5 to 10 seconds;
- Hydra Guided Torpedo
- Price decreased from 850 to 400;
- Flight time increased from 6.75 to 10 seconds;
- Missile hitpoints increased from 200 to 250;
- Hydra Guided Torpedo Rack
- Price decreased from 1.450 to 600;
- Flight time increased from 6.75 to 10 seconds;
- Missile hitpoints increased from 200 to 250;
- Hydra Guided Torpedo Pod
- Price decreased from 4.850 to 1.200;
- Flight time increased from 6.75 to 10 seconds;
- Missile hitpoints increased from 200 to 250;
- Kane Blaster
- Price decreased from 12.000 to 2.500;
- Rapid Laser Cannons
- Damage decreased from 70 to 50;
- Energy per shot decreased from 100 to 40;
- Vindicator SRM
- Damage decreased from 500 to 120;
- EMP damage decreased from 750 to 0;
- Havoc Chaingun
- Range decreased from 600 to 500;
- Impact increased from 1 to 5;
- Flux per shot decreased from 40 to 30;
- Spread per shot increased from 0.4 to 0.5;
- Projectile speed decreased from 1.000 to 800;
[2018/04/10]
(v0.4.1)
- Fixed use of a SSP weapon in one of the variants;
[2018/04/08]
(v0.4.0)
Additions:
- Added a new weapon: Kane Blaster;
- Guess who's back? No, not Shady, it's the Prudence!
Deletions:
- Removed the following ships:
- Agony Mk. III
- Affliction Mk. II
- Regret Mk. II
- Anguish
- Rancour Mk. II
- Remorse
- Anger
- Rage
- Terror (Terror is still available in a custom mission);
- NOTE: In most cases the removed ship was the Mk. II or Mk. III but in fact the removed ship was the Mk. I, renaming the other ships to fill the gap;
- Removed the following weapons:
- Heavy Blaster Battery
- Heavy Blaster
- Light Blaster
- Light Blaster Cannon
- Gladiator Beam
- Remnant Scythe
Changes:
Ships:
- Suffering
- Armor decreased from 1800 to 1700;
- Torture
- Designation changed from Battlecarrier to Dreadnaught;
- Switched the two Large Ballistic mounts to Large Hybrid;
- Hitpoints decreased from 20.000 to 17.500;
- Shield efficiency decreased from 0.7 to 0.9;
- Terror
- Designation changed from Battlecarrier to Dreadnaught;
- Shield efficiency decreased from 0.6 to 0.8;
- Many ship variants edited to accommodate the ship and weapon changes;
Weapons:
- Tali LRM -> Tali MRM
- Renamed missile to MRM since that is what it is now;
- Damage decreased from 400 to 350;
- Impact decreased from 75 to 30;
- Cooldown increased from 8 to 10 seconds;
- Hydra Guided Torpedo
- Damage decreased from 2000 to 1500;
- Impact decreased from 500 to 50;
- Cooldown increased from 1.5 to 2 seconds;
- Hydra Guided Torpedo Pod:
- Ammo decreased from 12 to 8;
- Cooldown increased from 1.5 to 5 seconds;
- Burst size increased from 1 to 2;
- Dual Autoblaster Cannon
- Damage per shot increased from 250 to 300;
- Energy per shot increased from 300 to 325;
- Ion Battery
- Range decreased from 700 to 600;
- Damage per shot decreased from 180 to 100;
- Heavy Beam
- Range decreased from 950 to 800;
- Energy per second increased from 175 to 200;
- Cooldown increased from 1.4 seconds to 2 seconds;
- Remnant Dagger
- Price decreased from 22.000 to 16.000;
- Range decreased from 850 to 800;
- Damage per second decreased from 2.000 to 500;
- EMP damage increased from 20 to 50;
- OP cost decreased from 18 to 12;
- Energy per second decreased from 1000 to 750;
- Burst size increased from 0.5 to 1;
- Burst delay decreased from 15 to 2;
- Council Spear
- Price decreased from 35.000 to 20.000;
- Damage per second decreased from 4.000 to 1.000;
- EMP damage increased from 500 to 1000;
- OP cost decreased from 30 to 25;
- Burst size increased from 0.5 to 1;
- Burst delay decreased from 15 to 5;
Misc:
- Venting color changed to something blue-ish;
[2018/03/30]
(v0.3.1)
- Fixed weapons placed in incorrect weapon slot types thanks to the removal of most Universal mounts in update v0.2.0;
[2018/03/23]
(v0.3.0)
Additions:
- Added blinking lights to the following ships: Fidelity, Pride, Shame, Retaliation, Hatred, Torture and Terror;
- Added new ship: Diligence (Utility ship). Think of an Ox and Construction Rig merged into one;
Changes:
Ships:
- Sorrow
- Max Speed increased from 120 to 140;
- Acceleration increased from 90 to 110;
- Deceleration increased from 70 to 100;
- Turn Acceleration decreased from 120 to 100;
- Regret
- Max Speed increased from 110 to 120;
- Acceleration increased from 90 to 100;
- Deceleration increased from 70 to 95;
- Turn Acceleration decreased from 120 to 100;
- Regret Mk. II
- Deceleration increased from 70 to 110;
- Max Turn Rate increased from 60 to 80;
- Agony
- Max Speed increased from 110 to 140;
- Acceleration increased from 85 to 110;
- Deceleration increased from 65 to 100;
- Max Turn Rate increased from 45 to 85;
- Agony Mk. II
- Max Speed increased from 110 to 140;
- Acceleration increased from 85 to 120;
- Deceleration increased from 60 to 120;
- Max Turn Rate increased from 45 to 90;
- Turn Acceleration increased from 90 to 95;
- Agony Mk. III
- Max Speed increased from 120 to 160;
- Acceleration increased from 100 to 140;
- Deceleration increased from 60 to 135;
- Max Turn Rate increased from 45 to 95;
- Turn Acceleration increased from 90 to 100;
- Grief
- Acceleration increased from 100 to 120;
- Deceleration increased from 70 to 120;
- Max Turn Rate increased from 45 to 80;
- Grief Mk. II
- Acceleration increased from 100 to 140;
- Deceleration increased from 80 to 140;
- Max Turn Rate increased from 45 to 90;
- Turn Acceleration increased from 90 to 100;
- Disturbance
- Max Speed increased from 150 to 160;
- Acceleration increased from 130 to 180;
- Deceleration increased from 80 to 170;
- Max Turn Rate increased from 50 to 90;
- Turn Acceleration increased from 100 to 120;
- Melancholy
- Acceleration increased from 120 to 140;
- Deceleration increased from 70 to 120;
- Max Turn Rate increased from 75 to 100;
- Melancholy Mk. II
- Acceleration increased from 140 to 160;
- Deceleration increased from 80 to 150;
- Max Turn Rate increased from 90 to 120;
- Affliction
- Acceleration decreased from 70 to 60;
- Affliction Mk. II
- Acceleration decreased from 70 to 60;
- Anguish
- Max Speed decreased from 135 to 100;
- Acceleration decreased from 90 to 70;
- Despair
- Max Speed decreased from 150 to 100;
- Acceleration decreased from 100 to 70;
- Rancour
- Max Speed decreased from 140 to 100;
- Acceleration decreased from 100 to 80;
- Rancour Mk. II
- Max Speed decreased from 130 to 90;
- Acceleration decreased from 90 to 80;
- Shame
- Max Speed decreased from 110 to 65;
- Acceleration decreased from 80 to 50;
- Deceleration decreased from 55 to 40;
- Retaliation
- Acceleration increased from 18 to 25;
- Deceleration increased from 18 to 25;
- Max Turn Rate increased from 10 to 15;
- Submission
- Max Speed decreased from 80 to 65;
- Acceleration decreased from 45 to 35;
- Remorse
- Max Speed decreased from 80 to 65;
- Acceleration decreased from 45 to 35;
Ship Systems:
- Interdictor System
- Flux/s decreased from 600 to 0. The system takes too long to reach full power and gives the carrying ship heavy penalties, there's no need to add another one;;
- Hyperspace Jump
- Flux/s increased from 1000 to 2500;
- Added pseudo-kill-switch to prevent players from leaving the map while using this system;
Weapons:
- Tali LRM - It is a missile, and a fast one in fact;
- Range decreased from 10.000 to 2500 su;
- Speed increased from 200 to 500;
- Flight time decreased from 50 to 5;
- Turn acceleration increased from 50 to 500;
- Turn rate increased from 35 to 200;
- Acceleration increased from 150 to 1500;
- Deceleration increased from 125 to 1000;
- Added custom sound for the Tali's launch sound effect;
- Hydra Guided Torpedo - It is a torpedo, so it should act as one;
- Range decreased from 3000 to 2000 su;
- Speed increased from 200 to 300;
- Launch speed increased from 100 to 200;
- Flight time decreased from 30 to 6.75;
- Turn acceleration decreased from 300 to 75;
- Turn rate decreased from 150 to 50;
- Acceleration decreased from 1600 to 200;
- Deceleration decreased from 500 to 175;
- Swarmer MRM Launcher
- Speed increased from 250 to 500;
- Flight time decreased from 20 to 3
- Turbo Laser
- Renamed to Dual Autoblaster Cannon;
- Damage per shot decreased from 300 to 250;
- Impact reduced from 250 to 10. Why was it 250 anyways?;
- Energy per shot decreased from 330 to 300;
- Weapon cooldown increased from 0.333 seconds to 0.5 seconds;
- Heavy Autoblaster
- Renamed to Quad Blaster Battery;
- Damage per shot decreased from 200 to 100;
- Energy per shot decreased from 350 to 120;
- Cooldown decreased from 1.5 seconds to 0.125 seconds. Why? Because it no longer fires in bursts;
- Max spread decreased from 10 to 5 degrees;
- Spread decay per second decreased from 10 to 5;
- Imperial Blaster
- Renamed to Heavy Autoblaster Battery;
- Cooldown increased from 0.3 to 1 second;
- Burst delay increased from 0.16 to 0.2 seconds;
- Max Spread decreased from 12 to 10 degrees;
- Spread per shot increased from 0.5 to 1 degrees;
- Spread decay per second decreased from 10 to 5;
- Imperial Autoblaster
- Renamed to Heavy Blaster Battery;
- Damage per shot decreased from 300 to 100;
- Energy per shot decreased from 330 to 120;
- Cooldown decreased from 1.2 seconds to 0.25 seconds. Yup, it no longer fires in bursts;
- Max Spread decreased from 10 to 7 degrees;
- Spread per shot decreased from 1 to 0.5;
- Spread decay per second decreased from 10 to 5;
- LR Autoblaster Cannon
- Renamed to Heavy Autoblaster Cannon;
- Energy per shot decreased from 130 to 120;
- Cooldown decreased from 0.8 to 0.5 seconds;
- Burst delay increased from 0 to 0.2, because it now fires in bursts;
- LR Laser Cannon
- Renamed to Heavy Blaster;
- Energy per shot decreased from 80 to 75;
- Cooldown decreased from 0.3 to 0.25;
- Max spread decreased from 9 to 5 degrees;
- Spread decay per second decreased from 10 to 5;
- SR Laser Cannon
- Renamed to Light Blaster;
- Damage per shot increased from 30 to 40;
- Cooldown decreased from 0.28 to 0.25 seconds;
- Max spread decreased from 10 to 4 degrees;
- Spread decay decreased from 10 to 5;
- Light Imperial Blaster
- Renamed to Light Autoblaster Cannon;
- Damage per shot decreased from 200 to 75;
- Energy per shot decreased from 250 to 100;
- Cooldown decreased from 0.8 to 0.5;
- Light Autoblaster
- Renamed to Light Blaster Cannon;
- Damage per shot decreased from 60 to 50;
- Energy per shot decreased from 100 to 60;
- Cooldown decreased from 0.8 to 0.4, and does not fire in bursts anymore;
- Light Blaster
- Renamed to PD Blaster;
- Damage per shot decreased from 15 to 12;
- Cooldown decreased from 0.2 to 0.125;
Misc:
- Reduced Kyber Crystals' drop rate;
- Renamed some sound IDs, for organisational reasons;
- Increased the engine sound for all ships;
[2018/03/20]
(v0.2.3)
- Fixed remaining unchanged references;
[2018/03/20]
(v0.2.2)
- Fixed unchanged ship reference in graphics files due to the ship rename (Torment -> Disturbance);
[2018/03/20]
(v0.2.1)
- Fixed unchanged ship reference in JAR file due to the ship rename (Torment -> Disturbance);
[2018/03/19]
(v0.2)
Additions:
- Added Comm Relays to the following systems: Coruscant, Yavin and Mon Calamari;
Deletions:
- Removed both the Prudence Gunship and Prudence MK. II, to be decided whether they'll be added as a fighter/bomber or something else;
- Removed Assault Gun, Chaingun Needler and Compact Hephaestus;
- Removed ammo dependency on all non-missile weapons;
- Removed old/unused code relative to ancient on-hit effects and unreleased sectors;
- Removed all military sub-markets except the ones from the following sectors: Coruscant, Yavin and Mon Calamari;
- Removed all storage sub-markets except the one in Coruscant;
Changes:
Ships: NOTE: All corresponding variants have been tweaked to match the weapon mount changes depicted below. Most replacements are dummy replacements and are subject to change in the near future;
- Sorrow
- Replaced Small Universal mounts with Small Energy;
- Fleet Points decreased from 5 to 4;
- Shield efficiency increased from 1 to 0.9;
- Price increased from 5.000 to 14.000;
- CR per day increased from 1.5 to 10%;
- PPT increased from 140 secs to 240 secs;
- Supplies/month increased from 2 to 3;
- Regret
- Replaced Small Universal mounts with Small Ballistic;
- Shield efficiency increased from 1 to 0.6;
- Price increased from 6.000 to 14.000;
- CR per day increased from 1 to 5%;
- PPT increased from 130 secs to 180 secs;
- Supplies/month increased from 2 to 5;
- Regret Mk. II
- Replaced Medium Missile mounts with Small Universal;
- Shield efficiency increased from 1 to 0.6;
- Price increased from 6.000 to 15.000;
- CR per day increased from 1 to 5%;
- PPT increased from 130 secs to 240 secs;
- Supplies/month increased from 2 to 5;
- Agony
- Replaced Medium Missile mounts with Small Composite ones;
- Replaced Small Universal mounts with Small Ballistic ones;
- Fleet Points decreased from 7 to 3;
- Ordnance Points decreased from 75 to 60;
- Shield efficiency increased from 1 to 0.8;
- Price increased from 7.250 to 15.000;
- CR per day increased from 1.5 to 8%;
- PPT increased from 140 secs to 180 secs;
- Supplies/month increased from 2 to 3;
- Agony Mk. II
- Replaced Medium Missile mounts with Small Composite ones;
- Replaced Medium Ballistic mounts with Small Hybrid ones;
- Fleet Points decreased from 9 to 4;
- Ordnance Points decreased from 90 to 60;
- Shield efficiency increased from 1 to 0.8;
- Price increased from 8.500 to 18.000;
- CR per day increased from 2 to 8%;
- PPT increased from 160 secs to 240 secs;
- Supplies/month increased from 2 to 3;
- Agony Mk. III
- Replaced Medium Missile mounts with Small Hybrid ones;
- Replaced Small Universal mounts with Small Hybrid ones;
- Fleet Points decreased from 8 to 5;
- Ordnance Points decreased from 80 to 60;
- Shield efficiency increased from 1 to 0.7;
- Price increased from 8.500 to 20.000;
- CR per day increased from 2 to 7%;
- PPT increased from 145 secs to 320 secs;
- Supplies/month increased from 2 to 4;
- Grief
- Replaced Medium Missile mounts with Small Composite;
- Replaced Small Universal mounts with Small Energy;
- Fleet Points decreased from 10 to 6;
- Ordnance Points decreased from 85 to 65;
- Shield efficiency increased from 1 to 0.6;
- Price increased from 15.500 to 20.000;
- CR per day increased from 2 to 8%;
- PPT increased from 160 secs to 240 secs;
- Supplies/month increased from 2.5 to 5;
- Grief Mk. II
- Replaced Medium Missile mounts with Small Composite;
- Ordnance Points decreased from 70 to 50;
- Price increased from 17.950 to 32.000;
- CR per day increased from 3 to 6%;
- PPT decreased from 200 secs to 180 secs;
- Supplies/month increased from 3.3 to 7;
- Torment -> Disturbance
- Replaced Small Universal mounts with Small Energy;
- Replaced Medium Missile mounts with Small Composite;
- Name changed from Torment to Disturbance;
- Active System changed from Phase Teleporter to Entropy Amplifier;
- Fleet Points increased from 10 to 15;
- Ordnance Points decreased from 65 to 45;
- Price increased from 20.000 to 35.000;
- CR per day increased from 2.5 to 6%;
- Supplies/month increased from 2 to 7;
- Melancholy
- Replaced Small Universal mounts with Small Energy;
- Fleet Points decreased from 5 to 4;
- Shield efficiency increased from 1 to 0.8;
- Min crew increased from 3 to 5;
- Max crew decreased from 55 to 30;
- Price increased from 5.400 to 15.000;
- CR per day increased from 2 to 7%;
- PPT increased from 145 secs to 200 secs;
- Supplies/month increased from 2 to 3;
- Melancholy Mk. II
- Replaced Small Universal mounts with Small Synergy;
- Fleet Points decreased from 5 to 4;
- Ordnance Points increased from 30 to 35;
- Shield efficiency increased from 1 to 0.8;
- Min crew increased from 3 to 5;
- Max crew decreased from 55 to 30;
- Price increased from 5.400 to 17.000;
- CR per day increased from 2 to 7%;
- PPT increased from 145 secs to 200 secs;
- Supplies/month increased from 2 to 3;
- Affliction
- Replaced Universal weapon mounts with Hybrid ones;
- Fleet Points decreased from 12 to 9;
- Ordnance Points decreased from 116 to 115;
- Shield efficiency increased from 1 to 0.9;
- Min crew increased from 25 to 55;
- Max crew increased from 50 to 70;
- Price increased from 17.800 to 30.000;
- CR per day decreased from 6 to 5%;
- CR to deploy increased from 10 to 12%;
- PPT increased from 330 secs to 360 secs;
- Supplies/month increased from 3 to 9;
- Affliction Mk. II
- Replaced Small Universal and Missile weapon mounts with Synergy;
- Replaced Medium Universal mounts with Hybrid;
- Fleet Points decreased from 12 to 9;
- Ordnance Points decreased from 120 to 110;
- Shield efficiency increased from 1 to 0.8;
- Min crew increased from 25 to 55;
- Max crew increased from 50 to 70;
- Price increased from 17.800 to 35.000;
- CR per day decreased from 6 to 5%;
- CR to deploy increased from 10 to 15%;
- PPT increased from 330 secs to 360 secs;
- Supplies/month increased from 3 to 9;
- Anguish
- Replaced Medium waist Missile hardpoints with Small ones;
- Active System changed from Burn Drive to Flare Launcher;
- Fleet Points decreased from 8 to 6;
- Ordnance Points decreased from 115 to 95;
- Shield efficiency increased from 1 to 0.6;
- Min crew increased from 20 to 40;
- Max crew increased from 40 to 50;
- CR per day decreased from 10 to 5%;
- PPT decreased from 380 secs to 340 secs;
- Supplies/month increased from 3 to 7;
- Despair
- Replaced Small Missile mounts with Small Synergy;
- Replaced Medium Missile mounts with Small Missile;
- Active System changed from Burn Drive to Maneuvering Jets;
- Fleet Points decreased from 8 to 6;
- Ordnance Points decreased from 115 to 95;
- Shield efficiency increased from 1 to 0.6;
- Min crew increased from 20 to 40;
- Max crew increased from 40 to 50;
- CR per day decreased from 10 to 5%;
- PPT decreased from 380 secs to 330 secs;
- Supplies/month increased from 3 to 8;
- Rancour
- Replaced Medium Missile mounts with Small Missile;
- Replaced Medium Universal mount with Medium Synergy;
- Active System changed from Burn Drive to Maneuvering Jets;
- Ordnance Points decreased from 100 to 95;
- Shield efficiency increased from 1 to 0.8;
- Min crew increased from 20 to 40;
- CR per day decreased from 10 to 5%;
- CR to deploy increased from 10 to 15%;
- PPT decreased from 380 secs to 330 secs;
- Supplies/month increased from 3 to 10;
- Rancour Mk. II
- Replaced Small Energy mounts with Small Synergy;
- Replaced Medium Missile mounts with Small Missile;
- Replaced Medium Universal mount with Medium Energy;
- Active System changed from Burn Drive to Flare Launcher;
- Fleet Points decreased from 9 to 7;
- Ordnance Points decreased from 115 to 95;
- Shield efficiency increased from 1 to 0.8;
- Min crew increased from 25 to 35;
- Max crew increased from 35 to 40;
- CR per day decreased from 10 to 5%;