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cftScene.monkey
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cftScene.monkey
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#rem
Title: fantomEngine
Description: A 2D game framework for the Monkey programming language
Author: Michael Hartlef
Contact: [email protected]
Website: http://www.fantomgl.com
License: MIT
#End
Import fantomEngine
'nav:<blockquote><nav><b>fantomEngine documentation</b> | <a href="index.html">Home</a> | <a href="classes.html">Classes</a> | <a href="3rdpartytools.html">3rd party tools</a> | <a href="examples.html">Examples</a> | <a href="changes.html">Changes</a></nav></blockquote>
#Rem
'header:The class [b]ftScene[/b] groups assigned layers and lets you manage them in a combined way. Layers can be connected to several scenes at one time.
#End
'***************************************
Class ftScene
'#DOCOFF#
Field layerList := New List<ftLayer>
Field engine:ftEngine = Null
Field engineNode:list.Node<ftScene> = Null
Field isActive:Bool = True
Field isVisible:Bool = True
Field alpha:Float = 1.0
'#DOCON#
'------------------------------------------
#Rem
'summery:Add a layer to a scene.
#End
'SeeAlso:RemoveLayer
Method AddLayer:Void(layer:ftLayer)
layerList.AddLast(layer)
End
'-----------------------------------------------------------------------------
#Rem
'summery:Create an alpha transition for the scene.
'The duration is the time in milliseconds, the transition takes to complete. Only a transID > 0 will fire the [b]ftEngine.OnLayerTrans[/b] method for the first layer of a scene.
#End
'seeAlso:CreateTransPos
Method CreateTransAlpha:ftTrans(alpha:Float, duration:Float, relative:Int, transId:Int=0 )
Local layer:ftLayer = Null
Local trans:ftTrans = Null
Local c:Int = 0
For layer = Eachin layerList
If c = 0 Then
trans = layer.CreateTransAlpha(alpha, duration, relative, transId )
Else
trans.AddAlpha(alpha, layer, duration, relative )
Endif
c += 1
Next
Return trans
End
'-----------------------------------------------------------------------------
#Rem
'summery:Create an position transition for the scene.
'The duration is the time in milliseconds, the transition takes to complete. Only a transID > 0 will fire the [b]ftEngine.OnLayerTrans[/b] method for the first layer of a scene.
#End
'seeAlso:CreateTransAlpha
Method CreateTransPos:ftTrans(xt:Float, yt:Float, duration:Float, relative:Int, transId:Int=0 )
Local layer:ftLayer = Null
Local trans:ftTrans = Null
Local c:Int = 0
For layer = Eachin layerList
If c = 0 Then
trans = layer.CreateTransPos(xt, yt, duration, relative, transId )
Else
trans.AddPos(xt, yt, layer, duration, relative )
Endif
c += 1
Next
Return trans
End
'------------------------------------------
#Rem
'summery:Returns the active flag of the scene.
#End
'SeeAlso:SetActive
Method GetActive:Bool()
Return Self.isActive
End
'------------------------------------------
#Rem
'summery:Returns the visible flag of the scene.
#End
'SeeAlso:SetVisible
Method GetVisible:Bool()
Return Self.isVisible
End
'------------------------------------------
#Rem
'summery:Remove the scene from the engine.
#End
Method Remove:Void()
layerList.Clear()
Self.engineNode.Remove()
Self.engine = Null
End
'------------------------------------------
#Rem
'summery:Remove a layer from a scene.
#End
'SeeAlso:AddLayer
Method RemoveLayer:Void(layer:ftLayer)
layerList.RemoveEach(layer)
End
'------------------------------------------
#Rem
'summery:Set the active flag of the scenes layers.
#End
'SeeAlso:GetActive
Method SetActive:Void(activeFlag:Bool)
Local layer:ftLayer = Null
For layer = Eachin layerList
layer.SetActive(activeFlag)
Next
Self.isActive = activeFlag
End
'------------------------------------------
#Rem
'summery:Set the alpha value of each layer in the scene.
#End
'seeAlso:SetPos
Method SetAlpha:Void(newAlpha:Float, relative:Bool = False)
Local layer:ftLayer = Null
For layer = Eachin layerList
layer.SetAlpha(newAlpha, relative)
Next
Self.alpha = newAlpha
End
'------------------------------------------
#Rem
'summery:Set the position of each layer in the scene.
#End
'seeAlso:SetAlpha
Method SetPos:Void(x:Float, y:Float, relative:Bool = False)
Local layer:ftLayer = Null
For layer = Eachin layerList
layer.SetPos(x, y, relative)
Next
End
'------------------------------------------
#Rem
'summery:Set the visible flag of the scenes layers.
#End
'SeeAlso:GetVisible
Method SetVisible:Void(visibleFlag:Bool)
Local layer:ftLayer = Null
For layer = Eachin layerList
layer.SetVisible(visibleFlag)
Next
Self.isVisible = visibleFlag
End
End
#rem
footer:This fantomEngine framework is released under the MIT license:
[quote]Copyright (c) 2011-2016 Michael Hartlef
Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the software, and to permit persons to whom the software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all copies or substantial portions of the software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
[/quote]
#end