RasterPainter is a mod for Dungeondraft that implements basic raster graphics capabilities in the form of a simple layer based editor.
- Import external files into your map (WebP, PNG and JPEG supported)
- Export raster layers to image files for editing (Export formats: WebP, PNG and JPEG)
- Use your light assets as brushes
- Full Undo and Redo Support (Requires _Lib)
- Draw and blend terrain seamlessly
- Layer opacity and tinting
- Layers persist even if map is loaded without the mod (they won't be visible though)
Download the zip of the repo from here or using the green Code button, and unzip it into your mod directory Then install _Lib
Due to limitations of Dungeondrafts modding API, layers are stored in your .dungeondraft_map
file, which will increase file sizes, save and load times, sometimes quite significantly. This can be mitigated to an extent by modifying the Render Scale in settings (requires _Lib to be installed). I'd also recommend only using the mod primarily to make finishing touches, rather than to build your entire map.
Also, please make a backup of your map file while using the mod! I've done my best to avoid crashes, but I can't make guarantees
This mod can be quite heavy on RAM, especially at lower render scales, so be aware of this if you edit primarily on a laptop.
- Q: Painting is slow and freezes up Dungeondraft for a bit after every stroke A: Unfortunately this is something I can't completely resolve. To improve responsiveness, lower your render scale in settings
- Q: The ends of lines drawn using a brush have a line running through them A: Unfortunately this isn't resolveable at present, but if it's really bugging you and you have a very good computer and a lot of RAM, you can set your render scale to 1
- Q: Drawing on a large map is blurry and pixelated A: Due to engine limitations, raster layers cannot have a resolution greater than 16384 x 16384. To avoid a confusing crash, RasterPainter will automatically reduce the render scale until the raster layer will fit into this limitation
- Q: I tried using a custom assets as a brush, but the stroke is broken A: Not all light textures are suitable for use as brushes, particularly those that have a lot of empty space.
- Q: I can't undo or redo strokes! A: Full Redo and Undo functionality, along with the configuration menu, require _Lib to be installed to function
- Q: I've run into a crash or bug! A: If you're running into crashes or other bugs, please file an issue on the Github repository.
If this mod has been useful to you, feel free to drop me 5 bucks on my Ko-Fi. It's much appreciated