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Starscript
MineGame159 edited this page Jul 11, 2022
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Starscript is the formatting language currently used in HUD, Discord Presence and .say command.
Full syntax can be found here.
A list of standard variables can be found here.
-
version
: Meteor version. -
mc_version
: Minecraft version. -
fps
: Current FPS. -
ping
: Your ping. -
time
: Time of your computer.
-
meteor.modules
: Total number of modules. -
meteor.active_modules
: Number of active modules. -
meteor.is_module_active(id)
: Returns true when the specified module is active. -
meteor.get_module_info(id)
: Returns the module info string.
-
baritone.is_pathing
: Returns true when Baritone is currently pathing. -
baritone.distance_to_goal
: Estimated distance to the goal. -
baritone.process
: Current process. -
baritone.process_name
: Current process name.
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camera.pos.x
: Camera's X position. -
camera.pos.y
: Camera's Y position. -
camera.pos.z
: Camera's Z position. -
camera.opposite_pos.x
: Camera's X position in the opposite dimension. -
camera.opposite_pos.y
: Camera's Y position in the opposite dimension. -
camera.opposite_pos.z
: Camera's Z position in the opposite dimension. -
camera.yaw
: Camera's yaw rotation. -
camera.pitch
: Camera's pitch rotation. -
camera.direction
: Direction the camera is facing.
-
player
: Username. -
player.health
: Player's health. -
player.hunger
: Player's hunger. -
player.speed
: Speed in blocks per second. -
player.breaking_progress
: Block breaking progress. -
player.biome
: Biome you are in. -
player.dimension
: Dimension you are in. -
player.opposite_dimension
: Opposite dimension to the one you are in. -
player.pos
: Player's position formatted asX: 0 Y: 0 Z: 0
. -
player.pos.x
: Player's X position. -
player.pos.y
: Player's Y position. -
player.pos.z
: Player's Z position. -
player.opposite_pos.x
: Player's X position in the opposite dimension. -
player.opposite_pos.y
: Player's Y position in the opposite dimension. -
player.opposite_pos.z
: Player's Z position in the opposite dimension. -
player.yaw
: Player's yaw rotation. -
player.pitch
: Player's pitch rotation. -
player.direction
: Direction the player is facing. -
player.hand
: Player’s main held item. See Item. -
player.offhand
: Player’s offhand held item. See Item. -
player.hand_or_offhand
: Player’s main held item. See Item. -
player.get_item(slot)
: Item in the specified slot. See Item. -
player.count_items(id)
: Number of items in the entire inventory. -
player.xp.level
: Player's XP level. -
player.xp.progress
: Player's XP progress to the next level (0-1). -
player.xp.total
: Player's total XP points. -
player.has_potion_effect(id)
: Checks whether the player has the specified potion effect. -
player.get_potion_effect(id)
: Returns the effect or null if the player doesn't have it. Potion Effect. -
player.get_stat(id)
,player.get_stat(id, type)
: Returns the specified statistic for the player (updated once per second). Supported types are: mined, crafted, used, broken, picked_up, dropped, killed, killed_by and custom (custom is the default).
-
crosshair_target.type
: Eithermiss
,block
orentity
string. -
crosshair_target.value
: Either empty string, Block or Entity.
-
server
: Server name. -
server.tps
: Server's TPS. -
server.time
: Server's time formatted as16:00
. -
server.player_count
: Server's player count. -
server.difficulty
: Server's difficulty.
Various variables and functions can return more complex objects which fields can be accessed using .
. An empty
means the object iself and not accessing any field.
-
Stone 32x
or justStone
if count is 1. -
name
: Item's name. -
count
: Number of items. -
durability
: Current durability. -
max_durability
: Maximum durability.
-
-
pos
: Block's position formatted asX: 0 Y: 0 Z: 0
. -
pos.x
: Block's X position. -
pos.y
: Block's Y position. -
pos.z
: Block's Z position.
-
-
health
: Entity's health or 0 if the entity doesn't have health. -
pos
: Entity's position formatted asX: 0 Y: 0 Z: 0
. -
pos.x
: Entity's X position. -
pos.y
: Entity's Y position. -
pos.z
: Entity's Z position.
-
duration
: Effect's duration in ticks. -
level
: Effect's level.