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roles.skGuard.js
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roles.skGuard.js
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require('prototypes')();
const profiler = require('screeps-profiler');
let roleSKGuard = {
spawnType: 'reservation',
recycleOnWound: false,
/** @param {Creep} creep **/
run: profiler.registerFN(function(creep) {
creep.memory.replaceBefore = 400;
if (!creep.memory.roleSpecificFlag) {
let room = Game.rooms[creep.memory.origin];
if (room.memory.skMines) {
creep.reserveRoleSpecificFlag(room.memory.skMines);
}
}
let heal = true;
if (creep.memory.roleSpecificFlag) {
let flag = Game.flags[creep.memory.roleSpecificFlag];
if (flag) {
if (creep.room.name !== flag.pos.roomName) {
creep.travelTo(flag);
} else {
let target = null;
if (creep.memory.targetSK) {
target = Game.getObjectById(creep.memory.targetSK);
if (!target) {
creep.memory.targetSK = undefined;
}
}
if (!creep.memory.targetSK) {
let targets = creep.room.find(FIND_HOSTILE_CREEPS);
if (targets.length > 0) {
target = creep.pos.findClosestByPath(targets);
if (target) { creep.memory.targetSK = target.id; }
}
}
if (!target) {
target = creep.pos.findClosestByRange(FIND_HOSTILE_CREEPS);
}
if (target) {
if (creep.memory.targetSKLair) {
creep.memory.targetSKLair = null;
}
let result = creep.attack(target);
if (result === ERR_NOT_IN_RANGE) {
creep.moveTo(target);
} else if (result === OK) {
heal = false;
} else {
console.log("Uh Oh: " + result);
}
} else {
let lair = null;
if (creep.memory.targetSKLair) {
lair = Game.getObjectById(creep.memory.targetSKLair);
if (!lair) {
creep.memory.targetSKLair = null;
}
}
if (!creep.memory.targetSKLair) {
let skLairs = creep.room.find(FIND_STRUCTURES, { filter: (s) => s.structureType === STRUCTURE_KEEPER_LAIR });
skLairs.sort((a,b) => a.ticksToSpawn - b.ticksToSpawn);
lair = skLairs[0];
creep.memory.targetSKLair = lair.id;
}
if (lair && creep.pos.getRangeTo(lair) > 1) {
creep.travelTo(lair, {range: 1});
} else {
// just wait, I guess?
creep.memory.targetSKLair = null;
}
}
}
}
}
if (heal) {
if (creep.hits < creep.hitsMax) {
creep.heal(creep);
} else {
// heal nearby miners / other guards?
let woundedCreeps = creep.room.find(FIND_MY_CREEPS, { filter: function(c) {
return c.hits < c.hitsMax
&& c.pos.getRangeTo(creep) <= 3;
}});
woundedCreeps.sort((a,b) => (a.hits / a.hitsMax) - (b.hits / b.hitsMax));
if (woundedCreeps.length > 0) {
if (creep.heal(woundedCreeps[0]) === ERR_NOT_IN_RANGE) {
creep.rangedHeal(woundedCreeps[0]);
}
}
}
}
}, 'run:skGuard'),
determineBodyParts: function(room) {
let maxEnergy = room.energyCapacityAvailable;
let body = [MOVE,MOVE,MOVE,MOVE,MOVE,MOVE,MOVE,MOVE,MOVE,MOVE,MOVE,MOVE,MOVE,MOVE,MOVE,MOVE,MOVE,MOVE,MOVE,MOVE,MOVE,MOVE,MOVE,MOVE,MOVE,ATTACK,ATTACK,ATTACK,ATTACK,ATTACK,ATTACK,ATTACK,ATTACK,ATTACK,ATTACK,ATTACK,ATTACK,ATTACK,ATTACK,ATTACK,ATTACK,ATTACK,ATTACK,ATTACK,HEAL,HEAL,HEAL,HEAL,HEAL,HEAL];
return body;
},
determinePriority: function(room, rolesInRoom) {
return 9;
}
};
module.exports = roleSKGuard;