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roles.miner.js
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roles.miner.js
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require('prototypes')();
const profiler = require('screeps-profiler');
let roleMiner = {
spawnType: 'reservation',
recycleOnWound: true,
flees: true,
/** @param {Creep} creep **/
run: profiler.registerFN(function(creep) {
if (!creep.memory.roleSpecificFlag) {
creep.reserveRoleSpecificFlag(Game.rooms[creep.memory.origin].memory.roleReservables['miner']);
}
// only process "proper" miners
if (creep.memory.roleSpecificFlag && creep.ticksToLive) {
// get the flag object
let flag = Game.flags[creep.memory.roleSpecificFlag];
if (!flag) {
console.log(creep.memory.roleSpecificFlag + "")
return;
}
if (creep.memory.linkMiner === undefined && creep.room.name === creep.memory.origin
&& creep.room.memory.links && creep.room.memory.links.inputs && creep.room.memory.links.inputs.length > 0) {
let inputLinks = _.filter(_.map(creep.room.memory.links.inputs,
(linkId) => Game.getObjectById(linkId)
), (link) => flag.pos.getRangeTo(link) === 1);
if (inputLinks.length > 0) {
creep.memory.linkMiner = true;
creep.memory.linkId = inputLinks[0].id;
} else {
creep.memory.linkMiner = false;
}
}
if (creep.memory.linkMiner === true) {
if (creep.memory.harvestPerTick === undefined) {
creep.memory.harvestPerTick = _.filter(creep.body, (bp) => bp.type === WORK).length * HARVEST_POWER;
}
if(creep.memory.storing && _.sum(creep.carry) < creep.carryCapacity - creep.memory.harvestPerTick) {
creep.memory.storing = false;
}
if(!creep.memory.storing && _.sum(creep.carry) + creep.memory.harvestPerTick > creep.carryCapacity) {
creep.memory.storing = true;
}
}
if (!creep.memory.sourceReached && creep.room.name === flag.pos.roomName && creep.pos.getRangeTo(flag) < 2) {
creep.memory.sourceReached = true;
creep.memory.replaceBefore = (creep.body.length * 3) + creep.memory.ticksToSource;
}
if (!(creep.room.name === flag.pos.roomName && creep.pos.x === flag.pos.x && creep.pos.y === flag.pos.y)) {
creep.memory.atDestination = false;
} else {
creep.memory.atDestination = true;
}
if (!creep.memory.atDestination) {
creep.travelTo(flag, { range: 0 });
if (creep.ticksToLive !== undefined) {
if (!creep.memory.sourceReached) {
if (!creep.memory.ticksToSource) {
creep.memory.ticksToSource = 1;
} else {
creep.memory.ticksToSource++;
}
}
}
} else {
if (!creep.memory.sourceId) {
if (flag.room) {
let source = flag.pos.findClosestByRange(FIND_SOURCES);
if (source) {
creep.memory.sourceId = source.id;
}
}
}
if (creep.memory.sourceId) {
let source = Game.getObjectById(creep.memory.sourceId);
if (creep.memory.linkMiner === true && creep.memory.storing && creep.memory.linkId) {
let link = Game.getObjectById(creep.memory.linkId);
if (link) {
creep.transfer(link, RESOURCE_ENERGY);
}
}
if (source.energy > 0) {
//creep.say('Mining');
creep.harvest(source);
if (creep.memory.interimBuild) {
delete creep.memory.interimBuild;
}
} else {
//creep.say('Repair');
if (creep.memory.interimBuild
&& creep.memory.interimBuild.sleepUntil) {
creep.say('Zzz', true);
} else if (!creep.memory.interimBuild) {
creep.memory.interimBuild = {}
let target;
let constructionSites = creep.pos.findInRange(FIND_CONSTRUCTION_SITES, 3);
if (constructionSites.length > 0) { target = constructionSites[0]; }
if(target) {
creep.memory.interimBuild.target = target.id;
creep.memory.interimBuild.mode = 'b';
} else {
let repairTargets = creep.pos.findInRange(FIND_STRUCTURES, 3, {
filter: function(structure) {
return structure.hits < structure.hitsMax
&& structure.hitsMax - structure.hits > REPAIR_POWER
&& structure.hits < 15e+5;
}
});
repairTargets.sort(function (a,b) {return (a.hits - b.hits)});
if (repairTargets.length > 0) {
creep.memory.interimBuild.target = repairTargets[0].id;
creep.memory.interimBuild.mode = 'r';
}
}
if (!creep.memory.interimBuild.target) {
creep.memory.interimBuild.sleepUntil = Game.time + source.ticksToRegeneration + 1;
}
}
if (creep.memory.interimBuild
&& creep.memory.interimBuild.target
&& creep.memory.interimBuild.mode) {
let target = Game.getObjectById(creep.memory.interimBuild.target);
if (target) {
if (creep.carry.energy < creep.carryCapacity) {
creep.tryToPickUp();
if (creep.memory.interimBuild.tryingToPickup === undefined) {
creep.memory.interimBuild.tryingToPickup = 0;
} else {
creep.memory.interimBuild.tryingToPickup++;
}
} else {
creep.memory.interimBuild.tryingToPickup = 0;
}
if (creep.memory.interimBuild.tryingToPickup > 5) {
delete creep.memory.interimBuild.target;
delete creep.memory.interimBuild.mode;
creep.memory.interimBuild.sleepUntil = Game.time + source.ticksToRegeneration + 1;
return;
}
if (creep.memory.interimBuild.mode === 'b') {
creep.build(target);
} else if (creep.memory.interimBuild.mode === 'r') {
creep.repair(target);
if (target.hits >= target.hitsMax) { delete creep.memory.interimBuild; }
} else {
console.log("Invalid interimBuild mode: " + creep.memory.interimBuild.mode);
delete creep.memory.interimBuild;
return;
}
} else {
delete creep.memory.interimBuild;
return;
}
}
}
}
}
}
}, 'run:miner'),
determineBodyParts: function(room, reservable) {
let maxEnergy = room.energyCapacityAvailable;
let flag = Game.flags[reservable];
if (flag) {
if (flag.pos.roomName !== room.name) {
if (flag.room && flag.room.controller) {
if (flag.room.controller.reservation || flag.room.controller.my) {
if (maxEnergy >= 5000) {
return Array(12).fill(WORK).concat(Array(1).fill(CARRY)).concat(Array(6).fill(MOVE));
} else if (maxEnergy >= 1300) {
return Array(8).fill(WORK).concat(Array(1).fill(CARRY)).concat(Array(4).fill(MOVE));
} else if (maxEnergy >= 800) {
return Array(6).fill(WORK).concat(Array(1).fill(CARRY)).concat(Array(3).fill(MOVE));
} else if (maxEnergy >= 550) {
return Array(4).fill(WORK).concat(Array(1).fill(CARRY)).concat(Array(2).fill(MOVE));
} else {
return [WORK, WORK, MOVE];
}
} else {
if (maxEnergy >= 550) {
return [WORK, WORK, WORK, WORK, CARRY, MOVE, MOVE];
} else {
// this should not occur...
return [WORK, WORK, MOVE];
}
}
} else {
// a SK room?
// todo: check this case...
if (maxEnergy >= 5000) {
return Array(16).fill(WORK).concat(Array(1).fill(CARRY)).concat(Array(8).fill(MOVE));
} else if (maxEnergy >= 3000) {
return Array(12).fill(WORK).concat(Array(1).fill(CARRY)).concat(Array(6).fill(MOVE));
} if (maxEnergy >= 1300) {
return Array(8).fill(WORK).concat(Array(1).fill(CARRY)).concat(Array(4).fill(MOVE));
} else if (maxEnergy >= 800) {
return Array(6).fill(WORK).concat(Array(1).fill(CARRY)).concat(Array(3).fill(MOVE));
}
}
} else {
// a claimed room, so don't go up to the "3000" energy case,
// just 1300 since containers decay less rapidly
if (room.memory.links && room.memory.links.inputs && room.memory.links.inputs.length > 0) {
let inputLinks = _.map(room.memory.links.inputs, (linkId) => Game.getObjectById(linkId));
if (_.filter(inputLinks, (link) => flag.pos.getRangeTo(link) === 1).length > 0) {
if (maxEnergy >= 5000) {
return Array(12).fill(WORK).concat(Array(4).fill(CARRY)).concat(Array(6).fill(MOVE));
} else if (maxEnergy >= 800) {
return Array(6).fill(WORK).concat(Array(4).fill(CARRY)).concat(Array(3).fill(MOVE));
}
}
}
if (maxEnergy >= 5000) {
return Array(12).fill(WORK).concat(Array(1).fill(CARRY)).concat(Array(6).fill(MOVE));
} else if (maxEnergy >= 1300) {
return Array(8).fill(WORK).concat(Array(1).fill(CARRY)).concat(Array(4).fill(MOVE));
} else if (maxEnergy >= 800) {
return Array(6).fill(WORK).concat(Array(1).fill(CARRY)).concat(Array(3).fill(MOVE));
}
}
}
if (maxEnergy >= 550) {
return [WORK, WORK, WORK, WORK, WORK, MOVE];
} else {
return [WORK, WORK, MOVE];
}
},
reservableFilter: function(reservable) {
let flag = Game.flags[reservable];
if (!flag || !flag.room) { return false; } // just assume the mineral is on cooldown in rooms we don't have vision on...
if (flag.room.controller && flag.room.controller.my && flag.room.energyCapacityAvailable < 550) {
return false;
} else {
return true;
}
},
determinePriority: function(room, rolesInRoom) {
return 40 + (rolesInRoom['miner'] ? rolesInRoom['miner'].length * 3 : 0);
}
};
module.exports = roleMiner;