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roles.medicSentry.js
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roles.medicSentry.js
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require('prototypes')();
const profiler = require('screeps-profiler');
let roleMedicSentry = {
spawnType: 'reservation',
recycleOnWound: false,
flees: false,
/** @param {Creep} creep **/
run: profiler.registerFN(function(creep) {
if (!creep.memory.roleSpecificFlag) {
let room = Game.rooms[creep.memory.origin];
if (room.memory.skMines) {
creep.reserveRoleSpecificFlag(room.memory.skMines);
}
}
if (!creep.memory.replaceBefore && creep.memory.reachedRoom) {
creep.memory.replaceBefore = Math.round(((creep.body.length * 3) + creep.memory.ticksToRoom) * 1.10);
}
if (creep.memory.roleSpecificFlag) {
let flag = Game.flags[creep.memory.roleSpecificFlag];
if (flag) {
if (creep.room.name !== flag.pos.roomName) {
creep.travelTo(flag, { range: 1 });
if (!creep.memory.reachedRoom) {
if (!creep.memory.ticksToRoom) {
creep.memory.ticksToRoom = 1;
} else {
creep.memory.ticksToRoom++;
}
}
if (creep.hits < creep.hitsMax) {
creep.heal(creep);
} else {
let woundedCreeps = creep.room.find(FIND_MY_CREEPS, { filter: function(c) {
return c.hits < c.hitsMax
&& c.pos.getRangeTo(creep) <= 3;
}});
woundedCreeps.sort((a,b) => (a.hits / a.hitsMax) - (b.hits / b.hitsMax));
if (woundedCreeps.length > 0) {
if (creep.heal(woundedCreeps[0]) === ERR_NOT_IN_RANGE) {
creep.rangedHeal(woundedCreeps[0]);
}
}
}
} else {
creep.memory.reachedRoom = true;
let woundedCreeps = creep.room.find(FIND_MY_CREEPS, { filter: function(c) {
return c.hits < c.hitsMax
&& c.pos.getRangeTo(creep) <= 8;
}});
let moving = false;
woundedCreeps.sort((a,b) => (a.hits / a.hitsMax) - (b.hits / b.hitsMax));
if (woundedCreeps.length > 0) {
if (creep.heal(woundedCreeps[0]) === ERR_NOT_IN_RANGE) {
creep.rangedHeal(woundedCreeps[0]);
if (woundedCreeps[0].name !== creep.name) {
creep.travelTo(woundedCreeps[0], {range: 1 });
moving = true;
}
}
}
if (!moving) {
let sentry = creep.pos.findClosestByRange(FIND_MY_CREEPS, { filter: (c) => c.memory.role === 'skSentry' });
//console.log(sentry);
if (sentry) {
creep.moveTo(sentry);
} else {
if (creep.pos.getRangeTo(flag) > 1) {
creep.travelTo(flag, {range: 1});
}
}
}
}
}
}
}, 'run:medicSentry'),
determineBodyParts: function(room) {
let maxEnergy = room.energyCapacityAvailable;
let body = [TOUGH,TOUGH,TOUGH,TOUGH,MOVE,MOVE,MOVE,MOVE,MOVE,MOVE,MOVE,MOVE,MOVE,MOVE,MOVE,MOVE,MOVE,MOVE,MOVE,MOVE,HEAL,HEAL,HEAL,HEAL,HEAL,HEAL,HEAL,HEAL,HEAL,HEAL,HEAL,HEAL];
return body;
},
determinePriority: function(room, rolesInRoom) {
return 12;
}
};
module.exports = roleMedicSentry;