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roles.builder.js
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roles.builder.js
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require('prototypes')();
const profiler = require('screeps-profiler');
let roleBuilder = {
spawnType: 'quota',
recycleOnWound: true,
flees: true,
forget: function(creep) {
delete creep.memory.buildOrRepair;
},
/** @param {Creep} creep **/
run: profiler.registerFN(function(creep) {
let task = "";
if (!creep.memory.replaceBefore) {
creep.memory.replaceBefore = creep.body.length * 3;
}
// builders have no business holding minerals
if (_.sum(creep.carry) > creep.carry.energy) {
for (let resourceType in creep.carry) {
if (resourceType !== RESOURCE_ENERGY) {
creep.drop(resourceType);
}
}
}
if(creep.memory.building && creep.carry.energy == 0) {
creep.memory.building = false;
}
if(!creep.memory.building && creep.carry.energy == creep.carryCapacity) {
creep.memory.building = true;
}
if (creep.room.storage && creep.room.storage.store[RESOURCE_ENERGY] < 5000) {
// abort! abort!
}
if(creep.memory.building) {
// Find something to either repair or build
if (!creep.memory.buildOrRepair) {
getBuilderJob(creep);
}
if (creep.memory.buildOrRepair) {
task = "W";
let target = Game.getObjectById(creep.memory.buildOrRepair.id);
if (target) {
if (!target.room) {
creep.travelTo({x: 25, y: 25, roomName: target.pos.roomName}, { range: 3 });
} else if (creep.room.name !== target.room.name) {
creep.travelTo(target, { range: 1 });
task += "-T";
} else {
if (target instanceof ConstructionSite) {
task += "-B";
if(creep.build(target) == ERR_NOT_IN_RANGE) {
creep.travelTo(target, { range: 3 });
} else {
creep.getOutOfTheWay(target);
}
} else if (target instanceof Structure) {
task += "-R";
if(creep.repair(target) == ERR_NOT_IN_RANGE) {
creep.travelTo(target, { range: 3 });
} else {
creep.getOutOfTheWay(target);
}
if (target.hits >= target.hitsMax
|| target.hits >= creep.memory.buildOrRepair.amountTotal) {
removeBuildJob(creep);
}
}
// if (creep.pos.x === 0) {
// creep.move(RIGHT);
// } else if (creep.pos.x === 49) {
// creep.move(LEFT);
// } else if (creep.pos.y === 0) {
// creep.move(BOTTOM);
// } else if (creep.pos.y === 49) {
// creep.move(TOP);
// }
}
} else {
removeBuildJob(creep);
task += '-X';
}
} else {
if (creep.room.name !== creep.memory.origin) {
creep.travelTo(Game.rooms[creep.memory.origin].controller, {range: 1});
} else {
if (Game.rooms[creep.memory.origin].controller.level === 8) {
creep.goReinforce();
task = "Ref";
} else {
creep.goUpgrade();
task = "U";
}
}
}
} else {
task = "Get";
creep.goGetEnergy();
}
creep.say("B-" + creep.body.length + ":" + task);
}, 'run:builder'),
determineBodyParts: function(room) {
//let maxEnergy = Math.min(room.energyCapacityAvailable, 2200);
let maxEnergy = room.energyCapacityAvailable;
var segment = [WORK,CARRY,MOVE];
var body = [];
var segmentCost = _.sum(segment, (p) => BODYPART_COST[p]);
do {
body = body.concat(segment);
maxEnergy -= segmentCost;
} while (maxEnergy - segmentCost > 0 && (body.length + segment.length) <= MAX_CREEP_SIZE)
return body;
},
getQuota: function(room) {
let min = 1;
let max = 4;
if (room.controller.level >= 7) {
min = 2;
max = 7;
}
let repairJobs = _.filter(Memory.empire.buildQueues[room.name], (q) => q.type === 'repair' && !q.assigned);
let buildJobs = _.filter(Memory.empire.buildQueues[room.name], (q) => q.type === 'build' && !q.assigned);
let workBodyParts = _.filter(this.determineBodyParts(room), (b) => b === WORK).length;
let totalRepairNeeded = _.sum(repairJobs, 'amountTotal') - _.sum(repairJobs, 'amount');
let totalBuildNeeded = _.sum(buildJobs, 'amountTotal') - _.sum(buildJobs, 'amount');
let sprawlFactor = Math.floor(room.memory.responsibleForRooms.length / 2);
let queueFactor = Math.round(Memory.empire.buildQueues[room.name].length / 20);
let repairNeeded = Math.round(totalRepairNeeded / (REPAIR_POWER * workBodyParts));
let buildNeeded = Math.round(totalBuildNeeded / (BUILD_POWER * workBodyParts));
let quota = Math.ceil(((repairNeeded + buildNeeded) * sprawlFactor * queueFactor) / 1000);
return Math.min(max, Math.max(min, quota));
},
determinePriority: function(room, rolesInRoom) {
return 50 + ((rolesInRoom['builder'] && rolesInRoom['builder'].length > 2) ? 10 : 0);
}
};
function removeBuildJob(creep) {
// delete the assignment record
if (Memory.empire.buildQueueAssignments[creep.memory.buildOrRepair.id]) {
delete Memory.empire.buildQueueAssignments[creep.memory.buildOrRepair.id];
}
// delete the job from the queue
let buildQueueIdx = _.findIndex(Memory.empire.buildQueues[creep.memory.origin],
(q) => q.id === creep.memory.buildOrRepair.id);
if (buildQueueIdx > -1) {
Memory.empire.buildQueues[creep.memory.origin].splice(buildQueueIdx, 1);
}
// finally clear the job from the creep's memory
delete creep.memory.buildOrRepair;
}
removeBuildJob = profiler.registerFN(removeBuildJob, 'builder:removeBuildJob');
function getBuilderJob(creep) {
if (Memory.empire && Memory.empire.buildQueues
&& Memory.empire.buildQueues[creep.memory.origin]
&& Memory.empire.buildQueues[creep.memory.origin].length > 0) {
if (!Memory.empire.buildQueueAssignments) {
Memory.empire.buildQueueAssignments = {};
}
for (var i = 0; i < Memory.empire.buildQueues[creep.memory.origin].length; i++) {
if (!Memory.empire.buildQueueAssignments[Memory.empire.buildQueues[creep.memory.origin][i].id]
&& !Memory.empire.buildQueues[creep.memory.origin][i].assigned) {
if (Memory.empire.buildQueues[creep.memory.origin][i].type === 'repair'
&& Memory.empire.buildQueues[creep.memory.origin][i].structureType === STRUCTURE_ROAD) {
var j = i;
let closestRoadIdx = i;
let distanceToClosestRoad = 100;
let currentJob;
do {
currentJob = Memory.empire.buildQueues[creep.memory.origin][j];
if (creep.pos.getRangeTo2(currentJob.pos) < distanceToClosestRoad) {
closestRoadIdx = j;
distanceToClosestRoad = creep.pos.getRangeTo2(currentJob.pos);
}
j++;
} while (currentJob.type === 'repair'
&& currentJob.structureType === STRUCTURE_ROAD
&& j < Memory.empire.buildQueues[creep.memory.origin].length
&& !Memory.empire.buildQueueAssignments[Memory.empire.buildQueues[creep.memory.origin][j].id]
&& !Memory.empire.buildQueues[creep.memory.origin][j].assigned
&& distanceToClosestRoad >= 10);
creep.memory.buildOrRepair = Memory.empire.buildQueues[creep.memory.origin][closestRoadIdx];
Memory.empire.buildQueueAssignments[Memory.empire.buildQueues[creep.memory.origin][closestRoadIdx].id] = creep.name;
Memory.empire.buildQueues[creep.memory.origin][closestRoadIdx].assigned = true;
return;
} else {
creep.memory.buildOrRepair = Memory.empire.buildQueues[creep.memory.origin][i];
Memory.empire.buildQueueAssignments[Memory.empire.buildQueues[creep.memory.origin][i].id] = creep.name;
Memory.empire.buildQueues[creep.memory.origin][i].assigned = true;
return;
}
}
}
if (!creep.memory.buildOrRepair) {
let buildQueue = _.filter(Memory.empire.buildQueues[creep.memory.origin],
(q) => q.type === 'build');
if (buildQueue.length > 0) {
creep.memory.buildOrRepair = buildQueue[0];
}
}
}
}
getBuilderJob = profiler.registerFN(getBuilderJob, 'builder:getBuilderJob');
module.exports = roleBuilder;