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prototypes.structureTerminal.js
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prototypes.structureTerminal.js
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module.exports = function() {
StructureTerminal.prototype.getBestOrders = function(orderType, resourceType) {
let energyValue = ((this.getEnergySellPrice() + this.getEnergyBuyPrice()) / 2).toFixed(4);
var orders = _.filter(Game.market.getAllOrders({
type: orderType,
resourceType: resourceType
}), (o) => o.amount > 0);
let terminalRoom = this.room.name;
let terminal = this;
_.map(orders, function(o) {
o.energyTransferCost = Game.market.calcTransactionCost(o.amount, terminalRoom, o.roomName);
if (orderType === ORDER_BUY) {
let creditsReceived = o.amount * o.price;
let energyCost = o.energyTransferCost * terminal.getEnergyBuyPrice();
o.value = (creditsReceived - energyCost) / o.amount;
} else { // ORDER_SELL
let creditsSpent = o.amount * o.price;
let energyCost = o.energyTransferCost * terminal.getEnergySellPrice();
o.value = (creditsSpent + energyCost) / o.amount;
}
});
if (orderType === ORDER_BUY) {
orders.sort((a,b) => b.value - a.value);
} else {
orders.sort((a,b) => a.value - b.value);
}
for (var i = 0; i < Math.min(orders.length, 5); i++) {
console.log(JSON.stringify(orders[i]));
}
return orders;
}
StructureTerminal.prototype.getResourceSellPrice = function(resourceType) {
let orders = this.getBestOrders(ORDER_BUY, resourceType);
let sim_smooth = Math.min(5000, _.sum(orders, 'amount'));
let sim_resourcesSold = 0;
let sim_creditsReceived = 0.0;
for (var i = 0; i < orders.length && sim_smooth > 0; i++) {
let sim_sell = Math.min(orders[i].amount, sim_smooth);
sim_creditsReceived += orders[i].price * sim_sell;
sim_resourcesSold += sim_sell;
sim_smooth -= sim_sell;
}
let sim_rate = (sim_creditsReceived / sim_resourcesSold).toFixed(5);
return sim_rate;
}
StructureTerminal.prototype.getResourceBuyPrice = function(resourceType) {
let orders = this.getBestOrders(ORDER_SELL, resourceType);
let sim_smooth = Math.min(5000, _.sum(orders, 'amount'));
let sim_resourcesSold = 0;
let sim_creditsReceived = 0.0;
for (var i = 0; i < orders.length && sim_smooth > 0; i++) {
let sim_sell = Math.min(orders[i].amount, sim_smooth);
sim_creditsReceived += orders[i].price * sim_sell;
sim_resourcesSold += sim_sell;
sim_smooth -= sim_sell;
}
let sim_rate = (sim_creditsReceived / sim_resourcesSold).toFixed(5);
return sim_rate;
}
StructureTerminal.prototype.getEnergySellPrice = function() {
if (GameState.cachedEnergySellPrice) {
return GameState.cachedEnergySellPrice;
}
var orders = Game.market.getAllOrders({
type: ORDER_BUY,
resourceType: RESOURCE_ENERGY
});
let terminalRoom = this.room.name;
_.map(orders, function(o) {
o.transferCost = Game.market.calcTransactionCost(o.amount, terminalRoom, o.roomName);
o.energySent = o.transferCost + o.amount;
o.creditsReceived = o.amount * o.price;
o.value = o.creditsReceived / o.energySent;
});
orders.sort((a,b) => b.value - a.value);
// to prevent anomalous outliers from messing with me, try to 'sell' 50k energy
let sim_smooth = Math.min(50000, _.sum(orders, 'energySent'));
let sim_energySold = 0;
let sim_creditsReceived = 0.0;
for (var i = 0; i < orders.length && sim_smooth > 0; i++) {
let sim_sell = Math.min(orders[i].energySent, sim_smooth);
sim_creditsReceived += orders[i].value * sim_sell;
sim_energySold += sim_sell;
sim_smooth -= sim_sell;
}
let sim_rate = (sim_creditsReceived / sim_energySold).toFixed(5);
GameState.cachedEnergySellPrice = sim_rate;
return sim_rate;
}
StructureTerminal.prototype.getEnergyBuyPrice = function() {
if (GameState.cachedEnergyBuyPrice) {
return GameState.cachedEnergyBuyPrice;
}
var orders = Game.market.getAllOrders({
type: ORDER_BUY,
resourceType: RESOURCE_ENERGY
});
let terminalRoom = this.room.name;
_.map(orders, function(o) {
o.transferCost = Game.market.calcTransactionCost(o.amount, terminalRoom, o.roomName);
o.energySent = o.transferCost + o.amount;
o.creditsReceived = o.amount * o.price;
o.value = o.creditsReceived / o.energySent;
});
orders.sort((a,b) => b.value - a.value);
// to prevent anomalous outliers from messing with me, try to 'buy' 50k energy
let sim_smooth = Math.min(50000, _.sum(orders, 'energySent'));
let sim_energyBought = 0;
let sim_creditsSpent = 0.0;
for (var i = 0; i < orders.length && sim_smooth > 0; i++) {
let sim_buy = Math.min(orders[i].amount, sim_smooth);
sim_creditsSpent += orders[i].price * sim_buy;
sim_energyBought += sim_buy;
sim_smooth -= sim_buy;
}
let sim_rate = (sim_creditsSpent / sim_energyBought).toFixed(5);
GameState.cachedEnergyBuyPrice = sim_rate;
return sim_rate;
}
StructureTerminal.prototype.buy = function(resourceType, amount) {
let orders = this.getBestOrders(ORDER_SELL, resourceType);
for (var i = 0; i < 10; i++) {
if (orders[i].amount >= amount) {
console.log(Game.market.deal(orders[i].id, amount, this.room.name));
return;
}
}
}
StructureTerminal.prototype.storeHistoricalPriceData = function() {
let room = this.room;
if (!GameState.memory[GameState.constants.MEMORY_ECONOMIC_TRENDS].rooms[room.name]) {
GameState.memory[GameState.constants.MEMORY_ECONOMIC_TRENDS].rooms[room.name] = {};
}
if (!GameState.memory[GameState.constants.MEMORY_ECONOMIC_TRENDS].rooms[room.name].resourcePriceTrends) {
GameState.memory[GameState.constants.MEMORY_ECONOMIC_TRENDS].rooms[room.name].resourcePriceTrends = {};
}
for (let i = 0; i < RESOURCES_ALL.length; i++) {
let resourceType = RESOURCES_ALL[i];
console.log("Checking " + resourceType);
if (true || !GameState.memory[GameState.constants.MEMORY_ECONOMIC_TRENDS].rooms[room.name].resourcePriceTrends[resourceType]) {
GameState.memory[GameState.constants.MEMORY_ECONOMIC_TRENDS].rooms[room.name].resourcePriceTrends[resourceType] = {};
GameState.memory[GameState.constants.MEMORY_ECONOMIC_TRENDS].rooms[room.name].resourcePriceTrends[resourceType][ORDER_BUY] = [];
GameState.memory[GameState.constants.MEMORY_ECONOMIC_TRENDS].rooms[room.name].resourcePriceTrends[resourceType][ORDER_SELL] = [];
} else {
while (GameState.memory[GameState.constants.MEMORY_ECONOMIC_TRENDS].rooms[room.name].resourcePriceTrends[resourceType][ORDER_BUY].length > 100) {
GameState.memory[GameState.constants.MEMORY_ECONOMIC_TRENDS].rooms[room.name].resourcePriceTrends[resourceType][ORDER_BUY].shift();
}
while (GameState.memory[GameState.constants.MEMORY_ECONOMIC_TRENDS].rooms[room.name].resourcePriceTrends[resourceType][ORDER_SELL].length > 100) {
GameState.memory[GameState.constants.MEMORY_ECONOMIC_TRENDS].rooms[room.name].resourcePriceTrends[resourceType][ORDER_SELL].shift();
}
}
let sellValue = this.getResourceSellPrice(resourceType);
let buyValue = this.getResourceBuyPrice(resourceType);
console.log('Buy: ' + buyValue + ', Sell: ' + sellValue);
GameState.memory[GameState.constants.MEMORY_ECONOMIC_TRENDS].rooms[room.name].resourcePriceTrends[resourceType][ORDER_BUY].push(sellValue);
GameState.memory[GameState.constants.MEMORY_ECONOMIC_TRENDS].rooms[room.name].resourcePriceTrends[resourceType][ORDER_SELL].push(buyValue);
// todo check market data and push prices
}
}
StructureTerminal.prototype.executeRoomPlan = function() {
energyResult = room.terminal.getEnergySellPrice();
hydrogenResult = room.terminal.getResourceSellPrice(RESOURCE_HYDROGEN);
let averageEnergyPrice = _.sum(_.takeRight(GameState.memory[GameState.constants.MEMORY_ECONOMIC_TRENDS].rooms[room.name].resourcePriceTrends[RESOURCE_ENERGY], 100))
/ Math.min(100, GameState.memory[GameState.constants.MEMORY_ECONOMIC_TRENDS].rooms[room.name].resourcePriceTrends[RESOURCE_ENERGY].length);
let averageHydrogenPrice = _.sum(_.takeRight(GameState.memory[GameState.constants.MEMORY_ECONOMIC_TRENDS].rooms[room.name].resourcePriceTrends[RESOURCE_HYDROGEN], 100))
/ Math.min(100, GameState.memory[GameState.constants.MEMORY_ECONOMIC_TRENDS].rooms[room.name].resourcePriceTrends[RESOURCE_HYDROGEN].length);
console.log('Average energy price: ' + averageEnergyPrice + ', Average H price: ' + averageHydrogenPrice);
if (hydrogenResult) {
console.log('Hydrogen price: ' + hydrogenResult.price);
let threshold = GameState.memory[GameState.constants.MEMORY_ECONOMIC_TRENDS].rooms[room.name].resourcePriceTrends[RESOURCE_HYDROGEN].getAboveAverageThreshold();
console.log('`---> Threshold:' + threshold);
if (hydrogenResult.price > threshold) {
console.log('We should sell to this guy...' + JSON.stringify(hydrogenResult.bestFiveOrders[0]));
let orderId = hydrogenResult.bestFiveOrders[0].orderId;
let amount = hydrogenResult.bestFiveOrders[0].amount;
console.log(orderId + ' ' + amount + ' ' + room.name);
//amount = 10;
//console.log(Game.market.deal(orderId, amount, room.name));
if (Game.market.deal(orderId, amount, room.name) === -6 && amount > 5000) {
amount = 5000;
if (Game.market.deal(orderId, amount, room.name) === -6 && amount > 2000) {
amount = 2000;
if (Game.market.deal(orderId, amount, room.name) === -6 && amount > 1000) {
amount = 1000;
Game.market.deal(orderId, amount, room.name)
}
}
}
}
}
if (energyResult) {
console.log('Energy price: ' + energyResult.price);
let threshold = GameState.memory[GameState.constants.MEMORY_ECONOMIC_TRENDS].rooms[room.name].resourcePriceTrends[RESOURCE_ENERGY].getAboveAverageThreshold();
console.log('`---> Threshold:' + threshold);
if (energyResult.price > threshold) {
console.log('We should sell to this guy...' + JSON.stringify(energyResult.bestFiveOrders[0]));
let orderId = energyResult.bestFiveOrders[0].orderId;
let amount = energyResult.bestFiveOrders[0].amount;
console.log(orderId + ' ' + amount + ' ' + room.name);
amount = 5000;
//console.log(Game.market.deal(orderId, amount, room.name));
}
}
}
}