forked from derrekr/srb2_3ds
-
Notifications
You must be signed in to change notification settings - Fork 0
/
Makefile
377 lines (327 loc) · 11.8 KB
/
Makefile
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
#---------------------------------------------------------------------------------
.SUFFIXES:
#---------------------------------------------------------------------------------
ifeq ($(strip $(DEVKITARM)),)
$(error "Please set DEVKITARM in your environment. export DEVKITARM=<path to>devkitARM")
endif
TOPDIR ?= $(CURDIR)
include $(DEVKITARM)/3ds_rules
VERS_STRING := $(shell git describe --tags --match v[0-9]* --abbrev=8 | sed 's/-[0-9]*-g/-/i')
#---------------------------------------------------------------------------------
# TARGET is the name of the output
# BUILD is the directory where object files & intermediate files will be placed
# SOURCES is a list of directories containing source code
# DATA is a list of directories containing data files
# INCLUDES is a list of directories containing header files
# GRAPHICS is a list of directories containing graphics files
# GFXBUILD is the directory where converted graphics files will be placed
# If set to $(BUILD), it will statically link in the converted
# files as if they were data files.
#
# NO_SMDH: if set to anything, no SMDH file is generated.
# ROMFS is the directory which contains the RomFS, relative to the Makefile (Optional)
# APP_TITLE is the name of the app stored in the SMDH file (Optional)
# APP_DESCRIPTION is the description of the app stored in the SMDH file (Optional)
# APP_AUTHOR is the author of the app stored in the SMDH file (Optional)
# ICON is the filename of the icon (.png), relative to the project folder.
# If not set, it attempts to use one of the following (in this order):
# - <Project name>.png
# - icon.png
# - <libctru folder>/default_icon.png
#---------------------------------------------------------------------------------
TARGET := $(notdir $(CURDIR))
BUILD := build
SOURCES := source \
source/nds \
source/hardware \
source/blua \
DATA := data
INCLUDES := source
GRAPHICS := gfx
GFXBUILD := $(BUILD)
#ROMFS := romfs
#GFXBUILD := $(ROMFS)/gfx
APP_TITLE := SRB2 3DS
APP_DESCRIPTION := Sonic Robo Blast 2
APP_AUTHOR := STJr & derrek
META_DIR := meta
ICON := $(META_DIR)/icon.png
#---------------------------------------------------------------------------------
# options for code generation
#---------------------------------------------------------------------------------
ARCH := -march=armv6k -mtune=mpcore -mfloat-abi=hard -mtp=soft
CFLAGS := -g -Wall -O3 -mword-relocations \
-fomit-frame-pointer -ffunction-sections \
$(ARCH)
DEFINES := -DARM11 -D_3DS -DNDS_VERS_STRING=\"$(VERS_STRING)\" \
-D_NDS -DNONET -DNO_IPV6 -DNOHS -DNOMD5 -DHAVE_BLUA -DHWRENDER -DNOPOSTPROCESSING -DNOSPLITSCREEN -DDIAGNOSTIC
CFLAGS += $(INCLUDE) $(DEFINES)
CXXFLAGS := $(CFLAGS) -fno-rtti -fno-exceptions -std=gnu++11
ASFLAGS := -g $(ARCH)
LDFLAGS = -specs=3dsx.specs -g $(ARCH) -Wl,-Map,$(notdir $*.map)
LIBS := -lSDL_mixer -lmikmod -lmad -lvorbisidec -logg -lSDL -lcitro3d -lctru -lm
#---------------------------------------------------------------------------------
# list of directories containing libraries, this must be the top level containing
# include and lib
#---------------------------------------------------------------------------------
LIBDIRS := $(CTRULIB) $(PORTLIBS)
#---------------------------------------------------------------------------------
# no real need to edit anything past this point unless you need to add additional
# rules for different file extensions
#---------------------------------------------------------------------------------
ifneq ($(BUILD),$(notdir $(CURDIR)))
#---------------------------------------------------------------------------------
export OUTPUT := $(CURDIR)/$(TARGET)
export TOPDIR := $(CURDIR)
export VPATH := $(foreach dir,$(SOURCES),$(CURDIR)/$(dir))
export DEPSDIR := $(CURDIR)/$(BUILD)
CFILES := i_main.o \
comptime.o \
string.o \
d_main.o \
d_clisrv.o \
d_net.o \
d_netfil.o \
d_netcmd.o \
dehacked.o \
z_zone.o \
f_finale.o \
f_wipe.o \
g_game.o \
g_input.o \
am_map.o \
command.o \
console.o \
hu_stuff.o \
y_inter.o \
st_stuff.o \
m_aatree.o \
m_anigif.o \
m_argv.o \
m_bbox.o \
m_cheat.o \
m_cond.o \
m_fixed.o \
m_menu.o \
m_misc.o \
m_random.o \
m_queue.o \
info.o \
p_ceilng.o \
p_enemy.o \
p_floor.o \
p_inter.o \
p_lights.o \
p_map.o \
p_maputl.o \
p_mobj.o \
p_polyobj.o\
p_saveg.o \
p_setup.o \
p_sight.o \
p_spec.o \
p_telept.o \
p_tick.o \
p_user.o \
p_slopes.o \
tables.o \
r_bsp.o \
r_data.o \
r_draw.o \
r_main.o \
r_plane.o \
r_segs.o \
r_sky.o \
r_splats.o \
r_things.o \
screen.o \
v_video.o \
s_sound.o \
sounds.o \
w_wad.o \
filesrch.o \
mserv.o \
i_tcp.o \
lzf.o \
vid_copy.o \
b_bot.o \
i_cdmus.o \
i_net.o \
i_system.o \
i_sound.o \
i_video.o \
nds_utils.o \
r_nds3d.o \
r_queue.o \
r_texcache.o \
hw_vcache.o \
hw_bsp.o \
hw_draw.o \
hw_light.o \
hw_main.o \
hw_md2.o \
hw_cache.o \
hw_trick.o \
hw_clip.o \
lapi.o \
lauxlib.o \
lbaselib.o \
lcode.o \
ldebug.o \
ldo.o \
ldump.o \
lfunc.o \
lgc.o \
linit.o \
llex.o \
lmem.o \
lobject.o \
lopcodes.o \
lparser.o \
lstate.o \
lstring.o \
lstrlib.o \
ltable.o \
ltablib.o \
ltm.o \
lundump.o \
lvm.o \
lzio.o \
lua_baselib.o \
lua_consolelib.o \
lua_hooklib.o \
lua_hudlib.o \
lua_infolib.o \
lua_maplib.o \
lua_mathlib.o \
lua_mobjlib.o \
lua_playerlib.o \
lua_script.o \
lua_skinlib.o \
lua_thinkerlib.o
CPPFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.cpp)))
PICAFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.v.pica)))
SHLISTFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.shlist)))
GFXFILES := $(foreach dir,$(GRAPHICS),$(notdir $(wildcard $(dir)/*.t3s)))
BINFILES := $(foreach dir,$(DATA),$(notdir $(wildcard $(dir)/*.*)))
#---------------------------------------------------------------------------------
# use CXX for linking C++ projects, CC for standard C
#---------------------------------------------------------------------------------
ifeq ($(strip $(CPPFILES)),)
#---------------------------------------------------------------------------------
export LD := $(CC)
#---------------------------------------------------------------------------------
else
#---------------------------------------------------------------------------------
export LD := $(CXX)
#---------------------------------------------------------------------------------
endif
#---------------------------------------------------------------------------------
export T3XFILES := $(GFXFILES:.t3s=.t3x)
export OFILES_SOURCES := $(CPPFILES:.cpp=.o) $(CFILES:.c=.o) $(SFILES:.s=.o)
export OFILES_BIN := $(addsuffix .o,$(BINFILES)) \
$(PICAFILES:.v.pica=.shbin.o) $(SHLISTFILES:.shlist=.shbin.o) \
$(if $(filter $(BUILD),$(GFXBUILD)),$(addsuffix .o,$(T3XFILES)))
export OFILES := $(OFILES_BIN) $(OFILES_SOURCES)
export HFILES := $(PICAFILES:.v.pica=_shbin.h) $(SHLISTFILES:.shlist=_shbin.h) \
$(addsuffix .h,$(subst .,_,$(BINFILES))) \
$(GFXFILES:.t3s=.h)
export INCLUDE := $(foreach dir,$(INCLUDES),-I$(CURDIR)/$(dir)) \
$(foreach dir,$(LIBDIRS),-I$(dir)/include) \
$(foreach dir,$(LIBDIRS),-I$(dir)/include/SDL) \
-I$(CURDIR)/$(BUILD)
export LIBPATHS := $(foreach dir,$(LIBDIRS),-L$(dir)/lib)
export _3DSXDEPS := $(if $(NO_SMDH),,$(OUTPUT).smdh)
ifeq ($(strip $(ICON)),)
icons := $(wildcard *.png)
ifneq (,$(findstring $(TARGET).png,$(icons)))
export APP_ICON := $(TOPDIR)/$(TARGET).png
else
ifneq (,$(findstring icon.png,$(icons)))
export APP_ICON := $(TOPDIR)/icon.png
endif
endif
else
export APP_ICON := $(TOPDIR)/$(ICON)
endif
ifeq ($(strip $(NO_SMDH)),)
export _3DSXFLAGS += --smdh=$(CURDIR)/$(TARGET).smdh
endif
ifneq ($(ROMFS),)
export _3DSXFLAGS += --romfs=$(CURDIR)/$(ROMFS)
endif
.PHONY: all clean release
#---------------------------------------------------------------------------------
all:
@mkdir -p $(BUILD) $(GFXBUILD)
@$(MAKE) --no-print-directory -C $(BUILD) -f $(CURDIR)/Makefile
#---------------------------------------------------------------------------------
clean:
@echo clean ...
@rm -fr $(BUILD) $(TARGET).3dsx $(OUTPUT).cia $(OUTPUT).smdh $(TARGET).elf
#---------------------------------------------------------------------------------
release: clean
@mkdir -p $(BUILD) $(GFXBUILD)
@$(MAKE) -j4 --no-print-directory -C $(BUILD) -f $(CURDIR)/Makefile
@echo $(VERS_STRING)
@7z a -mx -m0=ARM -m1=LZMA $(TARGET)$(VERS_STRING).7z \
$(TARGET).3dsx $(TARGET).cia README.md
@7z a -mx $(TARGET)$(VERS_STRING).zip \
$(TARGET).3dsx $(TARGET).cia README.md
#---------------------------------------------------------------------------------
else
#---------------------------------------------------------------------------------
# main targets
#---------------------------------------------------------------------------------
$(OUTPUT).3dsx : $(OUTPUT).elf $(_3DSXDEPS) $(OUTPUT).cia
$(OFILES_SOURCES) : $(HFILES)
$(OUTPUT).elf : $(OFILES)
#---------------------------------------------------------------------------------
# you need a rule like this for each extension you use as binary data
#---------------------------------------------------------------------------------
%.bin.o %_bin.h : %.bin
#---------------------------------------------------------------------------------
@echo $(notdir $<)
@$(bin2o)
#---------------------------------------------------------------------------------
.PRECIOUS : %.t3x
%.t3x.o %_t3x.h : %.t3x
#---------------------------------------------------------------------------------
@$(bin2o)
#---------------------------------------------------------------------------------
%.cia: %.elf
#---------------------------------------------------------------------------------
@makerom -f cia -target t -exefslogo -o $@ -elf $< -rsf $(TOPDIR)/$(META_DIR)/app.rsf \
-banner $(TOPDIR)/$(META_DIR)/banner.bin -icon $(OUTPUT).smdh -logo $(TOPDIR)/$(META_DIR)/logo.bcma.lz
@echo built ... $(notdir $@)
#---------------------------------------------------------------------------------
# rules for assembling GPU shaders
#---------------------------------------------------------------------------------
define shader-as
$(eval CURBIN := $*.shbin)
$(eval DEPSFILE := $(DEPSDIR)/$*.shbin.d)
echo "$(CURBIN).o: $< $1" > $(DEPSFILE)
echo "extern const u8" `(echo $(CURBIN) | sed -e 's/^\([0-9]\)/_\1/' | tr . _)`"_end[];" > `(echo $(CURBIN) | tr . _)`.h
echo "extern const u8" `(echo $(CURBIN) | sed -e 's/^\([0-9]\)/_\1/' | tr . _)`"[];" >> `(echo $(CURBIN) | tr . _)`.h
echo "extern const u32" `(echo $(CURBIN) | sed -e 's/^\([0-9]\)/_\1/' | tr . _)`_size";" >> `(echo $(CURBIN) | tr . _)`.h
picasso -o $(CURBIN) $1
bin2s $(CURBIN) | $(AS) -o $*.shbin.o
endef
%.shbin.o %_shbin.h : %.v.pica %.g.pica
@echo $(notdir $^)
@$(call shader-as,$^)
%.shbin.o %_shbin.h : %.v.pica
@echo $(notdir $<)
@$(call shader-as,$<)
%.shbin.o %_shbin.h : %.shlist
@echo $(notdir $<)
@$(call shader-as,$(foreach file,$(shell cat $<),$(dir $<)$(file)))
#---------------------------------------------------------------------------------
%.t3x %.h : %.t3s
#---------------------------------------------------------------------------------
@echo $(notdir $<)
@tex3ds -i $< -H $*.h -d $*.d -o $(TOPDIR)/$(GFXBUILD)/$*.t3x
-include $(DEPSDIR)/*.d
#---------------------------------------------------------------------------------------
endif
#---------------------------------------------------------------------------------------