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Suggestion to get rid of spanwkill #1283

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fabricedev opened this issue Apr 21, 2024 · 6 comments
Open

Suggestion to get rid of spanwkill #1283

fabricedev opened this issue Apr 21, 2024 · 6 comments

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@fabricedev
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As the spawnkill is sometime a very attractive sport for some players and not easy to report and therefore not deterrent, I would suggest that, for example, for all distant shoots (riffle, magnum, bomb, grenade...etc) on a player located in the 9 or the 25 blocks around the flag, it will automatically behave like dammage cobblestone : hurt the shooter rather than the player.

@farooqkz
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Hello. This solution is not suitable IMHO. As this prevents any spawn killing. We just want to prevent excessive spawn killing.

@LoneWolfHT
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LoneWolfHT commented May 13, 2024

This is a pretty complex problem to solve, and needs a lot of thought/testing put into it.
I would prefer some sort of anti-sniper solution that relies on players taking action, or maybe having ammo be a limited resource you have to move around/to the middle of the map to get

@arihant2math
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arihant2math commented May 20, 2024

Alternatively simply reward less points if an enemy is killed on their own spawn.

@AnonomousAccount
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Why not just make the player invincibility last until their first input/coordinate change

@Silvager
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Maybe something like this might work:
If a player kills another player within a certain number of blocks of the killed player's spawn, the mod will start keeping track of the killer's spawn kills, and if the killer is consistently making spawn kills (at least 1 every 20 seconds or so) over a long period of time (at least 1.5 minutes or so) you can be pretty sure that player is doing excessive spawn killing and not just attacking.

@AnonomousAccount
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Smth like this suggestion? Discord
alot of people didnt like it, idk why

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